public static void CancelDash(IObjAiBase unit) { // Allow the user to move the champion unit.SetDashingState(false); // Reset the default run animation var animList = new List <string> { "RUN", "" }; _game.PacketNotifier.NotifySetAnimation(unit, animList); // TODO: Move PacketNotifier usage to less abstract classes (in this case ObjAiBase) }
public static void CancelDash(IObjAiBase unit) { // Allow the user to move the champion unit.SetDashingState(false); // Reset the default run animation var animList = new List <string> { "RUN", "" }; _game.PacketNotifier.NotifySetAnimation(unit, animList); }