Exemple #1
0
    void Update()
    {
        if (characterInput == null || !myPlayer.IsAlive())
        {
            return;
        }

        if (characterInput.IsCasting() && gameLogic.GetState() == GameLogicStatics.GameStates.Fight)
        {
            playerController.Cast();
        }

        playerController.Move(characterInput.MoveDirection());
    }