Exemple #1
0
        private void ClientSocket_ReceivedData(object sender, System.EventArgs e)
        {
            if (e is MessagingEventArgs.ReceivedDataEventArgs args)
            {
                IPacket packet = packetFactory.HandlePacket(args.Buffer);

                if (packet.Type == PacketType.User)
                {
                    serviceUsers.AddRange(((IUsersPacket)packet).Users.Where(user => user.Name != userName).ToList());
                }
            }
        }
Exemple #2
0
        private static void AcceptMessageWorker_DoWork(TcpClient client)
        {
            // Buffer for reading data
            Byte[] bytes = new Byte[256];
            String data  = null;

            // Get a stream object for reading and writing
            NetworkStream stream = client.GetStream();

            int i;

            // Loop to receive all the data sent by the client.
            while ((i = stream.Read(bytes, 0, bytes.Length)) != 0)
            {
                IPacket packet = packetFactory.HandlePacket(bytes.SubArray(0, i));

                if (packet.Type == PacketType.User)
                {
                    new Task(() => NotifyUserAdded(packet)).Start();

                    // we know that only one user will be registered per client
                    users.Add(((IUsersPacket)packet).Users[0], client);
                    Console.WriteLine("\nReceived: Registration for {0}", users.Last().Key.Name);
                    Console.Write("Waiting for a connection... ");
                    var    allRegisteredUsers = packetFactory.CreateUserPacket(users.Keys.ToList());
                    byte[] msg = allRegisteredUsers.ToByte();

                    // Send back a response.
                    stream.Write(msg, 0, msg.Length);
                    Console.WriteLine("Sent: All registered user list.");
                }
            }

            // Shutdown and end connection
            client.Close();
        }