static NativeMessageBox() { #if UNITY_EDITOR m_platformWrapper = new NativeMessageBoxEditor(); #elif UNITY_STANDALONE_WIN m_platformWrapper = new NativeMessageBoxWindows(); #endif }
static NativeMessageBox() { #if UNITY_EDITOR m_platformWrapper = new NativeMessageBoxEditor(); #elif UNITY_STANDALONE_WIN m_platformWrapper = new NativeMessageBoxWindows(); #elif UNITY_STANDALONE_LINUX #elif UNITY_STANDALONE_OSX #endif UnityEngine.Debug.Assert(m_platformWrapper != null, "Platform wrapper needs implementation!"); }