public BlueOct(MainStage game) { State = new BlueOctUpMovingState(this, game); GlobalDefinitions.BlueOctPosition = new Vector2(GlobalDefinitions.GraphicsWidth / 2, GlobalDefinitions.GraphicsHeight / 2); rand = new Random(); this.game = game; }
public Aquamentus(MainStage game) { State = new AquamentusLeftMovingState(this, game); GlobalDefinitions.AquamentusPosition = new Vector2(GlobalDefinitions.GraphicsWidth / 2, GlobalDefinitions.GraphicsHeight / 2); rand = new Random(); this.game = game; }
public RedGoriya(MainStage game) { State = new RedGoriyaUpMovingState(this, game); GlobalDefinitions.RedGoriyaPosition = new Vector2(GlobalDefinitions.GraphicsWidth / 2, GlobalDefinitions.GraphicsHeight / 2); rand = new Random(); this.game = game; }
public OldWoman() { State = new OldWomanState(); }
public OldMan() { State = new OldManState(); }
public MerchantG() { State = new MerchantGState(); }
public MerchantR() { State = new MerchantRState(); }
public MerchantP() { State = new MerchantPState(); }