Exemple #1
0
        /// <summary>
        /// 是宠物或者召唤物
        /// </summary>
        /// <param name="en"></param>
        /// <returns></returns>
        public static bool IsPetAndSummon(IEntity en)
        {
            IControllerSystem cs = EntitySystem.m_ClientGlobal.GetControllerSystem();

            if (cs == null)
            {
                return(false);
            }

            //IControllerHelper ch = cs.GetControllerHelper();
            //if ( ch == null )
            //{
            //    return false;
            //}
            //if ( ch.NpcIsPet( en ) )
            //{
            //    return true;
            //}
            INPC npc = en as INPC;

            if (npc != null)
            {
                if (npc.IsPet())
                {
                    return(true);
                }
                if (npc.IsSummon())
                {
                    return(true);
                }
            }
            return(false);
        }
Exemple #2
0
    public ColorType GetNpcNameColor(IEntity entity)
    {
        ColorType nameColor = ColorType.JSXT_NpcCheFu;
        INPC      npc       = entity as INPC;

        if (npc.IsCanAttackNPC())
        {
            if (npc.IsMercenary())
            {
                nameColor = ColorType.JSXT_Enemy_White;
            }
            else
            {
                if (npc.IsPet())
                {
                    nameColor = ColorType.JSXT_ZhanHun;
                }
                else if (npc.IsSummon())
                {
                    nameColor = ColorType.JSXT_ZhaoHuanWu;
                }
                else
                {
                    int level     = MainPlayerHelper.GetPlayerLevel();
                    int monsterLv = entity.GetProp((int)CreatureProp.Level);
                    int levelGap  = GameTableManager.Instance.GetGlobalConfig <int>("MonsterWarningLevelGap");
                    if (level + levelGap < monsterLv)
                    {
                        nameColor = ColorType.JSXT_Enemy_Red;
                    }
                    else
                    {
                        nameColor = ColorType.JSXT_Enemy_White;
                    }
                }
            }
        }
        else
        {
            table.NpcDataBase npcdb = GameTableManager.Instance.GetTableItem <table.NpcDataBase>((uint)entity.GetProp((int)Client.EntityProp.BaseID));
            if (npcdb != null)
            {
                if (npcdb.dwType == (int)GameCmd.enumNpcType.NPC_TYPE_COLLECT_PLANT)
                {
                    nameColor = ColorType.JSXT_CaiJiWu;
                }
                else if (npcdb.dwType == (int)GameCmd.enumNpcType.NPC_TYPE_TRANSFER || npcdb.dwType == (int)GameCmd.enumNpcType.NPC_TYPE_FUNCTION)
                {
                    nameColor = ColorType.JSXT_ChuanSongZhen;
                }
                else
                {
                    nameColor = ColorType.White;
                }
            }
        }

        return(nameColor);
    }
Exemple #3
0
    /// <summary>
    /// 通过玩家id获取所属召唤物
    /// </summary>
    /// <param name="playerID"></param>
    /// <returns></returns>
    public INPC GetOwnSummonByPlayerID(uint playerID)
    {
        List <INPC> npcList = new List <INPC>();

        GetOwnNpcByPlayerID(playerID, ref npcList);
        for (int i = 0; i < npcList.Count; i++)
        {
            INPC npc = npcList[i];
            if (npc.IsSummon())
            {
                return(npc);
            }
        }
        npcList.Clear();
        return(null);
    }
Exemple #4
0
        bool IsHideFx()
        {
            if (IsMainPlayer())
            {
                return(false);
            }
            IEntity en = m_Master;

            if (en != null)
            {
                INPC npc = en as INPC;
                if (npc != null)
                {
                    if (npc.IsPet() || npc.IsSummon())
                    {
                        if (npc.IsMainPlayerSlave())
                        {
                            return(false);
                        }
                        else
                        {
                            return(m_bHideOtherFx || m_bHideOtherPlayer);
                        }
                    }
                    else
                    {
                        return(false);
                    }
                }
                else
                {
                    //player
                    return(m_bHideOtherFx || m_bHideOtherPlayer);
                }
            }
            return(false);
        }
Exemple #5
0
    /// <summary>
    /// 获取实体血条
    /// </summary>
    /// <param name="entity"></param>
    /// <returns></returns>
    public static EntityHpSprite GetEntityHpSpData(IEntity entity)
    {
        EntityHpSprite spriteParams = new EntityHpSprite();

        spriteParams.spriteType = UISprite.Type.Filled;
        if (entity.GetEntityType() == EntityType.EntityType_Player)
        {
            GameCmd.eCamp mycamp = (GameCmd.eCamp)MainPlayerHelper.GetMainPlayer().GetProp((int)CreatureProp.Camp);
            GameCmd.eCamp camp   = (GameCmd.eCamp)entity.GetProp((int)CreatureProp.Camp);
            spriteParams.bgSpriteName = GetHpSpriteName(HpSpriteType.PlayerBg);
            if (entity == MainPlayerHelper.GetMainPlayer())
            {
                spriteParams.spriteName = GetHpSpriteName(HpSpriteType.Me);
            }
            else
            {
                if (EntityCanAttack(entity))
                {
                    spriteParams.spriteName = GetHpSpriteName(HpSpriteType.Enemy);
                }
                else
                {
                    spriteParams.spriteName = GetHpSpriteName(HpSpriteType.Friend);
                }
            }
            spriteParams.bShow = true;
        }
        else if (entity.GetEntityType() == EntityType.EntityType_NPC)
        {
            INPC npc = entity as INPC;
            //任意NPC先给一个默认的血条
            spriteParams.bgSpriteName = GetHpSpriteName(HpSpriteType.NoneBg);
            spriteParams.spriteName   = GetHpSpriteName(HpSpriteType.None);
            spriteParams.bShow        = IsNeedHpSlider(entity);
            if (npc.WhetherShowHeadTips())
            {
                //是可以攻击的NPC
                if (npc.IsCanAttackNPC())
                {
                    //是不是佣兵
                    if (npc.IsMercenary())
                    {
                        spriteParams.spriteName   = GetHpSpriteName(HpSpriteType.Friend);
                        spriteParams.bgSpriteName = GetHpSpriteName(HpSpriteType.PlayerBg);
                        spriteParams.bShow        = true;
                    }
                    else
                    {
                        if (npc.IsPet())
                        {
                            spriteParams.bgSpriteName = GetHpSpriteName(HpSpriteType.PetBg);
                            if (npc.IsMainPlayerSlave())
                            {
                                spriteParams.spriteName = GetHpSpriteName(HpSpriteType.MyPet);
                            }
                            else
                            {
                                if (EntityCanAttack(entity))
                                {
                                    spriteParams.spriteName = GetHpSpriteName(HpSpriteType.EnemyPet);
                                }
                            }
                        }
                        else if (npc.IsSummon())
                        {
                            spriteParams.bgSpriteName = GetHpSpriteName(HpSpriteType.SummonBg);
                            if (npc.IsMainPlayerSlave())
                            {
                                spriteParams.spriteName = GetHpSpriteName(HpSpriteType.MySummon);
                            }
                            else
                            {
                                if (EntityCanAttack(entity))
                                {
                                    spriteParams.spriteName = GetHpSpriteName(HpSpriteType.EnemySummon);
                                }
                            }
                        }
                        else if (npc.IsMonster())
                        {
                            spriteParams.bgSpriteName = GetHpSpriteName(HpSpriteType.MonsterBg);
                            spriteParams.spriteName   = GetHpSpriteName(HpSpriteType.Monster);
                            spriteParams.spriteType   = UISprite.Type.Simple;
                        }
                    }
                }
            }
            else
            {
                spriteParams.bShow = false;
            }
        }
        else if (entity.GetEntityType() == EntityType.EntityTYpe_Robot)
        {
            GameCmd.eCamp mycamp = (GameCmd.eCamp)MainPlayerHelper.GetMainPlayer().GetProp((int)CreatureProp.Camp);
            GameCmd.eCamp camp   = (GameCmd.eCamp)entity.GetProp((int)CreatureProp.Camp);
            spriteParams.bgSpriteName = GetHpSpriteName(HpSpriteType.PlayerBg);
            if (entity == MainPlayerHelper.GetMainPlayer())
            {
                spriteParams.spriteName = GetHpSpriteName(HpSpriteType.Me);
            }
            else
            {
                if (EntityCanAttack(entity))
                {
                    spriteParams.spriteName = GetHpSpriteName(HpSpriteType.Enemy);
                }
                else
                {
                    spriteParams.spriteName = GetHpSpriteName(HpSpriteType.Friend);
                }
            }
            spriteParams.bShow = true;
        }

        return(spriteParams);
    }
Exemple #6
0
 public static bool IsNeedHpSlider(Client.IEntity entity)
 {
     if (entity.GetEntityType() == EntityType.EntityType_NPC)
     {
         INPC npc = entity as INPC;
         //是可以攻击的NPC
         if (npc.IsCanAttackNPC())
         {
             Client.ISkillPart skillPart = MainPlayerHelper.GetMainPlayer().GetPart(EntityPart.Skill) as Client.ISkillPart;
             bool canAttack = true;
             if (skillPart != null)
             {
                 int skillerror = 0;
                 canAttack = skillPart.CheckCanAttackTarget(entity, out skillerror);
             }
             if (npc.IsPet())
             {
                 if (npc.IsMainPlayerSlave())
                 {
                     return(true);
                 }
                 else
                 {
                     if (canAttack)
                     {
                         return(true);
                     }
                 }
                 return(false);
             }
             else if (npc.IsSummon())
             {
                 if (npc.IsMainPlayerSlave())
                 {
                     return(true);
                 }
                 else
                 {
                     if (canAttack)
                     {
                         return(true);
                     }
                 }
                 return(false);
             }
             else if (npc.IsMonster())
             {
                 int hp    = entity.GetProp((int)CreatureProp.Hp);
                 int maxhp = entity.GetProp((int)CreatureProp.MaxHp);
                 return(hp < maxhp);
             }
         }
         else
         {
             table.NpcDataBase npcdb = GameTableManager.Instance.GetTableItem <table.NpcDataBase>((uint)entity.GetProp((int)Client.EntityProp.BaseID));
             if (npcdb != null)
             {
                 if (npcdb.dwType == (int)GameCmd.enumNpcType.NPC_TYPE_TRANSFER || npcdb.dwType == (int)GameCmd.enumNpcType.NPC_TYPE_COLLECT_PLANT ||
                     npcdb.dwType == (int)GameCmd.enumNpcType.NPC_TYPE_FUNCTION)
                 {
                     return(false);
                 }
             }
         }
     }
     return(true);
 }
Exemple #7
0
    //StringBuilder targetName = new StringBuilder(20);
    private void OnTargetChange(object param)
    {
        stTargetChange tc = (stTargetChange)param;

        if (tc.target == null)
        {
            m_trans_target.gameObject.SetActive(false);
        }
        else
        {
            IEntity entity = tc.target;
            string  name   = entity.GetName();
            string  lvstr  = entity.GetProp((int)CreatureProp.Level).ToString();
            m_label_MonsterLevel_Label.text = lvstr;
            bool showPackeage = false;

            if (entity.GetEntityType() == EntityType.EntityType_NPC)
            {
                INPC npc = entity as INPC;
                showPackeage = npc.IsBoss();
                NpcDataBase ndb = GameTableManager.Instance.GetTableItem <NpcDataBase>((uint)npc.GetProp((int)EntityProp.BaseID));
                if (ndb != null)
                {
                    if (ndb.dwMonsterType == 1)
                    {
                        InitTargetUIInMonster();
                        m_widget_player.gameObject.SetActive(false);
                        m_widget_monster.gameObject.SetActive(true);
                        m_lableTargetLevel.text = entity.GetProp((int)CreatureProp.Level).ToString();
                    }
                    else
                    {
                        InitTargetUI();
                        string iconName = UIManager.GetIconName(ndb.npcIcon, npc.IsPet());
                        UIManager.GetTextureAsyn(iconName,
                                                 ref m_curTargetIconAsynSeed, () =>
                        {
                            if (null != m_spriteTargetIcon)
                            {
                                m_spriteTargetIcon.mainTexture = null;
                            }
                        }, m_spriteTargetIcon, false);

                        m_widget_player.gameObject.SetActive(true);
                        m_widget_monster.gameObject.SetActive(false);
                    }
                }
                if (npc.IsMonster() == false)
                {
                    bool bVisit = true;
                    if (npc.IsSummon() || npc.IsPet())
                    {
                        bVisit = false;
                    }

                    CopyTypeTable ct = DataManager.Manager <ComBatCopyDataManager>().GetCurCopyType();
                    if (ct != CopyTypeTable.Arena)
                    {
                        if (bVisit)
                        {
                            Client.ClientGlobal.Instance().GetControllerSystem().GetActiveCtrl().VisiteNPC(npc.GetUID());
                        }
                    }
                }
                else
                {
                    //请
                    if (m_nLastNpcId != entity.GetUID())
                    {
                        BShowEnemyList = false;
                        m_transHateList.gameObject.SetActive(false);
                    }
                }
                m_nLastNpcId = entity.GetUID();
                if (m_nLastNpcId != 0)
                {
                    stRefreshNPCBelongParam npcbelongdata = NpcAscription.Instance.GetNpcBelongByNpcID(m_nLastNpcId);
                    UpdateTargetStatus(npcbelongdata.npcid, npcbelongdata.teamid, npcbelongdata.ownerid, npcbelongdata.clanid, npcbelongdata.ownerName);
                }
            }
            else
            {
                InitTargetUI();
                m_widget_player.gameObject.SetActive(true);
                m_widget_monster.gameObject.SetActive(false);
                IPlayer player = entity as IPlayer;
                if (player != null)
                {
                    int job = player.GetProp((int)PlayerProp.Job);
                    int sex = player.GetProp((int)PlayerProp.Sex);
                    SelectRoleDataBase sdb = table.SelectRoleDataBase.Where((GameCmd.enumProfession)job, (GameCmd.enmCharSex)sex);
                    if (sdb != null)
                    {
                        UIManager.GetTextureAsyn(sdb.strprofessionIcon,
                                                 ref m_curTargetIconAsynSeed, () =>
                        {
                            if (null != m_spriteTargetIcon)
                            {
                                m_spriteTargetIcon.mainTexture = null;
                            }
                        }, m_spriteTargetIcon, false);
                    }
                    m_transHateList.gameObject.SetActive(false);

                    //目标选择
                    OnSetSelectTargetGrid(player.GetID());
                }
            }
            m_toggle_packageState.gameObject.SetActive(showPackeage);

            m_lableTargetName.text = name;
            //m_lableTargetLevel.text = entity.GetProp((int)CreatureProp.Level).ToString();

            UpdateTargetHp(entity);

            BuffManager.TargetBuffList.Clear();


            if (entity != null)
            {
                List <Client.stAddBuff> lstBuff;
                IBuffPart part = entity.GetPart(EntityPart.Buff) as IBuffPart;
                if (part != null)
                {
                    part.GetBuffList(out lstBuff);
                    for (int i = 0; i < lstBuff.Count; ++i)
                    {
                        stAddBuff          buff = lstBuff[i];
                        table.BuffDataBase db   = GameTableManager.Instance.GetTableItem <table.BuffDataBase>(buff.buffid);
                        if (db != null)
                        {
                            if (db.dwShield == 1)
                            {//不显示的直接跳过
                                continue;
                            }
                        }
                        BuffManager.TargetBuffList.Add(lstBuff[i]);
                    }
                }
                else
                {
                    Engine.Utility.Log.Error("获取{0}Buff部件失败!", entity.GetName());
                }
            }
            m_trans_target.gameObject.SetActive(true);
            RefreshBuffIcon(m_trans_TargetBUffContainer, BuffManager.TargetBuffList);
        }
    }
Exemple #8
0
    EntityHpSprite GetSpiteName(IEntity entity)
    {
        EntityHpSprite spriteParams = new EntityHpSprite();

        spriteParams.spriteType = UISprite.Type.Filled;
        bool needHp = RoleStateBarManagerOld.Instance().IsNeedHpSlider(entity);

        Client.ISkillPart skillPart = MainPlayerHelper.GetMainPlayer().GetPart(EntityPart.Skill) as Client.ISkillPart;
        bool canAttack = true;

        if (skillPart != null)
        {
            int skillerror = 0;
            canAttack = skillPart.CheckCanAttackTarget(entity, out skillerror);
        }
        if (entity.GetEntityType() == EntityType.EntityType_Player)
        {
            GameCmd.eCamp mycamp = (GameCmd.eCamp)MainPlayerHelper.GetMainPlayer().GetProp((int)CreatureProp.Camp);
            GameCmd.eCamp camp   = (GameCmd.eCamp)entity.GetProp((int)CreatureProp.Camp);
            spriteParams.bgSpriteName = RoleStateBarManager.GetHpSpriteName(HpSpriteType.PlayerBg);
            if (entity == MainPlayerHelper.GetMainPlayer())
            {
                spriteParams.spriteName = RoleStateBarManager.GetHpSpriteName(HpSpriteType.Me);
            }
            else
            {
                if (canAttack)
                {
                    spriteParams.spriteName = RoleStateBarManager.GetHpSpriteName(HpSpriteType.Enemy);
                }
                else
                {
                    spriteParams.spriteName = RoleStateBarManager.GetHpSpriteName(HpSpriteType.Friend);
                }
            }
            spriteParams.bShow = true;
        }
        else if (entity.GetEntityType() == EntityType.EntityType_NPC)
        {
            INPC npc = entity as INPC;
            //任意NPC先给一个默认的血条
            spriteParams.bgSpriteName = RoleStateBarManager.GetHpSpriteName(HpSpriteType.NoneBg);
            spriteParams.spriteName   = RoleStateBarManager.GetHpSpriteName(HpSpriteType.None);
            spriteParams.bShow        = needHp;
            //是可以攻击的NPC
            if (npc.IsCanAttackNPC())
            {
                //是不是佣兵
                if (npc.IsMercenary())
                {
                    spriteParams.spriteName   = RoleStateBarManager.GetHpSpriteName(HpSpriteType.Friend);
                    spriteParams.bgSpriteName = RoleStateBarManager.GetHpSpriteName(HpSpriteType.PlayerBg);
                    spriteParams.bShow        = true;
                }
                else
                {
                    if (npc.IsPet())
                    {
                        spriteParams.bgSpriteName = RoleStateBarManager.GetHpSpriteName(HpSpriteType.PetBg);
                        if (npc.IsMainPlayerSlave())
                        {
                            spriteParams.spriteName = RoleStateBarManager.GetHpSpriteName(HpSpriteType.MyPet);
                        }
                        else
                        {
                            if (canAttack)
                            {
                                spriteParams.spriteName = RoleStateBarManager.GetHpSpriteName(HpSpriteType.EnemyPet);
                            }
                        }
                    }
                    else if (npc.IsSummon())
                    {
                        spriteParams.bgSpriteName = RoleStateBarManager.GetHpSpriteName(HpSpriteType.SummonBg);
                        if (npc.IsMainPlayerSlave())
                        {
                            spriteParams.spriteName = RoleStateBarManager.GetHpSpriteName(HpSpriteType.MySummon);
                        }
                        else
                        {
                            if (canAttack)
                            {
                                spriteParams.spriteName = RoleStateBarManager.GetHpSpriteName(HpSpriteType.EnemySummon);
                            }
                        }
                    }
                    else if (npc.IsMonster())
                    {
                        spriteParams.bgSpriteName = RoleStateBarManager.GetHpSpriteName(HpSpriteType.MonsterBg);
                        spriteParams.spriteName   = RoleStateBarManager.GetHpSpriteName(HpSpriteType.Monster);
                        spriteParams.spriteType   = UISprite.Type.Simple;
                    }
                }
            }
        }
        else if (entity.GetEntityType() == EntityType.EntityTYpe_Robot)
        {
            GameCmd.eCamp mycamp = (GameCmd.eCamp)MainPlayerHelper.GetMainPlayer().GetProp((int)CreatureProp.Camp);
            GameCmd.eCamp camp   = (GameCmd.eCamp)entity.GetProp((int)CreatureProp.Camp);
            spriteParams.bgSpriteName = RoleStateBarManager.GetHpSpriteName(HpSpriteType.PlayerBg);
            if (entity == MainPlayerHelper.GetMainPlayer())
            {
                spriteParams.spriteName = RoleStateBarManager.GetHpSpriteName(HpSpriteType.Me);
            }
            else
            {
                if (canAttack)
                {
                    spriteParams.spriteName = RoleStateBarManager.GetHpSpriteName(HpSpriteType.Enemy);
                }
                else
                {
                    spriteParams.spriteName = RoleStateBarManager.GetHpSpriteName(HpSpriteType.Friend);
                }
            }
            spriteParams.bShow = true;
        }


        return(spriteParams);
    }