public override void MouseDown(MouseButtonEventArgs eventargs)
        {
            if (playerManager.LocalPlayer == null || placementManager.MouseDown(eventargs))
            {
                return;
            }

            var     map           = playerManager.LocalPlayer.ControlledEntity.GetComponent <ITransformComponent>().MapID;
            var     mousePosWorld = eyeManager.ScreenToWorld(new ScreenCoordinates(eventargs.Position, map));
            IEntity entityToClick = GetEntityUnderPosition(mousePosWorld);

            //First possible exit point for click, acceptable due to being clientside
            if (entityToClick != null && placementManager.Eraser && placementManager.IsActive)
            {
                placementManager.HandleDeletion(entityToClick);
                return;
            }

            ClickType clicktype = eventargs.ClickType;

            //Dispatches clicks to relevant clickable components, another single exit point for UI
            if (entityToClick != null)
            {
                var clickable = entityToClick.GetComponent <IClientClickableComponent>();
                switch (eventargs.ClickType)
                {
                case ClickType.Left:
                    clickable.DispatchClick(playerManager.LocalPlayer.ControlledEntity, ClickType.Left);
                    break;

                case ClickType.Right:
                    clickable.DispatchClick(playerManager.LocalPlayer.ControlledEntity, ClickType.Right);
                    break;

                    /*
                     * //Acceptable click exit due to being a UI behavior
                     * case Mouse.Button.Middle:
                     * OpenEntityEditWindow(entToClick);
                     * return;
                     */
                }
            }

            //Assemble information to send to server about click
            if (clicktype != ClickType.None)
            {
                var UID = EntityUid.Invalid;
                if (entityToClick != null)
                {
                    UID = entityToClick.Uid;
                }

                ClickEventMessage message = new ClickEventMessage(UID, clicktype, mousePosWorld);
                IoCManager.Resolve <IEntityNetworkManager>().SendSystemNetworkMessage(message);
            }
        }
Exemple #2
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        public override void MouseDown(MouseButtonEventArgs eventargs)
        {
            if (playerManager.LocalPlayer == null || placementManager.MouseDown(eventargs))
            {
                return;
            }

            var map           = playerManager.LocalPlayer.ControlledEntity.GetComponent <ITransformComponent>().MapID;
            var mousePosWorld = eyeManager.ScreenToWorld(new ScreenCoordinates(eventargs.Position, map));

            // Find all the entities intersecting our click
            var entities =
                _entityManager.GetEntitiesIntersecting(mousePosWorld.MapID, mousePosWorld.Position);

            // Check the entities against whether or not we can click them
            var clickedEntities = new List <(IEntity clicked, int drawDepth)>();

            foreach (IEntity entity in entities)
            {
                if (entity.TryGetComponent <IClientClickableComponent>(out var component) &&
                    entity.GetComponent <ITransformComponent>().IsMapTransform &&
                    component.CheckClick(mousePosWorld, out int drawdepthofclicked))
                {
                    clickedEntities.Add((entity, drawdepthofclicked));
                }
            }

            IEntity entityToClick;

            if (clickedEntities.Any())
            {
                entityToClick = (from cd in clickedEntities
                                 orderby cd.drawDepth ascending,
                                 cd.clicked.GetComponent <ITransformComponent>().LocalPosition
                                 .Y ascending
                                 select cd.clicked).Last();
            }
            else
            {
                entityToClick = null;
            }

            //First possible exit point for click, acceptable due to being clientside
            if (entityToClick != null && placementManager.Eraser && placementManager.IsActive)
            {
                placementManager.HandleDeletion(entityToClick);
                return;
            }

            ClickType clicktype = eventargs.ClickType;

            //Dispatches clicks to relevant clickable components, another single exit point for UI
            if (entityToClick != null)
            {
                var clickable = entityToClick.GetComponent <IClientClickableComponent>();
                switch (eventargs.ClickType)
                {
                case ClickType.Left:
                    clickable.DispatchClick(playerManager.LocalPlayer.ControlledEntity, ClickType.Left);
                    break;

                case ClickType.Right:
                    clickable.DispatchClick(playerManager.LocalPlayer.ControlledEntity, ClickType.Right);
                    break;

                    /*
                     * //Acceptable click exit due to being a UI behavior
                     * case Mouse.Button.Middle:
                     * OpenEntityEditWindow(entToClick);
                     * return;
                     */
                }
            }

            //Assemble information to send to server about click
            if (clicktype != ClickType.None)
            {
                var UID = EntityUid.Invalid;
                if (entityToClick != null)
                {
                    UID = entityToClick.Uid;
                }

                ClickEventMessage message = new ClickEventMessage(UID, clicktype, mousePosWorld);
                IoCManager.Resolve <IEntityNetworkManager>().SendSystemNetworkMessage(message);
            }
        }