public override void Transform(IVector2 v, IOpVector2 vout) { ITuple2_Double _v = v.AsTupleDouble(); IOpTuple2_Double _vout = vout.AsOpTupleDouble(); _vout.Set(_v.X, _v.Y); }
public void Mul(IVector2 v, IOpVector2 vout) { ITuple2_Double _v = v.AsTupleDouble(); IOpTuple2_Double _vout = vout.AsOpTupleDouble(); _vout.Set(this.M00 * _v.X + this.M01 * _v.Y, this.M10 * _v.X + this.M11 * _v.Y); }
public virtual void Transform(IVector2 v, IOpVector2 vout) { IOpTuple2_Double _vout = vout.AsOpTupleDouble(); Vector2d aux = this.Transform(v.ToVector2d()); _vout.Set(aux.X, aux.Y); }
public static IOpTuple2_Double AsOpTupleDouble(this IOpVector2 v) { IOpTuple2_Double ret = v as IOpTuple2_Double; if (ret != null) { return(ret); } return(VectorUtils.Convert <IOpTuple2_Double>(v)); }
public override void Transform(IVector2 v, IOpVector2 vout) { this.Matrix.Mul(v, vout); }