public override void FirstExecution() { base.FirstExecution(); if (this.DeflectingProjectileInteractiveObjectActionInput.AssociatedInteractiveObject is IEM_DeflectingProjectileAction_WorkflowEventListener IEM_DeflectingProjectileAction_WorkflowEventListener) { IEM_DeflectingProjectileAction_WorkflowEventListener.OnDeflectingProjectileInteractiveObjectActionExecuted( this.DeflectingProjectileInteractiveObjectActionInput.DeflectingProjectileInteractiveObjectActionInherentData); } foreach (var insideInteractiveObject in this.DeflectingProjectileInteractiveObjectActionInput.ProjectileDeflectionTrackingInteractiveObjectActionRef.GetInsideDeflectableInteractiveObjects()) { if (insideInteractiveObject.AskIfProjectileCanBeDeflected(this.DeflectingProjectileInteractiveObjectActionInput.AssociatedInteractiveObject)) { insideInteractiveObject.InteractiveObjectDeflected(this.DeflectingProjectileInteractiveObjectActionInput.AssociatedInteractiveObject); if (this.DeflectingProjectileInteractiveObjectActionInput.DeflectingProjectileInteractiveObjectActionInherentData.OnDeflectionParticles != null) { this.DeflectingProjectileInteractiveObjectActionInput.DeflectingProjectileInteractiveObjectActionInherentData.OnDeflectionParticles .BuildParticleObject("ProjectileDeflectionParticles", null, insideInteractiveObject.InteractiveGameObject.GetTransform().WorldPosition, Quaternion.Euler(insideInteractiveObject.InteractiveGameObject.GetTransform().WorldRotationEuler)); } if (this.DeflectingProjectileInteractiveObjectActionInput.AssociatedInteractiveObject is IPlayerInteractiveObject IPlayerInteractiveObject) { IPlayerInteractiveObject.SetConstraintForThisFrame(new LookDirectionConstraint(Quaternion.Euler(insideInteractiveObject.InteractiveGameObject.GetTransform().WorldRotationEuler))); } } } }
/// <summary> /// Called from <see cref="PlayerInteractiveObjectCreatedEvent"/>. /// </summary protected virtual void OnPlayerInteractiveObjectCreated(IPlayerInteractiveObject IPlayerInteractiveObject) { //set initial position this.CameraPivotPointTransform[0].position = IPlayerInteractiveObject.InteractiveGameObject.InteractiveGameObjectParent.transform.position; this._cameraFollowSystem = new CameraFollowSystem(IPlayerInteractiveObject.InteractiveGameObject.InteractiveGameObjectParent.transform, CameraConfigurationGameObject.Get().CameraMovementConfiguration.CameraFollowManagerComponent); var CameraMovementJobStateStruct = this.CameraMovementJob.GetCameraMovementJobState(); CameraMovementJobStateStruct.CameraObject.Initialize(CameraPivotPointTransform[0], MainCamera); this._cameraFollowSystem.InitState(ref CameraMovementJobStateStruct); this.CameraMovementJob.SetCameraMovementJobState(CameraMovementJobStateStruct); }
public void OnPlayerInteractiveObjectCreated(IPlayerInteractiveObject IPlayerInteractiveObject) { this.OnPlayerInteractiveObjectCreatedEvent?.Invoke(IPlayerInteractiveObject); }
public override RTPPlayerAction BuildPlayerAction(IPlayerInteractiveObject PlayerInteractiveObject) { return(new GrabObjectAction(this.AddedPlayerActionInherentData.BuildPlayerAction(PlayerInteractiveObject), this.CorePlayerActionDefinition)); }
public abstract RTPPlayerAction BuildPlayerAction(IPlayerInteractiveObject PlayerInteractiveObject);
public PlayerObjectOrientationSystem(IPlayerInteractiveObject PlayerInteractiveObjectRef, FiringPlayerActionTargetSystem FiringPlayerActionTargetSystemRef) { this.PlayerInteractiveObjectRef = PlayerInteractiveObjectRef; this.FiringPlayerActionTargetSystemRef = FiringPlayerActionTargetSystemRef; }
public void OnPlayerInteractiveObjectCreated(IPlayerInteractiveObject PlayerInteractiveObject) { this.PlayerInteractiveObject = (PlayerInteractiveObject)PlayerInteractiveObject; }
public override RTPPlayerAction BuildPlayerAction(IPlayerInteractiveObject PlayerInteractiveObject) { return(new DummyPlayerAction(CorePlayerActionDefinition)); }
protected override void OnPlayerInteractiveObjectCreated(IPlayerInteractiveObject IPlayerInteractiveObject) { }