public void SaveGame(MapElementContainer[,] map, PlayerDto playerOne, PlayerDto playerTwo)
        {
            var gameStateToSave = _mapper.Map <GameState>(new GameStateDto(_mapElementMapConverter.GetMapElementsFromMap(map), playerOne, playerTwo));

            var playerOneFromDb = _playerFinder.GetPlayerById(playerOne.Id);
            var playerTwoFromDb = _playerFinder.GetPlayerById(playerTwo.Id);

            playerOneFromDb.GameStates.Add(gameStateToSave);
            playerTwoFromDb.GameStates.Add(gameStateToSave);

            _updateService.Update(playerOneFromDb);
            _updateService.Update(playerTwoFromDb);
            _updateService.SaveChanges();
        }
Exemple #2
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        public void GivenExistingPlayerId_WhenGetPlayerById_ThenReturnsTheCorrectPlayer()
        {
            // Act
            var result = _playerFinder.GetPlayerById(_players.First().Id);

            // Assert
            Check.That(result.Name).IsEqualTo("Jani");
        }