/// <summary> /// Setup constructor /// </summary> /// <param name="modelFactory">Factory used to create this planet's model</param> /// <param name="rendererFactory">Factory used to create this planet's renderer</param> public AbstractPlanet( IPlanetModelFactory modelFactory, IPlanetRendererFactory rendererFactory ) { Arguments.CheckNotNull( modelFactory, "modelFactory" ); Arguments.CheckNotNull( rendererFactory, "rendererFactory" ); m_Model = modelFactory.Create( this ); m_Renderer = rendererFactory.Create( this ); }
public Planet(DoubleVector3 location, double radius, ITerrain terrain, IPlanetRenderer renderer, IHeightGenerator generator, ISettings settings, Statistics statistics) { _location = location; _radius = radius; _terrain = terrain; _renderer = renderer; _generator = generator; _settings = settings; _statistics = statistics; }
public Planet(DoubleVector3 location, double radius, ITerrain terrain, IPlanetRenderer renderer, IHeightfieldGenerator generator, ISettings settings, Statistics statistics) { _location = location; _radius = radius; _terrain = terrain; _renderer = renderer; _generator = generator; _settings = settings; _statistics = statistics; }
public Planet(DoubleVector3 location, double radius, ITerrain terrain, IPlanetRenderer renderer, IHeightfieldGenerator generator, Statistics statistics) { _location = location; _radius = radius; _terrain = terrain; _renderer = renderer; _generator = generator; _statistics = statistics; _clippingPlanes = new ClippingPlanes(); }
/// <summary> /// Assigns/unassigns this renderer to/from a planet /// </summary> protected abstract void AssignToPlanet( IPlanetRenderer renderer, bool remove );
/// <summary> /// Assigns/unassigns this renderer to/from a planet /// </summary> protected override void AssignToPlanet( IPlanetRenderer renderer, bool remove ) { DestroyVertices( ); renderer.RingRenderer = remove ? null : this; }
/// <summary> /// Validates a planet renderer passed to the <see cref="PlanetRenderer"/> setter /// </summary> protected virtual void ValidatePlanetRenderer( IPlanetRenderer renderer ) { Arguments.CheckNotNull( renderer, "renderer" ); }
/// <summary> /// Assigns this to a planet /// </summary> protected override void AssignToPlanet( IPlanetRenderer renderer, bool remove ) { renderer.TerrainRenderer = remove ? null : this; m_Technique = remove || ( renderer.Planet == null ) ? null : CreatePatchTechnique( renderer.Planet ); }
/// <summary> /// Assigns/unassigns this renderer to/from a planet /// </summary> protected override void AssignToPlanet( IPlanetRenderer renderer, bool remove ) { renderer.OceanRenderer = remove ? null : this; }
/// <summary> /// Assigns/unassigns this renderer to/from a planet /// </summary> protected override void AssignToPlanet( IPlanetRenderer renderer, bool remove ) { renderer.CloudRenderer = remove ? null : this; DisposableHelper.Dispose( m_CloudSphere ); m_CloudSphere = null; }
/// <summary> /// Validates a planet renderer passed to the <see cref="PlanetRenderer"/> setter /// </summary> protected override void ValidatePlanetRenderer( IPlanetRenderer renderer ) { Arguments.CheckedNonNullCast<ISpherePlanetRenderer>( renderer, "renderer" ); }
/// <summary> /// Called after this environment renderer has been added to the specified planet renderer /// </summary> /// <param name="renderer">Planet renderer that this environment renderer was added to</param> protected override void OnAddedToPlanetRenderer( IPlanetRenderer renderer ) { base.OnAddedToPlanetRenderer( renderer ); Refresh( ); }
/// <summary> /// Assigns/unassigns this renderer to/from a planet /// </summary> protected override void AssignToPlanet( IPlanetRenderer renderer, bool remove ) { renderer.MarbleRenderer = remove ? null : this; m_MarbleTexture = null; m_MarbleTextureDirty = true; m_MarbleTextureBuilding = false; m_Geometry = null; if ( !remove ) { } }