public void MouseMoveHandler(float x, float y) { if (active) { e.X1 = x; e.Y1 = y; palitra.Invalidate(); } }
public void MouseMoveHandler(float x, float y) { if (r != null) { r.MoveBy(x - LastX, y - LastY); LastX = x; LastY = y; palitra.Invalidate(); } }
public void MouseMoveHandler(float x, float y) { if (active != false) { float xMin = Math.Min(StartX, x); float yMin = Math.Min(StartY, y); float xMax = Math.Max(StartX, x); float yMax = Math.Max(StartY, y); c.X = xMin; c.Y = yMin; c.Width = xMax - xMin; palitra.Invalidate(); } }