protected void Start() { PlayerSettings settings = new PlayerSettings(); _playerMover = new PlayerMover(_player, _bulletPrefab, settings); _playerBoundsChecker = new PlayerBoundsChecker(_player, _bulletPrefab, settings); _playerShooter = new PlayerShooter(_player, _bulletPrefab, settings); }
protected void Start() { _playerMover = new PlayerMover(_player, _bulletPrefab); _playerBoundsChecker = new PlayerBoundsChecker(_player, _bulletPrefab); _playerShooter = new PlayerShooter(_player, _bulletPrefab); }