// Start is called before the first frame update void Start() { this.INTList = new List <INPCType>(); DialogNT dialNT = gameObject.AddComponent <DialogNT>(); dialNT.Init(this, dialogUI, dialogID); dialNT.resetDialog = resetDialog; INTList.Add(dialNT); }
// Start is called before the first frame update void Start() { this.INTList = new List <INPCType>(); playerMutilated = false; DialogNT dialNT = gameObject.AddComponent <DialogNT>(); dialNT.Init(this, dialogUI, dialogID); dialNT.resetDialog = resetDialog; DoorguardNT doorNT = gameObject.AddComponent <DoorguardNT>(); doorNT.Init(this, guardedDoor); INTList.Add(dialNT); INTList.Add(doorNT); }