Exemple #1
0
 public void ChangeState(IPlayerState state)
 {
     if (currentState != null)
     {
         currentState.Exit();
         previousState = currentState;
     }
     currentState = state;
     currentState.Enter(playerData);
 }
    public void ChangeState(IPlayerState newState)
    {
        if (currentState != null)
        {
            currentState.Exit();
        }

        currentState = newState;
        currentState.Enter();
    }
Exemple #3
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        public void SetState(IPlayerState state)
        {
            if (m_state != null)
            {
                m_state.Exit();
            }

            m_state = state;

            m_state.Enter();
        }
Exemple #4
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        private void UpdateState(GameTime gameTime)
        {
            if (_state != null)
            {
                IPlayerState newState = _state.Update(this, gameTime);

                if (newState != null && _state != newState)
                {
                    _state.Exit(this);
                    _state = newState;
                    _state.Enter(this);
                }
            }
        }
Exemple #5
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    public void ChangeState(IPlayerState newState)
    {
        if (this.PlayerState != null)
        {
            PlayerState.Exit();
        }

        PlayerState = newState;

        if (newState != null)
        {
            PlayerState.Enter();
        }
    }
    public void ChangeToState(IPlayerState state)
    {
        if (m_CurrentState != null)
        {
            m_CurrentState.Exit();
        }

        m_CurrentState = state;
        if (m_CurrentState == null)
        {
            return;
        }

        m_CurrentState.Enter(this);
    }
Exemple #7
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        public void HandleInput(KeyboardState input)
        {
            IPlayerState newState = _state.HandleInput(this, input);

            if (newState != null && _state != newState)
            {
                if (_state != null)
                {
                    _state.Exit(this);
                }

                _state = newState;
                _state.Enter(this);
            }
        }
Exemple #8
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    public void EnterState(IPlayerState state)
    {
        if (_currentState != null)
        {
            _currentState.Exit();
        }

        if (!(state is RewindingPlayerState))
        {
            StateStack.Push(state);
        }

        _previousState = _currentState;
        _currentState  = state;
        _currentState.Enter(this);
    }
Exemple #9
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        protected override void LoadContent()
        {
            Texture2D texture = this.Game.Content.Load <Texture2D>(SpriteTexture);

            Animation = new AnimatedSprite(texture, SpriteMap, AnimationFps);

            Origin = new Vector2(Animation.FrameWidth / 2f, Animation.FrameHeight / 2f);

            //Body = BodyFactory.CreateRectangle((Game as BazingaGame).World, ConvertUnits.ToSimUnits(Animation.FrameWidth), ConvertUnits.ToSimUnits(Animation.FrameHeight), 1f);
            Body                     = BodyFactory.CreateBody((Game as BazingaGame).World);
            Body.BodyType            = BodyType.Dynamic;
            Body.Position            = ConvertUnits.ToSimUnits(_initialX, _initialY);
            Body.FixedRotation       = true;
            Body.Friction            = 0.7f;
            Body.Restitution         = 0.2f;
            Body.CollisionCategories = Category.Cat1;
            Body.CollidesWith        = Category.All;

            _spriteBatch = new SpriteBatch(this.Game.GraphicsDevice);
            _state.Enter(this);

            base.LoadContent();
        }
 /// <summary>
 /// 狀態改變
 /// </summary>
 /// <param name="nextState">下一個狀態</param>
 public void ChangeState(IPlayerState nextState)
 {
     StateHandle.Exit();
     StateHandle = nextState;
     StateHandle.Enter();
 }
Exemple #11
0
 public void TransitionToState(IPlayerState state)
 {
     CurrentState = state;
     CurrentState.Enter(this);
 }
 void Awake()
 {
     mCurrentState = new StandingState();
     mCurrentState.Enter(this);
 }