/// <summary> /// 選ばれた時の処理 /// </summary> public void chosen() { Debug.Log("character " + character.getName()); //デバッグ character.healed(1, Skill.ActiveSkillParameters.HealSkillAttribute.HP_HEAL); window.targetChosen(character); }
public void use(IPlayable user) { Debug.Log("into use " + user.getHp()); user.healed(HEAL, ATTRIBUTE); Debug.Log("outto use " + user.getHp()); observer.usedItem(); }
/// <summary> /// 初期設定を行います /// </summary> /// <param name="character">表示するキャラクター</param> /// <param name="window">元となるウィンドウ</param> public void setState(IPlayable character, MenuUseWindow window) { this.character = character; this.window = window; Debug.Log("character " + character.getName()); //デバッグ character.healed(1, Skill.ActiveSkillParameters.HealSkillAttribute.HP_HEAL); nameText.text = character.getName(); }