Exemple #1
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 public PlayerService(
     INWScript script,
     IDataService data,
     IColorTokenService color,
     INWNXCreature nwnxCreature,
     INWNXPlayer player,
     INWNXPlayerQuickBarSlot qbs,
     IDialogService dialog,
     INWNXEvents nwnxEvents,
     IBackgroundService background,
     IRaceService race,
     IDurabilityService durability,
     IPlayerStatService stat,
     ILanguageService language)
 {
     _             = script;
     _data         = data;
     _color        = color;
     _nwnxCreature = nwnxCreature;
     _player       = player;
     _qbs          = qbs;
     _dialog       = dialog;
     _nwnxEvents   = nwnxEvents;
     _background   = background;
     _race         = race;
     _durability   = durability;
     _stat         = stat;
     _language     = language;
 }
Exemple #2
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 public AbilityService(INWScript script,
                       IDataService data,
                       IPerkService perk,
                       IPVPSanctuaryService pvpSanctuary,
                       ITimeService time,
                       IBiowarePosition biowarePosition,
                       INWNXPlayer nwnxPlayer,
                       IColorTokenService color,
                       IRandomService random,
                       IEnmityService enmity,
                       INWNXEvents nwnxEvents,
                       INWNXDamage nwnxDamage,
                       ICustomEffectService customEffect,
                       IPlayerStatService playerStat,
                       IItemService item)
 {
     _                = script;
     _data            = data;
     _perk            = perk;
     _pvpSanctuary    = pvpSanctuary;
     _time            = time;
     _biowarePosition = biowarePosition;
     _nwnxPlayer      = nwnxPlayer;
     _color           = color;
     _random          = random;
     _enmity          = enmity;
     _nwnxEvents      = nwnxEvents;
     _nwnxDamage      = nwnxDamage;
     _customEffect    = customEffect;
     _playerStat      = playerStat;
     _item            = item;
 }
Exemple #3
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 public CraftCreateItem(
     INWScript script,
     IDataService data,
     IErrorService error,
     ICraftService craft,
     IComponentBonusService componentBonus,
     IBiowareXP2 biowareXP2,
     IColorTokenService color,
     IBaseService @base,
     ISkillService skill,
     IRandomService random,
     IPlayerStatService playerStat,
     IDurabilityService durability,
     IPerkService perk)
 {
     _               = script;
     _data           = data;
     _error          = error;
     _craft          = craft;
     _componentBonus = componentBonus;
     _biowareXP2     = biowareXP2;
     _color          = color;
     _base           = @base;
     _skill          = skill;
     _random         = random;
     _playerStat     = playerStat;
     _durability     = durability;
     _perk           = perk;
 }
 public EnmityService(INWScript script,
                      AppCache cache,
                      IPlayerStatService playerStat)
 {
     _           = script;
     _cache      = cache;
     _playerStat = playerStat;
 }
 public BlockingRecovery(INWScript script,
                         IPerkService perk,
                         IRandomService random,
                         IPlayerStatService playerStat)
 {
     _           = script;
     _perk       = perk;
     _random     = random;
     _playerStat = playerStat;
 }
Exemple #6
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 public BackgroundService(
     IDataService data,
     INWScript script,
     IPerkService perk,
     IPlayerStatService stat)
 {
     _data = data;
     _     = script;
     _perk = perk;
     _stat = stat;
 }
 public ShieldBoostEffect(
     INWScript script,
     ISkillService skill,
     ICustomEffectService customEffect,
     IPlayerStatService stat)
 {
     _             = script;
     _skill        = skill;
     _customEffect = customEffect;
     _stat         = stat;
 }
Exemple #8
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 public DrainLife(
     INWScript script,
     IRandomService random,
     IPlayerStatService stat,
     ISkillService skill)
 {
     _       = script;
     _random = random;
     _stat   = stat;
     _skill  = skill;
 }
Exemple #9
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 public RestEffect(
     INWScript script,
     IPerkService perk,
     ICustomEffectService customEffect,
     IPlayerStatService playerStat)
 {
     _             = script;
     _customEffect = customEffect;
     _perk         = perk;
     _playerStat   = playerStat;
 }
Exemple #10
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 public ExpulsionManeuver(INWScript script,
                          IPerkService perk,
                          IRandomService random,
                          IColorTokenService color,
                          IPlayerStatService playerStat)
 {
     _           = script;
     _perk       = perk;
     _random     = random;
     _color      = color;
     _playerStat = playerStat;
 }
Exemple #11
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 public ForcePush(INWScript script,
                  IPerkService perk,
                  IRandomService random,
                  IPlayerStatService playerStat,
                  ISkillService skill)
 {
     _           = script;
     _perk       = perk;
     _random     = random;
     _playerStat = playerStat;
     _skill      = skill;
 }
Exemple #12
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 public HealingKit(INWScript script,
                   ISkillService skill,
                   IRandomService random,
                   IPerkService perk,
                   IPlayerStatService playerStat)
 {
     _           = script;
     _skill      = skill;
     _random     = random;
     _perk       = perk;
     _playerStat = playerStat;
 }
 public ResourceService(
     INWScript script,
     IItemService item,
     IRandomService random,
     ISkillService skill,
     IPlayerStatService playerStat)
 {
     _           = script;
     _item       = item;
     _random     = random;
     _skill      = skill;
     _playerStat = playerStat;
 }
Exemple #14
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 public MeditateEffect(
     INWScript script,
     IAbilityService ability,
     IPerkService perk,
     ICustomEffectService customEffect,
     IPlayerStatService playerStat)
 {
     _             = script;
     _ability      = ability;
     _perk         = perk;
     _customEffect = customEffect;
     _playerStat   = playerStat;
 }
Exemple #15
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 public ForceBreach(INWScript script,
                    IPerkService perk,
                    IRandomService random,
                    ISkillService skill,
                    ICustomEffectService customEffect,
                    IPlayerStatService playerStat)
 {
     _             = script;
     _perk         = perk;
     _random       = random;
     _skill        = skill;
     _customEffect = customEffect;
     _playerStat   = playerStat;
 }
 public ResuscitationKit(
     INWScript script,
     IDataService data,
     ISkillService skill,
     IRandomService random,
     IPerkService perk,
     IPlayerStatService playerStat)
 {
     _           = script;
     _data       = data;
     _skill      = skill;
     _random     = random;
     _perk       = perk;
     _playerStat = playerStat;
 }
Exemple #17
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 public DarkHeal(INWScript script,
                 IPerkService perk,
                 IRandomService random,
                 ISkillService skill,
                 IDataService data,
                 ICustomEffectService customEffect,
                 IPlayerStatService playerStat)
 {
     _             = script;
     _perk         = perk;
     _random       = random;
     _skill        = skill;
     _data         = data;
     _customEffect = customEffect;
     _playerStat   = playerStat;
 }
 public OnModuleHeartbeat(INWScript script,
                          IDataService data,
                          IItemService item,
                          IAbilityService ability,
                          IPerkService perk,
                          IBaseService @base,
                          IPlayerStatService playerStat)
 {
     _           = script;
     _data       = data;
     _item       = item;
     _ability    = ability;
     _perk       = perk;
     _base       = @base;
     _playerStat = playerStat;
 }
 public CompleteSmelt(
     INWScript script,
     ISkillService skill,
     ICraftService craft,
     IRandomService random,
     IPerkService perk,
     IBiowareXP2 biowareXP2,
     IPlayerStatService playerStat)
 {
     _           = script;
     _skill      = skill;
     _craft      = craft;
     _random     = random;
     _perk       = perk;
     _biowareXP2 = biowareXP2;
     _playerStat = playerStat;
 }
Exemple #20
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 public OnOpened(INWScript script,
                 ISkillService skill,
                 IPerkService perk,
                 IRandomService random,
                 IColorTokenService color,
                 ILootService loot,
                 IFarmingService farming,
                 IPlayerStatService playerStat)
 {
     _           = script;
     _skill      = skill;
     _perk       = perk;
     _random     = random;
     _color      = color;
     _loot       = loot;
     _farming    = farming;
     _playerStat = playerStat;
 }
Exemple #21
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 public PerkRefund(
     INWScript script,
     IDialogService dialog,
     IDataService data,
     IColorTokenService color,
     INWNXCreature nwnxCreature,
     ICustomEffectService customEffect,
     IPlayerStatService stat,
     ITimeService time)
     : base(script, dialog)
 {
     _data         = data;
     _color        = color;
     _nwnxCreature = nwnxCreature;
     _customEffect = customEffect;
     _stat         = stat;
     _time         = time;
 }
Exemple #22
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 public OnDisturbed(INWScript script,
                    IItemService item,
                    IDataService data,
                    IRandomService random,
                    ISkillService skill,
                    IPerkService perk,
                    IFarmingService farming,
                    IPlayerStatService playerStat)
 {
     _           = script;
     _item       = item;
     _data       = data;
     _random     = random;
     _skill      = skill;
     _perk       = perk;
     _farming    = farming;
     _playerStat = playerStat;
 }
Exemple #23
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 public SkillService(
     INWScript script,
     IRandomService random,
     IBiowareXP2 biowareXP2,
     IEnmityService enmity,
     IPlayerStatService playerStat,
     IItemService item,
     IDataService data,
     AppCache cache)
 {
     _           = script;
     _random     = random;
     _biowareXP2 = biowareXP2;
     _enmity     = enmity;
     _playerStat = playerStat;
     _item       = item;
     _data       = data;
     _cache      = cache;
 }
Exemple #24
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 public ForcePack(
     INWScript script,
     IDataService data,
     ISkillService skill,
     IRandomService random,
     IPerkService perk,
     IPlayerStatService playerStat,
     IAbilityService ability,
     ICustomEffectService customEffect)
 {
     _             = script;
     _data         = data;
     _skill        = skill;
     _random       = random;
     _perk         = perk;
     _playerStat   = playerStat;
     _ability      = ability;
     _customEffect = customEffect;
 }
 public CombatService(
     INWScript script,
     INWNXDamage nwnxDamage,
     IPerkService perk,
     IRandomService random,
     IAbilityService ability,
     IEnmityService enmity,
     IPlayerStatService playerStat,
     ICustomEffectService customEffect,
     IItemService item,
     IColorTokenService color)
 {
     _             = script;
     _nwnxDamage   = nwnxDamage;
     _perk         = perk;
     _random       = random;
     _ability      = ability;
     _enmity       = enmity;
     _playerStat   = playerStat;
     _customEffect = customEffect;
     _item         = item;
     _color        = color;
 }
Exemple #26
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 public Health(IPlayerStatService stat)
 {
     _stat = stat;
 }
Exemple #27
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 public ForceAuraEffect(IPlayerStatService stat)
 {
     _stat = stat;
 }
Exemple #28
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 public PrecisionTargetingEffect(IPlayerStatService stat)
 {
     _stat = stat;
 }
Exemple #29
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 public FP(IPlayerStatService stat)
 {
     _stat = stat;
 }
Exemple #30
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 public ShieldOathEffect(IPlayerStatService stat)
 {
     _stat = stat;
 }