static bool Prefix(ref GameplayCoreSceneSetup __instance)
            {
                IPALogger log = Plugin._logger;

                log.Debug("Started patch!");
                bool is360 = false;
                IDifficultyBeatmap difficultyBeatmap = IPAUtils.GetField <GameplayCoreSceneSetupData, GameplayCoreSceneSetup>(__instance, "_sceneSetupData").difficultyBeatmap;

                BeatmapEventData[]     beatmapEventData = difficultyBeatmap.beatmapData.beatmapEventData;
                SpawnRotationProcessor rotProcessor     = new SpawnRotationProcessor();

                foreach (BeatmapEventData beatmapEvent in beatmapEventData)
                {
                    if (!(beatmapEvent.type == BeatmapEventType.Event14 || beatmapEvent.type == BeatmapEventType.Event15))
                    {
                        continue;
                    }
                    if (rotProcessor.RotationForEventValue(beatmapEvent.value) != 0)
                    {
                        log.Debug("360 is true!");
                        is360 = true;
                        break;
                    }
                }

                if (!is360)
                {
                    IPAUtils.SetProperty <BeatmapData, int>(difficultyBeatmap.beatmapData, "spawnRotationEventsCount", 0);
                }
                return(true);
            }
 public void InitWithConfig(IPALogger logger, IPA.Config.Config conf)
 {
     instance = this;
     Log      = logger;
     this.AddIncriemtGCModeText();
     Log.Debug("Logger initialized.");
     Configuration.PluginConfig.Instance = conf.Generated <Configuration.PluginConfig>();
     Log.Debug("Config loaded");
 }
Exemple #3
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        public Plugin(Conf conf, IPALogger log, Zenjector zenjector, PluginMetadata metadata)
        {
            var config = conf.Generated <Config>();

            _harmony       = new Harmony(_harmonyID);
            config.Version = metadata.Version;

            zenjector
            .On <PCAppInit>()
            .Pseudo(Container =>
            {
                log?.Debug("Initializing Core Bindings");
                Container.BindLoggerAsSiraLogger(log);
                Container.BindInstance(config).AsSingle();
            });

            zenjector.OnMenu <DisoMenuInstaller>();
            zenjector
            .On <MenuInstaller>()
            .Register <CommonSoundInstaller>()
            .Pseudo((ctx, Container) =>
            {
                if (config.MusicPlayerEnabled)
                {
                    log?.Debug("Upgrading to our DiPlayer");
                    var binding   = ctx.GetComponent <ZenjectBinding>();
                    var original  = (binding.Components.FirstOrDefault(x => x is SongPreviewPlayer) as SongPreviewPlayer) !;
                    var fader     = original.GetComponent <FadeOutSongPreviewPlayerOnSceneTransitionStart>();
                    var focus     = original.GetComponent <SongPreviewPlayerPauseOnInputFocusLost>();
                    var newPlayer = original.Upgrade <SongPreviewPlayer, DisoPreviewPlayer>();

                    Container.QueueForInject(newPlayer);
                    Container.Unbind <SongPreviewPlayer>();
                    Container.Bind(typeof(SongPreviewPlayer), typeof(DisoPreviewPlayer)).To <DisoPreviewPlayer>().FromInstance(newPlayer).AsSingle();
                    fader.SetField <FadeOutSongPreviewPlayerOnSceneTransitionStart, SongPreviewPlayer>("_songPreviewPlayer", newPlayer);
                    focus.SetField <SongPreviewPlayerPauseOnInputFocusLost, SongPreviewPlayer>("_songPreviewPlayer", newPlayer);
                }

                log?.Debug("Exposing UI Audio Manager");
                var audioManager = ctx.GetRootGameObjects().ElementAt(0).GetComponentInChildren <BasicUIAudioManager>();
                Container.Bind <BasicUIAudioManager>().FromInstance(audioManager).AsSingle();

                var gameObject = new GameObject("Audio Sourcer");
                var mixer      = audioManager.GetField <AudioSource, BasicUIAudioManager>("_audioSource").outputAudioMixerGroup;
                var clone      = gameObject.AddComponent <AudioSource>();
                clone.outputAudioMixerGroup = mixer;
                Container.BindInstance(clone).WithId("audio.sourcer").AsSingle();
            })
            .Initialized((ctx, Container) =>
            {
                var manager = Container.ResolveId <SiraUtil.Interfaces.IRegistrar <AudioClip> >(nameof(Managers.DiClickManager));
            });
        }
Exemple #4
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        public void InitWithConfig(IPALogger logger, IPA.Config.Config conf, Zenjector zenject)
        {
            Instance      = this;
            Logger.logger = logger;
            Log           = logger;
            Log.Info("HRCounter initialized.");
            Configuration.PluginConfig.Instance = conf.Generated <Configuration.PluginConfig>();
            Log.Debug("Config loaded");
            AssetBundleManager.LoadAssetBundle();
            zenject.Install <GameplayHearRateInstaller>(Location.Player);
            zenject.Install <Installers.GameplayCoreInstaller>(Location.Player);
            // we don't want to popup the pause menu during multiplayer, that's not gonna help anything!
            zenject.Install <GamePauseInstaller>(Location.StandardPlayer | Location.CampaignPlayer);

            Log.Debug("Installers!");
        }
Exemple #5
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 internal static void Sira(this IPA.Logging.Logger logger, string message)
 {
     if (Environment.GetCommandLineArgs().Contains("--siralog"))
     {
         logger.Debug(message);
     }
 }
Exemple #6
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        public override void CounterInit()
        {
            if (PluginConfig.Instance.HideDuringReplay && Utils.Utils.IsInReplay())
            {
                _logger.Info("We are in a replay, Counter hides.");
                return;
            }

            if (!Refresh())
            {
                _logger.Info("Can't Refresh");
                _logger.Info("Please check your settings about data source and the link or id.");
                return;
            }

            CreateCounter();
            Utils.GamePause.GameStart();

            try
            {
                _bpmDownloader.Start();
                _logger.Info("Start updating heart rate");
            }
            catch (Exception e)
            {
                _logger.Critical("Could not start bpm downloader.");
                _logger.Error(e.Message);
                _logger.Debug(e);
                _bpmDownloader.Stop();
                return;
            }
            Start();
            _logger.Info("Start updating counter text");
        }
Exemple #7
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 public void Init(IPALogger logger, Zenjector zenjector)
 {
     Logger = logger;
     Logger.Debug("Logger Initialized.");
     zenjector.Install <HttpPlayerInstaller>(Location.Player);
     zenjector.Install <HttpAppInstaller>(Location.App);
     this._harmony = new Harmony(HARMONY_ID);
 }
Exemple #8
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 public void Init(IPALogger logger, Config conf)
 {
     Logger.log = logger;
     logger.Debug("Loading HttpText Plugin");
     BSEvents.lateMenuSceneLoadedFresh += OnMenuSceneLoadedFresh;
     BSEvents.gameSceneLoaded          += OnGameSceneActive;
     config = conf.Generated <PluginConfig>();
 }
Exemple #9
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 public void Init(IPALogger log, PluginMetadata meta, Zenjector zenjector)
 {
     Instance = this;
     _meta    = meta;
     Logger   = log;
     Logger.Debug("Logger initialized.");
     zenjector.OnApp <SRMAppInstaller>();
     zenjector.OnMenu <SRMInstaller>();
 }
Exemple #10
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        public void Init(IPALogger logger, IPA.Config.Config conf)
        {
            Instance = this;

            Log = logger;
            Log.Info("VisibleHitboxes initialized.");

            Config.Instance = conf.Generated <Config>();
            Log.Debug("Config loaded");
        }
 /// <summary>
 /// Called when the plugin is first loaded by IPA (either when the game starts or when the plugin is enabled if it starts disabled).
 /// [Init] methods that use a Constructor or called before regular methods like InitWithConfig.
 /// Only use [Init] with one Constructor.
 /// </summary>
 public void Init(IPALogger logger, Config conf, Zenjector zenjector)
 {
     Instance = this;
     Log      = logger;
     Log.Info("UltimateFireworks initialized.");
     Configuration.PluginConfig.Instance = conf.Generated <Configuration.PluginConfig>();
     Log.Debug("Config loaded");
     _harmony = new Harmony(HARMONY_ID);
     zenjector.OnMenu <Installer.Installer>();
 }
Exemple #12
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 /// <summary>
 /// Called when the plugin is first loaded by IPA (either when the game starts or when the plugin is enabled if it starts disabled).
 /// [Init] methods that use a Constructor or called before regular methods like InitWithConfig.
 /// Only use [Init] with one Constructor.
 /// </summary>
 public void Init(IPALogger logger, Config conf, Zenjector zenjector)
 {
     Instance = this;
     Log      = logger;
     Log.Info("BeatmapInformation initialized.");
     Configuration.PluginConfig.Instance = conf.Generated <Configuration.PluginConfig>();
     Log.Debug("Config loaded");
     zenjector.Install <BMInfoGameInstaller>(Location.Player);
     zenjector.Install <BMInfoMenuInstaller>(Location.Menu);
 }
Exemple #13
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        public void InitWithConfig(IPALogger logger, Zenjector zenjector, Config conf)
        {
            Instance = this;
            Log      = logger;
            Log.Info("NJOCheck initialized.");

            Configuration.PluginConfig.Instance = conf.Generated <Configuration.PluginConfig>();
            Log.Debug("Config loaded");
            zenjector.OnMenu <NJOMenuInstaller>();
        }
Exemple #14
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        public void Init(IPALogger _logger, Zenjector zenjector)
        {
            Instance = this;
            Logger   = _logger;
            Logger.Debug("Logger initialized.");

#if DEBUG
            zenjector.OnApp <TestInstaller>();
            //zenjector.OnGame<TestInstaller>().Expose<ScoreController>();
#endif
            webSocketServer = new Server.Server();
            zenjector.OnGame <ClientInstaller>(false);
            zenjector.On <GameCoreSceneSetup>().Pseudo((_) => {}).Expose <ScoreUIController>();
        }
Exemple #15
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        public void Initialize()
        {
            _logger.Debug("HRController Init");
            if (_bpmDownloader == null)
            {
                _logger.Warn("BPM Downloader is null!");
                return;
            }
            _bpmDownloader.OnHRUpdate += OnHRUpdateInternalHandler;

            try
            {
                _bpmDownloader.Start();
                _logger.Info("Start updating heart rate");
            }
            catch (Exception e)
            {
                _logger.Error($"Could not start bpm downloader. {e.Message}");
                _logger.Debug(e);
                _bpmDownloader.OnHRUpdate -= OnHRUpdateInternalHandler;
                _bpmDownloader.Stop();
            }
        }
Exemple #16
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        public void Init(IPALogger logger, [Config.Prefer("json")] IConfigProvider cfgProvider)
        {
            Logger.log     = logger;
            configProvider = cfgProvider;

            config = cfgProvider.MakeLink <PluginConfig>((p, v) =>
            {
                if (v.Value == null || v.Value.RegenerateConfig)
                {
                    p.Store(v.Value = new PluginConfig()
                    {
                        RegenerateConfig = false
                    });
                }
                config = v;
            });
            logger.Debug("Initialize Complete!");
        }
Exemple #17
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        public void Init(IPALogger logger)//, [Config.Prefer("json")] Config conf)
        {
            log = logger;
            log?.Debug("Logger initialized.");
            //config = conf.Generated<BeatSyncConfig>();
            var readerLogger = new Logging.BeatSyncFeedReaderLogger(SongFeedReaders.Logging.LoggingController.DefaultLogController);

            SongFeedReaders.Logging.LoggingController.DefaultLogger = readerLogger;
            BeatSyncLib.Logger.log = new BeatSyncLogger(logger);
            ConfigManager          = new ConfigManager();
            ConfigInitialized      = ConfigManager.InitializeConfig();
            if (ConfigInitialized)
            {
                modConfig  = ConfigManager.Config;
                config     = ConfigManager.Config.BeatSyncConfig;
                SettingsUI = new UI.SettingsUI(modConfig);
            }
        }
        public void Init(IPA.Logging.Logger log)
        {
            if (_init)
            {
                return;
            }
            _init = true;

            logger = log;

            harmonyInstance = HarmonyInstance.Create("slaynash.discordpresence");

            gameObject = Resources.FindObjectsOfTypeAll <MonoBehaviour>().First(c => c.GetType().Name == "PluginComponent");

            try
            {
                logger.Info("Initializing");

                logger.Info("Starting Discord RichPresence");
                var handlers = new DiscordRpc.EventHandlers();
                DiscordRpc.Initialize(DiscordAppID, ref handlers, false, string.Empty);

                logger.Info("Fetching nonpublic fields");
                _gameplayCoreSceneSetupDataField = typeof(GameplayCoreSceneSetup).GetField("_sceneSetupData", BindingFlags.NonPublic | BindingFlags.Instance);
                _oneColorBeatmapCharacteristic   = typeof(GameplayCoreSceneSetup).GetField("_oneColorBeatmapCharacteristic", BindingFlags.NonPublic | BindingFlags.Instance);
                _90DegreeBeatmapCharacteristic   = typeof(GameplayCoreSceneSetup).GetField("_90DegreeBeatmapCharacteristic", BindingFlags.NonPublic | BindingFlags.Instance);
                _360DegreeBeatmapCharacteristic  = typeof(GameplayCoreSceneSetup).GetField("_360DegreeBeatmapCharacteristic", BindingFlags.NonPublic | BindingFlags.Instance);
#if DEBUG
                logger.Debug("Discord Presence - Field SceneSetup<GameplayCoreSceneSetupData>._sceneSetupData: " + _gameplayCoreSceneSetupDataField);
#endif
                if (_gameplayCoreSceneSetupDataField == null)
                {
                    logger.Error("Unable to fetch SceneSetup<GameplayCoreSceneSetupData>._sceneSetupData");
                    return;
                }

                logger.Info("Init done !");
            }
            catch (Exception e)
            {
                logger.Error("Unable to initialize plugin:\n" + e);
            }
        }
Exemple #19
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        public Plugin(IPALogger _logger)
        {
            instance = this;
            log      = _logger;
            log?.Debug("Logger initialized.");
            if (_init)
            {
                return;
            }
            _init = true;

            logger = log;

            harmonyInstance = new Harmony(HarmonyId);

            gameObject = Resources.FindObjectsOfTypeAll <MonoBehaviour>()
                         .First(c => c.GetType().Name == "PluginComponent");

            try {
                logger?.Info("Initializing");

                logger?.Info("Starting Discord RichPresence");
                var handlers = new DiscordRpc.EventHandlers();
                DiscordRpc.Initialize(DiscordAppID, ref handlers, false, string.Empty);

                logger?.Info("Fetching nonpublic fields");
                _gameplayCoreSceneSetupDataField = typeof(GameplayCoreSceneSetupData).GetField("_sceneSetupData",
                                                                                               BindingFlags.NonPublic | BindingFlags.Instance);
                _oneColorBeatmapCharacteristic =
                    typeof(GameplayCoreSceneSetupData).GetField("_oneColorBeatmapCharacteristic",
                                                                BindingFlags.NonPublic | BindingFlags.Instance);
                _90DegreeBeatmapCharacteristic =
                    typeof(GameplayCoreSceneSetupData).GetField("_90DegreeBeatmapCharacteristic",
                                                                BindingFlags.NonPublic | BindingFlags.Instance);
                _360DegreeBeatmapCharacteristic =
                    typeof(GameplayCoreSceneSetupData).GetField("_360DegreeBeatmapCharacteristic",
                                                                BindingFlags.NonPublic | BindingFlags.Instance);
                logger?.Info("Init done !");
            }
            catch (Exception e) {
                logger?.Error("Unable to initialize plugin:\n" + e);
            }
        }
 public void Debug(object message)
 {
     _logger.Debug(message?.ToString());
 }
 public Plugin(Logger logger)
 {
     Plugin.logger = logger;
     logger.Debug("Plugin.Init");
 }
Exemple #22
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 public Plugin(Logger logger)
 {
     Log = logger;
     Log.Debug("Logger initialised.");
     harmony = new Harmony(HarmonyId);
 }
        private IEnumerator UpdatePresenceAfterFrame()
        {
            // Wait for next frame
            yield return(true);

            // Fetch all required objects
            _mainFlowCoordinator = Resources.FindObjectsOfTypeAll <MainFlowCoordinator>().FirstOrDefault();
            _gameplaySetup       = Resources.FindObjectsOfTypeAll <GameplayCoreSceneSetup>().FirstOrDefault();

            if (_z == null)
            {
                _z = Resources.FindObjectsOfTypeAll <Component>().FirstOrDefault(c => c != null && c.GetType().Name == "Z");
                if (_z == null)
                {
                    logger.Warn("No element of type \"Z\" found. Maybe the game isn't running a version of ScoreSaber supporting replay ?");
                }
            }

            if (_gameplaySetup != null)
            {
                _mainSetupData = _gameplayCoreSceneSetupDataField.GetValue(_gameplaySetup) as GameplayCoreSceneSetupData;
            }
#if DEBUG
            logger.Debug("_gameplaySetup: " + _gameplaySetup);
            logger.Debug("_gameplayCoreSceneSetupDataField: " + _gameplayCoreSceneSetupDataField);
            logger.Debug("_mainSetupData: " + _mainSetupData);
            GetFlowTypeHumanReadable(); // Used to debug print values
#endif
            // Check if every required object is found
            if (_mainSetupData == null || _gameplaySetup == null || _mainFlowCoordinator == null)
            {
                logger.Error("Error finding the scriptable objects required to update presence. (_mainSetupData: " + (_mainSetupData == null ? "N/A" : "OK") + ", _gameplaySetup: " + (_gameplaySetup == null ? "N/A" : "OK") + ", _mainFlowCoordinator: " + (_mainFlowCoordinator == null ? "N/A" : "OK"));
                Presence.details = "Playing";
                DiscordRpc.UpdatePresence(Presence);
                yield break;
            }

            // Set presence main values
            IDifficultyBeatmap diff = _mainSetupData.difficultyBeatmap;

            Presence.details = $"{diff.level.songName} | {diff.difficulty.Name()}";
            Presence.state   = "";

            if (_z != null)
            {
                //Console.WriteLine("--------------------------");
                FieldInfo[] fields = _z.GetType().GetFields((BindingFlags)(-1));
                foreach (FieldInfo fi in fields)
                {
                    if (fi.FieldType.Name == "Mode" && fi.GetValue(_z).ToString() == "Playback")
                    {
                        Presence.state += "[Replay] ";
                    }
                    //logger.Debug("Discord Presence - [" + fi.Name + ": " + fi.FieldType.Name + "] => " + fi.GetValue(_z));
                }
            }

            if (diff.level.levelID.Contains('∎'))
            {
                Presence.state += "Custom | ";
            }

            if (_mainSetupData.practiceSettings != null)
            {
                Presence.state += "Practice | ";
            }

            Presence.state += GetFlowTypeHumanReadable() + " ";
#if DEBUG
            logger.Debug("Discord Presence - diff.parentDifficultyBeatmapSet.beatmapCharacteristic: " + diff.parentDifficultyBeatmapSet.beatmapCharacteristic);
            logger.Debug("Discord Presence - _gameplaySetup._oneColorBeatmapCharacteristic: " + typeof(GameplayCoreSceneSetup).GetField("_oneColorBeatmapCharacteristic", BindingFlags.NonPublic | BindingFlags.Instance).GetValue(_gameplaySetup));
#endif
            // Update gamemode (Standard / One Saber / No Arrow)
            if (_mainSetupData.gameplayModifiers.noArrows || diff.parentDifficultyBeatmapSet.beatmapCharacteristic.ToString().ToLower().Contains("noarrow"))
            {
                _gamemode = GameMode.NoArrows;
            }
            else if (diff.parentDifficultyBeatmapSet.beatmapCharacteristic == (BeatmapCharacteristicSO)_oneColorBeatmapCharacteristic.GetValue(_gameplaySetup))
            {
                _gamemode = GameMode.OneSaber;
            }
            else if (diff.parentDifficultyBeatmapSet.beatmapCharacteristic.ToString().ToLower().Contains("90degree"))
            {
                _gamemode = GameMode.NinetyDegree;
            }
            else if (diff.parentDifficultyBeatmapSet.beatmapCharacteristic.ToString().ToLower().Contains("360degree"))
            {
                _gamemode = GameMode.ThreeSixtyDegree;
            }
            else
            {
                _gamemode = GameMode.Standard;
            }

            string gameplayModeText = _gamemode == GameMode.OneSaber ? "One Saber" : _gamemode == GameMode.NoArrows ? "No Arrow" : _gamemode == GameMode.NinetyDegree ? "90º" : _gamemode == GameMode.ThreeSixtyDegree ? "360º" : "Standard";
            Presence.state += gameplayModeText;

            // Set music speak
            if (_mainSetupData.practiceSettings != null)
            {
                if (_mainSetupData.practiceSettings.songSpeedMul != 1.0f)
                {
                    Presence.state += " | Speed x" + _mainSetupData.practiceSettings.songSpeedMul;
                }
            }
            else
            {
                if (_mainSetupData.gameplayModifiers.songSpeedMul != 1.0f)
                {
                    Presence.state += " | Speed x" + _mainSetupData.gameplayModifiers.songSpeedMul;
                }
            }

            // Set common gameplay modifiers
            if (_mainSetupData.gameplayModifiers.noFail)
            {
                Presence.state += " | No Fail";
            }
            if (_mainSetupData.gameplayModifiers.instaFail)
            {
                Presence.state += " | Instant Fail";
            }
            if (_mainSetupData.gameplayModifiers.disappearingArrows)
            {
                Presence.state += " | Disappearing Arrows";
            }
            if (_mainSetupData.gameplayModifiers.ghostNotes)
            {
                Presence.state += " | Ghost Notes";
            }


            Presence.largeImageKey  = "default";
            Presence.largeImageText = "Beat Saber";
            Presence.smallImageKey  = GetFlowTypeHumanReadable() == "Party" ? "party" : _gamemode == GameMode.OneSaber ? "one_saber" : _gamemode == GameMode.NoArrows ? "no_arrows" : _gamemode == GameMode.NinetyDegree ? "90" : _gamemode == GameMode.ThreeSixtyDegree ? "360" : "solo";
            Presence.smallImageText = gameplayModeText;
            Presence.startTimestamp = (long)DateTime.UtcNow.Subtract(new DateTime(1970, 1, 1)).TotalSeconds;

            // Set startTimestamp offset if we are in training mode
            if (_mainSetupData.practiceSettings != null)
            {
#if DEBUG
                logger.Debug("Discord Presence - _mainSetupData.practiceSettings.startSongTime: " + _mainSetupData.practiceSettings.startSongTime);
#endif
                if (_mainSetupData.practiceSettings.startInAdvanceAndClearNotes)
                {
                    Presence.startTimestamp -= (long)Mathf.Max(0f, _mainSetupData.practiceSettings.startSongTime - 3f);
                }
                else
                {
                    Presence.startTimestamp -= (long)_mainSetupData.practiceSettings.startSongTime;
                }
            }

            DiscordRpc.UpdatePresence(Presence);
        }
Exemple #24
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 public void OnApplicationStart()
 {
     logger.Debug("OnApplicationStart");
     ApplyHarmonyPatches();
 }
 public static void Log(string message)
 {
     log.Debug(message);
 }
 public void Debug(string message)
 {
     logSource.Debug(message);
 }
Exemple #27
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 /// <summary>
 /// Called when the plugin is first loaded by IPA (either when the game starts or when the plugin is enabled if it starts disabled).
 /// [Init] methods that use a Constructor or called before regular methods like InitWithConfig.
 /// Only use [Init] with one Constructor.
 /// </summary>
 public void Init(IPALogger logger)
 {
     instance = this;
     log      = logger;
     log.Debug("Logger initialized.");
 }
Exemple #28
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 public void InitWithConfig(Config conf)
 {
     config = conf.Generated <PluginConfig>();
     log.Debug("Config loaded");
 }