public NetworkComponent(IObjectSerializer serializer, IConnectionHandler connection, INetworkComponentManager networkComponentManager) { m_Serializer = serializer; m_ConnectionHandler = connection; m_NetworkComponentManager = networkComponentManager; BuildType(); }
protected ClientSyncUnityGameObjectEntity( IWindsorContainer container, IObjectSerializer objectSerializer, IConnectionHandler connectionHandler, INetworkComponentManager networkComponentManager) : base(objectSerializer, connectionHandler, networkComponentManager) { m_Container = container; }
public RpcHandler( IObjectSerializer objectSerializer, IGamePlatformAccessor gamePlatformAccessor, IConnectionHandler connectionHandler, INetworkComponentManager networkComponentManager, ILogger logger) : base(objectSerializer, gamePlatformAccessor, connectionHandler, logger) { m_ObjectSerializer = objectSerializer; m_NetworkComponentManager = networkComponentManager; }
protected BaseEntity(IObjectSerializer serializer, IConnectionHandler connectionHandler, INetworkComponentManager networkComponentManager) : base(serializer, connectionHandler, networkComponentManager) { m_ConnectionHandler = connectionHandler; }