static string RequireSubfolder(string name) { string rootPath = PathToRootFolder; string folderPath = IOHelpers.RequireFolder(rootPath, name); return(folderPath); }
void CreateMap() { string rootPath = IOHelpers.RequireFolder(ROOT_FOLDER); string mapFolderPath = IOHelpers.RequireFolder(rootPath, MAP_FOLDER); string mapPath = IOHelpers.GetAvailableAssetPath(mapFolderPath, MAP_NAME); string configName; switch (caveGenType) { case CaveGeneratorUI.CaveGeneratorType.ThreeTiered: configName = THREE_TIER_CONFIG_NAME; break; case CaveGeneratorUI.CaveGeneratorType.RockOutline: configName = ROCK_CAVE_CONFIG_NAME; break; default: throw CaveGenTypeException; } string property = string.Format("{0}.{1}", configName, MAP_GEN_NAME); SerializedProperty mapGenProperty = serializedObject.FindProperty(property); var mapGen = (MapGenModule)mapGenProperty.objectReferenceValue; var map = mapGen.Generate(); var texture = map.ToTexture(); IOHelpers.SaveTextureAsPNG(texture, mapPath); }
void CreateMap() { string rootPath = IOHelpers.RequireFolder(ROOT_FOLDER); string mapFolderPath = IOHelpers.RequireFolder(rootPath, MAP_FOLDER); string mapPath = IOHelpers.GetAvailableAssetPath(mapFolderPath, MAP_NAME); var mapGen = GetMapGenModule(); var map = mapGen.Generate(); var texture = map.ToTexture(); IOHelpers.SaveTextureAsPNG(texture, mapPath); }
void CreatePrefab(GameObject cave) { string rootFolderPath = IOHelpers.RequireFolder(ROOT_FOLDER); string caveFolderPath = IOHelpers.RequireFolder(rootFolderPath, PREFAB_FOLDER); string prefabFolderPath = IOHelpers.CreateFolder(caveFolderPath, CAVE_FOLDER); try { CreateMeshAssets(cave.transform, prefabFolderPath); string path = IOHelpers.CombinePath(prefabFolderPath, PREFAB_NAME); PrefabUtility.CreatePrefab(path, cave); } catch (InvalidOperationException) { AssetDatabase.DeleteAsset(prefabFolderPath); throw; } }