public void RollAndCreateUnityGroupIntoSector(ISector sector) { if (Globe is null) { return; } if (sector.ActorManager.Items.Any()) { return; } // Interventionists spawns first. // If globe has no interventionists then spawn they. // Next randomly spawns interventionists or militia. var interventionistsCount = Globe.SectorNodes.Select(x => x.Sector) .Where(x => x != null) .Select(x => x !) .SelectMany(x => x.ActorManager.Items) .Where(x => x.Person.Fraction == Fractions.InterventionistFraction) .Count(); if (interventionistsCount <= 0) { var count = _dice.Roll(2, 5); for (var i = 0; i < count; i++) { var person = _personFactory.Create("human-person", Fractions.InterventionistFraction); var nodes = sector.Map.Nodes.ToArray(); var startNode = _dice.RollFromList(nodes); var actor = new Actor(person, _actorTaskSource, startNode); sector.ActorManager.Add(actor); } } else { var faction = _dice.RollFromList(new[] { Fractions.InterventionistFraction, Fractions.MilitiaFraction, Fractions.TroublemakerFraction }); var count = _dice.Roll(2, 5); for (var i = 0; i < count; i++) { var person = _personFactory.Create("human-person", faction); var nodes = sector.Map.Nodes.ToArray(); var startNode = _dice.RollFromList(nodes); var actor = new Actor(person, _actorTaskSource, startNode); sector.ActorManager.Add(actor); } } }
/// <summary> /// Создаёт персонажа. /// </summary> /// <returns> Возвращает созданного персонажа. </returns> private static IPerson CreateStartPerson(string personSchemeSid, IPersonFactory personFactory, IFraction fraction) { var startPerson = personFactory.Create(personSchemeSid, fraction); return(startPerson); }
public Person Add(string firstName, string lastName, string surName, Genders gender, DateTime?birthDate, string snils, string email, string phone, string registrationAddress, string factAddress, string otherPhones) { var person = _personFactory.Create(firstName, lastName, surName, gender, birthDate, snils, email, phone, registrationAddress, factAddress, otherPhones); _personRepository.Add(person); return(person); }
public void GenerateTest() { var person = personFactory.Create(file); var g = new NhanesPersonActivityStatsGenerator(); var stats = g.Generate(person.NhanesRecords); Assert.IsNotNull(stats); }
//[TestCase("00:00:00.100", 36000)] public void GetCoarseGrainedDataTest(string timeSpan, int wordLength) { var ts = TimeSpan.Parse(timeSpan); var person = personFactory.Create(subjectFile); person.CheckpointRate = ts; var result = personCalcService.CalculateCoarseGraining(person, wordLength); log.Debug("Input lengh: " + person.Snapshots.Data.Count()); log.Debug("Encoded length: " + result.Length); }
private ActorViewModel CreateHumanActorViewModel([NotNull] IPlayer player, [NotNull] IActorManager actorManager, [NotNull] IPerkResolver perkResolver, [NotNull] IGraphNode startNode, [NotNull] IEnumerable <MapNodeVM> nodeVMs) { if (_humanPlayer.MainPerson == null) { if (!_progressStorageService.LoadPerson()) { var playerPerson = _humanPersonFactory.Create("human-person"); _humanPlayer.MainPerson = playerPerson; ShowCreatePersonModal(playerPerson); } } var fowData = new HumanSectorFowData(); var actor = new Actor(_humanPlayer.MainPerson, player, startNode, perkResolver, fowData); _playerEventLogService.Actor = actor; actorManager.Add(actor); var actorViewModelObj = _container.InstantiatePrefab(ActorPrefab, transform); var actorViewModel = actorViewModelObj.GetComponent <ActorViewModel>(); actorViewModel.PlayerState = _playerState; var actorGraphic = Instantiate(HumanoidGraphicPrefab, actorViewModel.transform); actorGraphic.transform.position = new Vector3(0, 0.2f, -0.27f); actorViewModel.SetGraphicRoot(actorGraphic); var graphicController = actorViewModel.gameObject.AddComponent <HumanActorGraphicController>(); graphicController.Actor = actor; graphicController.Graphic = actorGraphic; var actorNodeVm = nodeVMs.Single(x => x.Node == actor.Node); var actorPosition = actorNodeVm.transform.position + new Vector3(0, 0, -1); actorViewModel.transform.position = actorPosition; actorViewModel.Actor = actor; if (!actor.Person.GetModule <IInventoryModule>().CalcActualItems().Any(x => x.Scheme.Sid == "camp-tools")) { AddResourceToCurrentPerson("camp-tools"); } return(actorViewModel); }
private void FixedUpdate() { if (SectorViewModel.IsInitialized) { _humanPlayer.MainPerson = _humanPersonFactory.Create("human-person"); var playerActorViewModel = SelectNodeAndCreateHumanPersonViewModelFromMainPerson(); ActorsViewModel.ActorViewModels.Add(playerActorViewModel); _playerState.ActiveActor = playerActorViewModel; _humanActorTaskSource.SwitchActiveActor(playerActorViewModel.Actor); Destroy(gameObject); } }
public Person RunCalculation(Person employee) { if (employee.PersonType != Domain.Enums.PersonType.Employee) { throw new Exception("Preview calculations on persons other than Employees are not permitted!"); } employee = _personFactory.Create(employee); _ruleProvider.ExecuteRules(employee); employee.PayrollAmount = employee.Salary - employee.BenefitDeductionAmount + employee.DiscountAmount; foreach (var dependent in employee.Dependents) { _ruleProvider.ExecuteRules(dependent); employee.PayrollAmount = employee.PayrollAmount - dependent.BenefitDeductionAmount + dependent.DiscountAmount; } return(employee); }
public void Initialize(Group group) { var di = new DirectoryInfo(group.DataFolderPath); FileInfo[] fileInfos = di.GetFiles(); if (group.People != null) { return; } group.People = new List <Person>(fileInfos.Length); group.People = fileInfos.Select( fileInfo => { var p = personFactory.Create(fileInfo.FullName); return(p); }); }
public Personuser(IConfiguration configuration, IPersonFactory personFactory) { Person person = personFactory.Create(configuration.Name); }
public override IPerson Create() { return(_factory.Create(_specs)); }
public void InitializeTest() { var person = personFactory.Create(subjectFile); Assert.AreEqual(29073, person.ActivePalEvents.Count()); }
public void InitializeTest() { var person = personFactory.Create(subjectFile); Assert.AreEqual("21015", person.Id); Assert.AreEqual(5416, person.NhanesRecords.Count()); }
public PersonDTO GetPersonByIdCode(string idCode) { return(_personFactory.Create(_uow.People.FindByIdCode(idCode))); }