private void BroadcastTableUpdate(int id, string str)
        {
            if (_network.IsClient)
            {
                return;
            }

            var message = _network.CreateNetMessage <MsgStringTableEntry>();

            message.EntryId     = id;
            message.EntryString = str;

            _network.ServerSendToAll(message);
        }
        /// <summary>
        ///     Event handler for when a tile is modified in the MapManager.
        /// </summary>
        /// <param name="gridId">The id of the grid being modified.</param>
        /// <param name="tileRef">A reference to the new tile.</param>
        /// <param name="oldTile">The old tile being modified.</param>
        private void MapMgrOnTileChanged(int gridId, TileRef tileRef, Tile oldTile)
        {
            Debug.Assert(_netManager.IsServer, "Why is the client calling this?");

            var message = _netManager.CreateNetMessage <MsgMap>();

            message.MessageType = MapMessage.TurfUpdate;
            message.SingleTurf  = new MsgMap.Turf
            {
                X    = tileRef.X,
                Y    = tileRef.Y,
                Tile = (uint)tileRef.Tile
            };

            _netManager.ServerSendToAll(message);
        }
Exemple #3
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        private void BroadcastTableUpdate(int id, string str)
        {
            if (_network.IsClient)
            {
                return;
            }

            if (!_network.IsRunning)
            {
                return;
            }

            var message = _network.CreateNetMessage <MsgStringTableEntries>();

            message.Entries           = new MsgStringTableEntries.Entry[1];
            message.Entries[0].Id     = id;
            message.Entries[0].String = str;

            _network.ServerSendToAll(message);
        }