// REPLACE PLACEHOLDER CODE WITH THE FOLLOWING
        // TODO: Implement DetectCollision
        // REPLACE PLACEHOLDER CODE WITH THE FOLLOWING
        // overload for DetectCollision(Rect, Vec2, bool[], Rect, Vec2, bool[,])
        public static bool DetectCollision(
			IPixelPerfectSprite one, IPixelPerfectSprite two)
        {
            return DetectCollision(
                one.TextureRect, one.Location, one.OpaqueData,
                two.TextureRect, two.Location, two.OpaqueData);
        }
Exemple #2
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        // REPLACE PLACEHOLDER CODE WITH THE FOLLOWING
        // TODO: Implement DetectCollision
        // REPLACE PLACEHOLDER CODE WITH THE FOLLOWING

        // overload for DetectCollision(Rect, Vec2, bool[], Rect, Vec2, bool[,])
        public static bool DetectCollision(
            IPixelPerfectSprite one, IPixelPerfectSprite two)
        {
            return(DetectCollision(
                       one.TextureRect, one.Location, one.OpaqueData,
                       two.TextureRect, two.Location, two.OpaqueData));
        }
        // overload for GetOpaqueData(Texture2D, Rectangle, byte)
        public static bool[,] GetOpaqueData(
			IPixelPerfectSprite sprite, byte threshold)
        {
            return
                GetOpaqueData(sprite.TextureData, sprite.TextureRect, threshold);
        }
 // overload for GetOpaqueData(Texture2D, Rectangle, byte)
 public static bool[,] GetOpaqueData(IPixelPerfectSprite sprite)
 {
     return GetOpaqueData(sprite.TextureData, sprite.TextureRect, 255);
 }
Exemple #5
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 // overload for GetOpaqueData(Texture2D, Rectangle, byte)
 public static bool[,] GetOpaqueData(
     IPixelPerfectSprite sprite, byte threshold)
 {
     return
         (GetOpaqueData(sprite.TextureData, sprite.TextureRect, threshold));
 }
Exemple #6
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 // overload for GetOpaqueData(Texture2D, Rectangle, byte)
 public static bool[,] GetOpaqueData(IPixelPerfectSprite sprite)
 {
     return(GetOpaqueData(sprite.TextureData, sprite.TextureRect, 255));
 }
Exemple #7
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 // generic helper to draw any game sprite
 protected void DrawSprite(
     SpriteBatch batch, IPixelPerfectSprite sprite)
 {
     if (sprite.Active)
     {
         batch.Draw(
             sprite.TextureData,
             sprite.Location,
             sprite.TextureRect,
             sprite.Tint);
     }
 }