public bool UnregisterPhysicsBody(IPhysicsEnabledBody body) { return bodies.Remove(body); }
public void UnregisterPhysicsBody(IPhysicsEnabledBody body) { body.DestroyPhysics(); }
public bool RegisterPhysicsBody(IPhysicsEnabledBody body) { return bodies.Add(body); }
public void RegisterPhysicsBody(IPhysicsEnabledBody body) { body.InitializePhysics(false, engineRegistrations); }