Exemple #1
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 /// <summary>
 /// Creates a new <see cref="NoUndyingChatCommand"/> instance.
 /// </summary>
 /// <param name="logger">Logger.</param>
 /// <param name="playerDataPacketFactory">Player data packey factory system.</param>
 public NoUndyingChatCommand(ILogger <NoUndyingChatCommand> logger, IPlayerDataPacketFactory playerDataPacketFactory)
 {
     _logger = logger;
     _playerDataPacketFactory = playerDataPacketFactory;
 }
Exemple #2
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 /// <summary>
 /// Creates a new <see cref="InvisibleChatCommand"/> instance.
 /// </summary>
 /// <param name="logger">Logger.</param>
 /// <param name="playerDataPacketFactory">Player data packet factory system.</param>
 public InvisibleChatCommand(ILogger <InvisibleChatCommand> logger, IPlayerDataPacketFactory playerDataPacketFactory)
 {
     _logger = logger;
     _playerDataPacketFactory = playerDataPacketFactory;
 }
Exemple #3
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 /// <summary>
 /// Creates a new <see cref="FreezeChatCommand"/> instance.
 /// </summary>
 /// <param name="logger">Logger.</param>
 /// <param name="worldServer">World server system.</param>
 /// <param name="playerDataPacketFactory">Player data packet factory system.</param>
 public FreezeChatCommand(ILogger <FreezeChatCommand> logger, IWorldServer worldServer, IPlayerDataPacketFactory playerDataPacketFactory)
 {
     _logger                  = logger;
     _worldServer             = worldServer;
     _playerDataPacketFactory = playerDataPacketFactory;
 }
Exemple #4
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 /// <summary>
 /// Creates a new <see cref="OneKillChatCommand"/> instance.
 /// </summary>
 /// <param name="logger">Logger.</param>
 /// <param name="playerDataPacketFactory">Player data packet factory system.</param>
 public OneKillChatCommand(ILogger <OneKillChatCommand> logger, IPlayerDataPacketFactory playerDataPacketFactory)
 {
     _logger = logger;
     _playerDataPacketFactory = playerDataPacketFactory;
 }
Exemple #5
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 /// <summary>
 /// Creates a new <see cref="NoInvisibleChatCommand"/> instance.
 /// </summary>
 /// <param name="logger">Logger.</param>
 /// <param name="playerDataPacketFactory">Player data packet factory system.</param>
 /// <param name="moverPacketFactory">Mover packet factory system.</param>
 public NoInvisibleChatCommand(ILogger <NoInvisibleChatCommand> logger, IPlayerDataPacketFactory playerDataPacketFactory, IMoverPacketFactory moverPacketFactory)
 {
     _logger = logger;
     _playerDataPacketFactory = playerDataPacketFactory;
     _moverPacketFactory      = moverPacketFactory;
 }