void StartSearch()
		{
			// TODO: use SerialDisposable instead
			if (_searchSubscription != null) _searchSubscription.Dispose();
			_selectedItem = null;
			_currentItems = new List<INavigateToItem>();
			_searchSubscription = _navigateToItemProvider.Search(_searchFilter).ObserveOnThreadPool().Subscribe(OnNextItem);
		}
Exemple #2
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 void CloseWindow(INavigateToItem selectedItem)
 {
     if (selectedItem != null)
     {
         selectedItem.NavigateTo();
     }
     Close();
 }
 private void CloseWindow(INavigateToItem selectedItem)
 {
     if(selectedItem != null)
     {
         selectedItem.NavigateTo();
     }
     Close();
 }
		void OnNextItem(INavigateToItem item)
		{
			UnityEditorScheduler.Instance.Schedule(() =>
			{
				if (_selectedItem == null)
					_selectedItem = item;
				_currentItems.Add(item);
				Repaint();
			});
		}
Exemple #5
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 void StartSearch()
 {
     // TODO: use SerialDisposable instead
     if (_searchSubscription != null)
     {
         _searchSubscription.Dispose();
     }
     _selectedItem       = null;
     _currentItems       = new List <INavigateToItem>();
     _searchSubscription = _navigateToItemProvider.Search(_searchFilter).ObserveOnThreadPool().Subscribe(OnNextItem);
 }
Exemple #6
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 void OnNextItem(INavigateToItem item)
 {
     UnityEditorScheduler.Instance.Schedule(() =>
     {
         if (_selectedItem == null)
         {
             _selectedItem = item;
         }
         _currentItems.Add(item);
         Repaint();
     });
 }
 private void FilterChanged()
 {
     _currentItems = _filePathProvider.Search(_searchFilter);
     if(_currentItems.Count > 0)
     {
         if(_currentItems.IndexOf(_selectedItem) < 0)
             _selectedItem = _currentItems[0];
     }
     else
     {
         _selectedItem = null;
     }
 }
		void Select(INavigateToItem name)
		{
			_selectedItem = name;
			Repaint();
		}
Exemple #9
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 void Select(INavigateToItem name)
 {
     _selectedItem = name;
     Repaint();
 }