public void OnStart()
 {
     m_current_time  = 0;
     m_current_frame = 0;
     m_game_over     = false;
     m_outside_world.OnGameStart();
 }
Exemple #2
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 public virtual void OnStart()
 {
     m_current_time  = FixPoint.Zero;
     m_current_frame = 0;
     m_outside_world.OnGameStart();
 }