public override void PerformCraft(IPerformCraftEvent evt) { if (OnPerformCraft is not null) { OnPerformCraft(evt); } else { base.PerformCraft(evt); } }
public virtual void PerformCraft(IPerformCraftEvent evt) { if (evt.Item is null) { evt.Cancel(); } else { evt.Complete(); } }
public void PerformCraft(IPerformCraftEvent evt) { var menu = new BuildMenu(Blueprint, Blueprint.isUpgrade() ? ActionType.Upgrade : ActionType.Build, evt, Mod); var old_menu = Game1.activeClickableMenu; Game1.activeClickableMenu = menu; menu.exitFunction = () => { Game1.activeClickableMenu = old_menu; evt.Cancel(); }; }
public BuildMenu(BluePrint?bp, ActionType action, IPerformCraftEvent evt, ModEntry mod) : base() { Mod = mod; Action = action; Blueprint = bp; Event = evt; Location = Game1.currentLocation as BuildableGameLocation; Game1.displayHUD = false; Game1.viewportFreeze = true; Game1.panScreen(0, 0); btnCancel = new ClickableTextureComponent( "OK", new Rectangle( Game1.uiViewport.Width - 128, Game1.uiViewport.Height - 128, 64, 64 ), null, null, Game1.mouseCursors, Game1.getSourceRectForStandardTileSheet(Game1.mouseCursors, 47), 1f ); if (Action == ActionType.Upgrade && Blueprint != null) { Message = Game1.content.LoadString(@"Strings\UI:Carpenter_SelectBuilding_Upgrade", new BluePrint(Blueprint.nameOfBuildingToUpgrade).displayName); } else if (Action == ActionType.Demolish) { Message = Game1.content.LoadString(@"Strings\UI:Carpenter_SelectBuilding_Demolish"); } else if (Action == ActionType.Paint) { Message = Game1.content.LoadString(@"Strings\UI:Carpenter_SelectBuilding_Paint"); } else { Message = Game1.content.LoadString(@"Strings\UI:Carpenter_ChooseLocation"); } }
public void PerformCraft(IPerformCraftEvent evt) { evt.Complete(); }