public void RegisterPhysicalElement(IPhysicalView physicalView) { _physicalViews.Add(physicalView); var gravityAmount = ORoot.ScreenUnit * AppSettings.BlockSizeU / 100f; physicalView.ApplyForce(new Force(gravityAmount, Math.PI / 2, new ExplosiveForceType(), -1, "GRAVITY !!!")); }
private void HandleCollisionWithBlock(IPhysicalView physicalView, SVector intersectionVector) { }