/// <summary> /// Disposes the view based on its hide action type. /// </summary> protected virtual void DisposeInternal(INavigationView view) { view.OnPostHide(); switch (view.HideAction) { case HideActionType.Recycle: view.Active = false; break; case HideActionType.Destroy: views.Remove(view); GameObject.Destroy(view.RawObject); break; default: Logger.LogWarning($"Navigator.DisposeInternal - Unsupported hide action type: {view.HideAction}"); break; } }