private void Update() { if (FengGameManagerMKII.inputManager != null) { if (FengGameManagerMKII.inputManager.menuOn) { return; } } else { return; } //Restarts and clears all stats. if (Restart.IsDown()) { if (IN_GAME_MAIN_CAMERA.gametype != GAMETYPE.SINGLE) { if (PhotonNetwork.isMasterClient) { foreach (var player in PhotonNetwork.playerList) { var stats = new Hashtable { { PhotonPlayerProperty.kills, 0 }, { PhotonPlayerProperty.deaths, 0 }, { PhotonPlayerProperty.max_dmg, 0 }, { PhotonPlayerProperty.total_dmg, 0 } }; player.SetCustomProperties(stats); } FengGameManagerMKII.FGM.restartRC(); string[] msg = { "MasterClient ", "has restarted the game." }; InRoomChat.SystemMessageGlobal(msg, false); } else { InRoomChat.SystemMessageLocal(InRoomChat.Error(0)); return; } } else { FengGameManagerMKII.FGM.restartGameSingle(); } } //Captures a screenshot if (Screenshot.IsDown()) { var path = Application.dataPath + "/Screenshots"; if (!Directory.Exists(path)) { Directory.CreateDirectory(path); } Application.CaptureScreenshot(Application.dataPath + "/Screenshots/Screenshot_" + DateTime.Now.ToString("yyyy:mm:dd:hh:mm:ss").Replace(":", "-") + ".png"); } //Is your mod non-abusive? WELL YES BUT ACTUALLY NO. if (Infinites.IsDown()) { Settings.InfiniteBulletsSetting.Value = !Settings.InfiniteBulletsSetting; Settings.InfiniteGasSetting.Value = !Settings.InfiniteGasSetting; Settings.InfiniteBladesSetting.Value = !Settings.InfiniteBladesSetting; } //Pause if (Pause.IsDown()) { switch (IN_GAME_MAIN_CAMERA.gametype) { case GAMETYPE.MULTIPLAYER: FengGameManagerMKII.FGM.SetPause(Time.timeScale == 1); break; case GAMETYPE.SINGLE: if (Time.timeScale == 1f) { IN_GAME_MAIN_CAMERA.LockCamera(true); Time.timeScale = 0f; } else { Time.timeScale = 1f; IN_GAME_MAIN_CAMERA.LockCamera(false); } break; } } //CannonSpawn if (CannonSpawn.IsDown()) { if (PhotonNetwork.isMasterClient) { RaycastHit hitInfo; if (Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hitInfo, 9999999f, Layer.GroundEnemy.value)) { var vector = hitInfo.point; var objToSpawn = Settings.CannonTypeSetting == 0 ? "RCAsset/CannonGroundProp" : "RCAsset/CannonWallProp"; var obj = PhotonNetwork.Instantiate(objToSpawn, vector, new Quaternion(0, 0, 0, 0), 0); if (objToSpawn == "RCAsset/CannonWallProp") { var cpr = obj.GetComponent <CannonPropRegion>(); string[] array = new string[7]; array[0] = " photon,CannonWall,default,1,1,1,0,1,1,1,1.0,1.0,"; string[] array2 = array; int num = 1; array2[num] = vector.x.ToString(); array[2] = ","; string[] array3 = array; int num2 = 3; array3[num2] = vector.y.ToString(); array[4] = ","; string[] array4 = array; int num3 = 5; array4[num3] = vector.z.ToString(); array[6] = ",0,0,0,0"; cpr.settings = string.Concat(array); } else if (objToSpawn == "RCAsset/CannonGroundProp") { var cpr = obj.GetComponent <CannonPropRegion>(); string[] array = new string[7]; array[0] = " photon,CannonGround,default,1,1,1,0,1,1,1,1.0,1.0,"; string[] array2 = array; int num = 1; array2[num] = vector.x.ToString(); array[2] = ","; string[] array3 = array; int num2 = 3; array3[num2] = vector.y.ToString(); array[4] = ","; string[] array4 = array; int num3 = 5; array4[num3] = vector.z.ToString(); array[6] = ",0,0,0,0"; cpr.settings = string.Concat(array); } } } } }
public void Update() { if (!photonView.isMine) { transform.position = Vector3.Lerp(transform.position, correctPlayerPos, Time.deltaTime * SmoothingDelay); transform.rotation = Quaternion.Lerp(transform.rotation, correctPlayerRot, Time.deltaTime * SmoothingDelay); barrel.rotation = Quaternion.Lerp(barrel.rotation, correctBarrelRot, Time.deltaTime * SmoothingDelay); } else { var vector = new Vector3(0f, -30f, 0f); var position = ballPoint.position; var vector3 = ballPoint.forward * 300f; var num = 40f / vector3.magnitude; myCannonLine.SetWidth(0.5f, 40f); myCannonLine.SetVertexCount(100); for (var i = 0; i < 100; i++) { myCannonLine.SetPosition(i, position); position += vector3 * num + 0.5f * vector * num * num; vector3 += vector * num; } var num3 = 30f; if (FengGameManagerMKII.inputRC.isInputCannon(InputCodeRC.cannonSlow)) { num3 = 5f; } if (isCannonGround) { if (FengGameManagerMKII.inputRC.isInputCannon(InputCodeRC.cannonForward)) { if (currentRot <= 32f) { currentRot += Time.deltaTime * num3; barrel.Rotate(new Vector3(0f, 0f, Time.deltaTime * num3)); } } else if (FengGameManagerMKII.inputRC.isInputCannon(InputCodeRC.cannonBack) && currentRot >= -18f) { currentRot += Time.deltaTime * -num3; barrel.Rotate(new Vector3(0f, 0f, Time.deltaTime * -num3)); } if (FengGameManagerMKII.inputRC.isInputCannon(InputCodeRC.cannonLeft)) { transform.Rotate(new Vector3(0f, Time.deltaTime * -num3, 0f)); } else if (FengGameManagerMKII.inputRC.isInputCannon(InputCodeRC.cannonRight)) { transform.Rotate(new Vector3(0f, Time.deltaTime * num3, 0f)); } } else { if (FengGameManagerMKII.inputRC.isInputCannon(InputCodeRC.cannonForward)) { if (currentRot >= -50f) { currentRot += Time.deltaTime * -num3; barrel.Rotate(new Vector3(Time.deltaTime * -num3, 0f, 0f)); } } else if (FengGameManagerMKII.inputRC.isInputCannon(InputCodeRC.cannonBack) && currentRot <= 40f) { currentRot += Time.deltaTime * num3; barrel.Rotate(new Vector3(Time.deltaTime * num3, 0f, 0f)); } if (FengGameManagerMKII.inputRC.isInputCannon(InputCodeRC.cannonLeft)) { transform.Rotate(new Vector3(0f, Time.deltaTime * -num3, 0f)); } else if (FengGameManagerMKII.inputRC.isInputCannon(InputCodeRC.cannonRight)) { transform.Rotate(new Vector3(0f, Time.deltaTime * num3, 0f)); } } if (HotKeys.CannonForward.IsPressed()) { base.transform.Translate(Vector3.forward * Settings.CannonMovementSpeedSetting * Time.deltaTime); } if (HotKeys.CannonBackward.IsPressed()) { base.transform.Translate(-Vector3.forward * Settings.CannonMovementSpeedSetting * Time.deltaTime); } if (HotKeys.CannonTurnLeft.IsPressed()) { base.transform.Rotate(-Vector3.up * Settings.CannonMovementSpeedSetting * Time.deltaTime); } if (HotKeys.CannonTurnRight.IsPressed()) { base.transform.Rotate(Vector3.up * Settings.CannonMovementSpeedSetting * Time.deltaTime); } if (HotKeys.CannonUp.IsPressed()) { base.transform.Translate(Vector3.up * Settings.CannonMovementSpeedSetting * Time.deltaTime); } if (HotKeys.CannonDown.IsPressed()) { base.transform.Translate(-Vector3.up * Settings.CannonMovementSpeedSetting * Time.deltaTime); } if (HotKeys.CannonTurnUp.IsPressed()) { base.transform.Rotate(Vector3.left * Settings.CannonRotateSpeedSetting * Time.deltaTime); } if (HotKeys.CannonTurnDown.IsPressed()) { base.transform.Rotate(-Vector3.left * Settings.CannonRotateSpeedSetting * Time.deltaTime); } if (FengGameManagerMKII.inputRC.isInputCannon(InputCodeRC.cannonFire)) { Fire(); } else if (FengGameManagerMKII.inputRC.isInputCannonDown(InputCodeRC.cannonMount)) { if (myHero != null) { myHero.isCannon = false; myHero.myCannonRegion = null; Camera.main.GetComponent <IN_GAME_MAIN_CAMERA>().setMainObject(myHero.gameObject); myHero.baseRigidBody.velocity = Vector3.zero; myHero.photonView.RPC("ReturnFromCannon", PhotonTargets.Others); myHero.skillCDLast = myHero.skillCDLastCannon; myHero.skillCDDuration = myHero.skillCDLast; IN_GAME_MAIN_CAMERA.LockCamera(false); } PhotonNetwork.Destroy(gameObject); } } }