Exemple #1
0
 public override void SaveNode()
 {
     IOHelp.WriteFloat(_Width);
     IOHelp.WriteFloat(_Depth);
     IOHelp.WriteFloat(_YScale);
     IOHelp.WriteString(_HeightMapPath);
 }
Exemple #2
0
 public void Write()
 {
     IOHelp.WriteMatrix(LocalTurn);
     IOHelp.WriteVec(LocalPos);
     IOHelp.WriteFloat(MinZ);
     IOHelp.WriteFloat(MaxZ);
     IOHelp.WriteVec(LR);
 }
Exemple #3
0
        private void WriteVal(object val)
        {
            if (val == null)
            {
                IOHelp.WriteInt(-1);
            }
            else
            if (val is string)
            {
                IOHelp.WriteInt(0);
                IOHelp.WriteString(val as string);
            }
            else
            if (val is int)
            {
                IOHelp.WriteInt(1);
                IOHelp.WriteInt((int)val);
            }
            else
            if (val is float)
            {
                IOHelp.WriteInt(2);
                IOHelp.WriteFloat((float)val);
            }
            else
            if (val is double)
            {
                IOHelp.WriteInt(3);
                IOHelp.WriteDouble((double)val);
            }
            else
            if (val is Texture.Texture2D)
            {
                IOHelp.WriteInt(4);
                IOHelp.WriteTexture2D(val as Texture.Texture2D);
            }
            else if (val is bool)
            {
                IOHelp.WriteInt(5);
                IOHelp.WriteBool((bool)val);
            }
            else if (val is Vector3)
            {
                IOHelp.WriteInt(6);
                IOHelp.WriteVec((Vector3)val);
            }
            else if (val is Vector4)
            {
                IOHelp.WriteInt(7);
                IOHelp.WriteVec((Vector4)val);
            }
            else if (val is Matrix4)
            {
                IOHelp.WriteInt(8);
                IOHelp.WriteMatrix((Matrix4)val);
            }
            else
            {
                if (val.GetType().Name.Contains("List"))
                {
                    IOHelp.WriteInt(9);

                    dynamic vo = val;

                    IOHelp.WriteInt(vo.Count);

                    //dynamic vo = val;

                    foreach (dynamic vi in vo)
                    {
                        WriteVal(vi);
                    }
                }
                else
                {
                    //    IOHelp.WriteInt(10);
                    //     WriteClass(val);
                }
            }
        }
Exemple #4
0
 public override void SaveNode()
 {
     IOHelp.WriteInt((int)_Body);
     IOHelp.WriteFloat(_InertiaDrag);
 }