public void SetUp() { clientFactory = MockRepository.GenerateStub<IClientFactory>(); clientFactory.Stub(x => x.MakeNewClient(Arg<int>.Is.Anything)).Return(new Client(null) { ID = 100 }); stubSnapCounter = MockRepository.GenerateStub<ISnapCounter>(); stubNetworkSession = MockRepository.GenerateStub<INetworkSession>(); clientStateTracker = new ClientStateTracker(stubSnapCounter, stubNetworkSession, clientFactory); }
public ClientStateTracker(ISnapCounter snapCounter, INetworkSession networkSession, IClientFactory clientFactory) { _snapCounter = snapCounter; _networkSession = networkSession; _clientFactory = clientFactory; networkSession.ClientJoined += HandleNewClientJoined; networkSession.ClientDisconnected += HandleClientDisconnect; NetworkClients = new List<Client>(); }
public void ConnectLobby() { if (Game.Instance.Online) { session = new NetworkSession(LobbySessionName); } else { session = new OfflineNetworkSession(LobbySessionName); } if (session != null) { session.Connect("127.0.0.1", 8888); } }
public async Task <IMessage> Handle(IMessage inbound, INetworkSession session) { var request = (ProvisioningRequest)inbound; var config = await _repo.GetConfig(request.SerialNumber); if (config == null) { throw new ClientException("urn:sp:bad-sn", "The supplied serial number is not available for provisioning"); } await _repo.Provision(request.SerialNumber); return(new ProvisioningResponse { Config = config }); }
public Task <IMessage> Handle(IMessage r, INetworkSession session) { var sensorModule = (session as IIngestionNetworkSession)?.SensorModule; if (sensorModule == null) { throw new ClientMissingHandshakeException(); } var request = (TimeRequest)r; Console.WriteLine("TimeRequest from " + sensorModule.Name); var msg = (IMessage) new TimeResponse { Timestamp = (ulong)DateTime.UtcNow.Subtract(new DateTime(1970, 1, 1)).TotalSeconds }; return(Task.FromResult(msg)); }
public IncomingMessageQueue(INetworkSession networkSession, IClientStateTracker clientStateTracker) { _networkSession = networkSession; _clientStateTracker = clientStateTracker; InitializeQueues(); }
public void EndSession(INetworkSession session) { gamers.Clear(); session = null; }
public void SetSession(INetworkSession session) { this.currentSession = session; }
public void SetUp() { stubNetworkSession = MockRepository.GenerateStub<INetworkSession>(); msgQueue = new OutgoingMessageQueue(stubNetworkSession); }
public void Accept(INetworkSession networkSession) { acceptedSessions.Add(networkSession); }
public void Add(INetworkSession networkSession) { this.sessions.Add(networkSession); }
public OutgoingMessageQueue(INetworkSession networkSession) { this.NetworkSession = networkSession; this.CurrentMessage = new Message(); }