Exemple #1
0
        private void Select(int playerIndex, bool multiselect)
        {
            long[] units = m_gameState.GetUnits(playerIndex).ToArray();

            long selectedIndex = -1;

            long[] selection = m_unitSelection.GetSelection(playerIndex, playerIndex);
            if (selection.Length > 0)
            {
                selectedIndex = selection[0];
            }

            if (!multiselect)
            {
                if (m_mapCursor != m_cameraController.MapCursor)
                {
                    m_wasSelected.Clear();
                }
            }

            VoxelData unitData = FindClosestTo(PlayerIndex, selectedIndex, units, false);

            if (unitData != null)
            {
                if (m_wasSelected.Count == 0)
                {
                    m_unitSelection.Select(playerIndex, playerIndex, new[] { unitData.UnitOrAssetIndex });
                }
                else
                {
                    m_unitSelection.AddToSelection(playerIndex, playerIndex, new[] { unitData.UnitOrAssetIndex });
                }

                m_wasSelected.Add(unitData.UnitOrAssetIndex);

                if (m_wasSelected.Count == 1)
                {
                    IVoxelDataController dc    = m_gameState.GetVoxelDataController(playerIndex, unitData.UnitOrAssetIndex);
                    Coordinate           coord = dc.Coordinate;
                    coord           = coord.ToWeight(m_cameraController.Weight);
                    coord.Altitude += dc.ControlledData.Height;

                    m_cameraController.MapPivot = coord.MapPos;
                    m_cameraController.SetVirtualMousePosition(coord, true, false);

                    m_mapCursor = m_cameraController.MapCursor;
                }
            }
        }
        private void Update()
        {
            if (m_gameState.IsActionsMenuOpened(LocalPlayerIndex))
            {
                return;
            }

            if (m_gameState.IsMenuOpened(LocalPlayerIndex))
            {
                return;
            }

            if (m_gameState.IsContextActionInProgress(LocalPlayerIndex))
            {
                return;
            }

            if (m_gameState.IsPaused || m_gameState.IsPauseStateChanging)
            {
                return;
            }

            int playerIndex = PlayerIndex;

            if (m_mapCursor != m_cameraController.MapCursor)
            {
                m_mapCursor = m_cameraController.MapCursor;


                VoxelData newSelectedTarget = null;
                VoxelData target            = null;
                int       width             = m_map.Map.GetMapSizeWith(GameConstants.MinVoxelActorWeight);
                if (m_mapCursor.Row >= 0 && m_mapCursor.Col >= 0 && m_mapCursor.Row < width && m_mapCursor.Col < width)
                {
                    MapCell cell = m_map.Map.Get(m_mapCursor.Row, m_mapCursor.Col, m_cameraController.Weight);

                    for (int i = 0; i < m_selectedUnitDescriptors.Length; ++i)
                    {
                        SelectionDescriptor descriptor = m_selectedUnitDescriptors[i];
                        bool lowestPossible            = true;
                        cell.GetDefaultTargetFor(descriptor.Type, descriptor.Weight, playerIndex, lowestPossible, out target, playerIndex);
                        if (target != null)
                        {
                            break;
                        }
                    }
                }

                if (target != null && target.VoxelRef != null && target.UnitOrAssetIndex != -1)
                {
                    //Player could not destroy own units (and should not be able to select them as target)
                    if (!VoxelData.IsControllableUnit(target.Type) || target.Owner != playerIndex)
                    {
                        newSelectedTarget = target;
                    }
                }

                if (m_previouslySelected != newSelectedTarget)
                {
                    if (newSelectedTarget == null)
                    {
                        ClearSelection();
                        m_selectedTarget     = null;
                        m_previouslySelected = null;
                    }
                    else
                    {
                        m_previouslySelected = newSelectedTarget;
                        TryEnableTargetAutoSelectionMode();
                        if (m_isTargetAutoSelectionMode)
                        {
                            m_selectedTarget = newSelectedTarget;
                            TargetSelectionSelect(playerIndex, target.Owner, m_selectedTarget.UnitOrAssetIndex);
                        }
                    }
                }
            }
            else
            {
                if (m_selectedTarget != null)
                {
                    IVoxelDataController dc = m_gameState.GetVoxelDataController(m_selectedTarget.Owner, m_selectedTarget.UnitOrAssetIndex);
                    if (dc != null && dc.IsAlive)
                    {
                        Coordinate cursorCoord = new Coordinate(m_cameraController.MapCursor, GameConstants.MinVoxelActorWeight, 0).ToWeight(dc.ControlledData.Weight);
                        if (cursorCoord.MapPos != dc.Coordinate.MapPos)
                        {
                            Coordinate coord = dc.Coordinate.ToWeight(GameConstants.MinVoxelActorWeight);
                            m_cameraController.MapPivot = coord.MapPos;
                            m_cameraController.SetVirtualMousePosition(coord, true, false);
                            m_mapCursor = m_cameraController.MapCursor;
                        }
                    }
                }
            }

            if (m_inputManager.GetButtonDown(InputAction.X, LocalPlayerIndex))
            {
                bool hasSelected = m_targetSelection.HasSelected(playerIndex);

                Select(playerIndex);

                if (!hasSelected)
                {
                    m_isTargetAutoSelectionMode = true;
                }
            }
            else if (m_inputManager.GetButtonUp(InputAction.RB, LocalPlayerIndex))
            {
                m_isTargetAutoSelectionMode = false;

                ClearSelection();
            }
        }
        private void Update()
        {
            m_playersBot.Update(Time.realtimeSinceStartup);

            if (m_gameState.IsActionsMenuOpened(LocalPlayerIndex))
            {
                return;
            }

            if (m_gameState.IsContextActionInProgress(LocalPlayerIndex))
            {
                return;
            }

            if (m_gameState.IsMenuOpened(LocalPlayerIndex))
            {
                return;
            }

            if (m_gameState.IsPaused || m_gameState.IsPauseStateChanging)
            {
                return;
            }

            if (m_inputManager.GetButtonDown(InputAction.A, LocalPlayerIndex) || m_inputManager.GetButtonDown(InputAction.RMB, LocalPlayerIndex))
            {
                m_wasAButtonDown = true;

                CreateMovementCmd(false, cmd =>
                {
                    if (cmd != null && cmd.Count > 0)
                    {
                        MovementCmd movementCmd = (MovementCmd)cmd[0];

                        if (!m_inputManager.IsKeyboardAndMouse(LocalPlayerIndex))
                        {
                            m_cameraController.SetVirtualMousePosition(movementCmd.Coordinates.Last(), true, true);
                        }
                    }
                });
            }
            else if (m_inputManager.GetButtonUp(InputAction.A, LocalPlayerIndex) || m_inputManager.GetButtonUp(InputAction.RMB, LocalPlayerIndex))
            {
                if (m_wasAButtonDown)
                {
                    CreateMovementCmd(false, cmd =>
                    {
                        if (cmd != null && cmd.Count > 0)
                        {
                            MovementCmd movementCmd = (MovementCmd)cmd[0];
                            if (!m_inputManager.IsKeyboardAndMouse(LocalPlayerIndex))
                            {
                                m_cameraController.SetVirtualMousePosition(movementCmd.Coordinates.Last(), true, true);
                            }
                            SubmitToEngine(m_gameState.LocalToPlayerIndex(LocalPlayerIndex), cmd);
                        }
                    });
                    m_wasAButtonDown = false;
                }
            }
            else if (m_inputManager.GetButtonDown(InputAction.B, LocalPlayerIndex, false, false))
            {
                OnCancel();
            }
            else if (m_inputManager.GetButtonDown(InputAction.Y, LocalPlayerIndex, false, false))
            {
                m_commandsPanel.IsOpen = true;
            }
        }