// TODO: display n to m lines. public void UpdatePublic(bool show = true) { try { if (FontSize != _panel.GetValueFloat("FontSize")) { _panel.SetValueFloat("FontSize", FontSize); } } catch (Exception ex) { // The game may generate an exception from the GetValueFloat(GetValue) call. // We can safely ignore this if it doesn't work, but it may indicate a game issue. EconomyScript.Instance.ServerLogger.WriteException(ex, UpdateCrashMessage); EconomyScript.Instance.ClientLogger.WriteException(ex, UpdateCrashMessage); } LastUpdate = DateTime.Now; // no need to update if the text has not changed. if (_panel.GetPublicText() != _publicString.ToString()) { _panel.WritePublicText(_publicString.ToString()); if (show) { if (ForceRedraw) { _panel.ShowTextureOnScreen(); } _panel.ShowPublicTextOnScreen(); } } }
int m(IMyTextPanel a) { float b = a.GetValueFloat("FontSize"); if (b == 0.0f) { b = 0.01f; } return(Convert.ToInt32(Math.Ceiling(17.0f / b))); }
private int getMaxLinesFromPanel(IMyTextPanel Panel) { float fontSize = Panel.GetValueFloat("FontSize"); if (fontSize == 0.0f) { fontSize = 0.01f; } return(Convert.ToInt32(Math.Ceiling(17.0f / fontSize))); }
// TODO: display n to m lines. public void UpdatePublic(bool show = true) { if (FontSize != _panel.GetValueFloat("FontSize")) { _panel.SetValueFloat("FontSize", FontSize); } LastUpdate = DateTime.Now; // no need to update if the text has not changed. if (_panel.GetPublicText() != _publicString.ToString()) { _panel.WritePublicText(_publicString.ToString()); if (show) { if (ForceRedraw) { _panel.ShowTextureOnScreen(); } _panel.ShowPublicTextOnScreen(); } } }
private static void ProcessLcdBlock(IMyTextPanel textPanel) { //counter++; var checkArray = (textPanel.GetPublicTitle() + " " + textPanel.GetPrivateTitle()).Split(new Char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries); var showAll = false; bool showOre = false; bool showIngot = false; bool showComponent = false; bool showAmmo = false; bool showTools = false; bool showGasses = false; bool showStock = false; bool showPrices = true; bool showTest1 = false; bool showTest2 = false; StartFrom startFrom = StartFrom.None; //if # is specified eg #20 then run the start line logic int startLine = 0; //this is where our start line placeholder sits int pageNo = 1; // removed Linq, to reduce the looping through the array. This should only have to do one loop through all items in the array. foreach (var str in checkArray) { if (str.Equals("stock", StringComparison.InvariantCultureIgnoreCase)) showStock = true; if (str.Contains("#")) { string[] lineNo = str.Split(new char[] { '#' }, StringSplitOptions.RemoveEmptyEntries); if (lineNo.Length != 0 && int.TryParse(lineNo[0], out startLine)) { //this only runs if they put a number in startFrom = StartFrom.Line; } } if (str.StartsWith("P", StringComparison.InvariantCultureIgnoreCase)) { if (int.TryParse(str.Substring(1), out pageNo)) startFrom = StartFrom.Page; } if (str.Equals("*", StringComparison.InvariantCultureIgnoreCase)) showAll = true; if (!showAll) { if (str.Equals("test1", StringComparison.InvariantCultureIgnoreCase)) showTest1 = true; else if (str.Equals("test2", StringComparison.InvariantCultureIgnoreCase)) showTest2 = true; else if (str.StartsWith("ore", StringComparison.InvariantCultureIgnoreCase)) showOre = true; else if (str.StartsWith("ingot", StringComparison.InvariantCultureIgnoreCase)) showIngot = true; else if (str.StartsWith("component", StringComparison.InvariantCultureIgnoreCase)) showComponent = true; else if (str.StartsWith("ammo", StringComparison.InvariantCultureIgnoreCase)) showAmmo = true; else if (str.StartsWith("tool", StringComparison.InvariantCultureIgnoreCase)) showTools = true; else if (str.StartsWith("gas", StringComparison.InvariantCultureIgnoreCase)) showGasses = true; } } bool showHelp = !showAll && !showOre && !showIngot && !showComponent && !showAmmo && !showTools && !showGasses; var writer = TextPanelWriter.Create(textPanel); // Use the update interval on the LCD Panel to determine how often the display is updated. // It can only go as fast as the timer calling this code is. var interval = Math.Max(1f, textPanel.GetValueFloat("ChangeIntervalSlider")); if (writer.LastUpdate > DateTime.Now.AddSeconds(-interval)) return; showPrices = !showStock || writer.IsWide; if (showTest1) { Test1(writer); writer.UpdatePublic(); return; } if (showTest2) { Test2(writer); writer.UpdatePublic(); return; } if (showHelp) { writer.AddPublicLine("Please add a tag to the private or public title."); writer.AddPublicLine("ie., * ingot ore component ammo tools."); writer.UpdatePublic(); return; } var buyColumn = TextPanelWriter.LcdLineWidth - 180; var sellColumn = TextPanelWriter.LcdLineWidth - 0; var stockColumn = TextPanelWriter.LcdLineWidth - 0; if (showPrices && showStock) { buyColumn = TextPanelWriter.LcdLineWidth - 280; sellColumn = TextPanelWriter.LcdLineWidth - 180; stockColumn = TextPanelWriter.LcdLineWidth - 0; } // This might be a costly operation to run. var markets = MarketManager.FindMarketsFromLocation(textPanel.WorldMatrix.Translation); if (markets.Count == 0) { writer.AddPublicCenterLine(TextPanelWriter.LcdLineWidth / 2f, "« {0} »", EconomyScript.Instance.ServerConfig.TradeNetworkName); writer.AddPublicCenterLine(TextPanelWriter.LcdLineWidth / 2f, "« No market in range »"); } else { // TODO: not sure if we should display all markets, the cheapest market item, or the closet market. // LOGIC summary: it needs to show the cheapest in stock(in range) sell(to player) price, and the highest (in range) has funds buy(from player) price // but this logic depends on the buy/sell commands defaulting to the same buy/sell rules as above. // where buy /sell commands run out of funds or supply in a given market and need to pull from the next market //it will either have to stop at each price change and notify the player, and/or prompt to keep transacting at each new price, or blindly keep buying until the //order is filled, the market runs out of stock, or the money runs out. Blindly is probably not optimal unless we are using stockmarket logic (buy orders/offers) //so the prompt option is the safer var market = markets.FirstOrDefault(); // Build a list of the items, so we can get the name so we can the sort the items by name. var list = new Dictionary<MarketItemStruct, string>(); writer.AddPublicCenterLine(TextPanelWriter.LcdLineWidth / 2f, market.DisplayName); if (startFrom == StartFrom.Page) { // convert the page to lines required. if (pageNo < 1) pageNo = 1; startLine = ((writer.DisplayLines - 2) * (pageNo - 1)); startFrom = StartFrom.Line; } string fromLine = " (From item #" + startLine + ".)"; writer.AddPublicText("« Market List"); if (startLine >= 1) writer.AddPublicText(fromLine); else startLine = 1; // needed for truncating end line. if (showPrices && showStock) { writer.AddPublicRightText(buyColumn, "Buy"); writer.AddPublicRightText(sellColumn, "Sell"); writer.AddPublicRightLine(stockColumn, "Stock »"); } else if (showStock) writer.AddPublicRightLine(stockColumn, "Stock »"); else if (showPrices) { writer.AddPublicRightText(buyColumn, "Buy"); writer.AddPublicRightLine(sellColumn, "Sell »"); } foreach (var marketItem in market.MarketItems) { if (marketItem.IsBlacklisted) continue; MyObjectBuilderType result; if (MyObjectBuilderType.TryParse(marketItem.TypeId, out result)) { var id = new MyDefinitionId(result, marketItem.SubtypeName); var content = Support.ProducedType(id); //if (((Type)id.TypeId).IsSubclassOf(typeof(MyObjectBuilder_GasContainerObject))) // TODO: Not valid call yet. // Cannot check the Type of the item, without having to use MyObjectBuilderSerializer.CreateNewObject(). if (showAll || (showOre && content is MyObjectBuilder_Ore) || (showIngot && content is MyObjectBuilder_Ingot) || (showComponent && content is MyObjectBuilder_Component) || (showAmmo && content is MyObjectBuilder_AmmoMagazine) || (showTools && content is MyObjectBuilder_PhysicalGunObject) || // guns, welders, hand drills, grinders. (showGasses && content is MyObjectBuilder_GasContainerObject) || // aka gas bottle. (showGasses && content is MyObjectBuilder_GasProperties)) // Type check here allows mods that inherit from the same type to also appear in the lists. { MyDefinitionBase definition; if (MyDefinitionManager.Static.TryGetDefinition(id, out definition)) list.Add(marketItem, definition == null ? marketItem.TypeId + "/" + marketItem.SubtypeName : definition.GetDisplayName()); } } } int line = 0; foreach (var kvp in list.OrderBy(k => k.Value)) { line++; if (startFrom == StartFrom.Line && line < startLine) //if we have a start line specified skip all lines up to that continue; if (startFrom == StartFrom.Line && line - startLine >= writer.WholeDisplayLines - 2) // counts 2 lines of headers. break; // truncate the display and don't display the text on the bottom edge of the display. writer.AddPublicLeftTrim(buyColumn - 120, kvp.Value); decimal showBuy = kvp.Key.BuyPrice; decimal showSell = kvp.Key.SellPrice; if ((EconomyScript.Instance.ServerConfig.PriceScaling) && (market.MarketId == EconomyConsts.NpcMerchantId)) { showBuy = EconDataManager.PriceAdjust(kvp.Key.BuyPrice, kvp.Key.Quantity, PricingBias.Buy); showSell = EconDataManager.PriceAdjust(kvp.Key.SellPrice, kvp.Key.Quantity, PricingBias.Sell); } if (showPrices && showStock) { writer.AddPublicRightText(buyColumn, showBuy.ToString("0.000", EconomyScript.ServerCulture)); writer.AddPublicRightText(sellColumn, showSell.ToString("0.000", EconomyScript.ServerCulture)); // TODO: components and tools should be displayed as whole numbers. Will be hard to align with other values. writer.AddPublicRightText(stockColumn, kvp.Key.Quantity.ToString("0.0000", EconomyScript.ServerCulture)); // TODO: recheck number of decimal places. } else if (showStock) //does this ever actually run? seems to already be in the above? { // TODO: components and tools should be displayed as whole numbers. Will be hard to align with other values. writer.AddPublicRightText(stockColumn, kvp.Key.Quantity.ToString("0.0000", EconomyScript.ServerCulture)); // TODO: recheck number of decimal places. } else if (showPrices) { writer.AddPublicRightText(buyColumn, showBuy.ToString("0.000", EconomyScript.ServerCulture)); writer.AddPublicRightText(sellColumn, showSell.ToString("0.000", EconomyScript.ServerCulture)); } writer.AddPublicLine(); } } writer.UpdatePublic(); }
public static void ProcessLcdBlock(IMyTextPanel textPanel) { //counter++; var writer = TextPanelWriter.Create(textPanel); // Use the update interval on the LCD Panel to determine how often the display is updated. // It can only go as fast as the timer calling this code is. float interval; try { interval = Math.Max((float)EconomyScript.Instance.ServerConfig.MinimumLcdDisplayInterval, textPanel.GetValueFloat("ChangeIntervalSlider")); } catch (Exception ex) { // The game may generate an exception from the GetValueFloat(GetValue) call. EconomyScript.Instance.ServerLogger.WriteException(ex, UpdateCrashMessage); EconomyScript.Instance.ClientLogger.WriteException(ex, UpdateCrashMessage); // We can't safely ignore this one if it doesn't work, because this can affect the display timing. return; } if (writer.LastUpdate > DateTime.Now.AddSeconds(-interval)) { return; } var checkArray = textPanel.GetPublicTitle().Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries); var showAll = false; bool showOre = false; bool showIngot = false; bool showComponent = false; bool showAmmo = false; bool showTools = false; bool showGasses = false; bool showStock = false; bool showPrices = true; bool showTest1 = false; bool showTest2 = false; StartFrom startFrom = StartFrom.None; //if # is specified eg #20 then run the start line logic int startLine = 0; //this is where our start line placeholder sits int pageNo = 1; // removed Linq, to reduce the looping through the array. This should only have to do one loop through all items in the array. foreach (var str in checkArray) { if (str.Equals("stock", StringComparison.InvariantCultureIgnoreCase)) { showStock = true; } if (str.Contains("#")) { string[] lineNo = str.Split(new char[] { '#' }, StringSplitOptions.RemoveEmptyEntries); if (lineNo.Length != 0 && int.TryParse(lineNo[0], out startLine)) { //this only runs if they put a number in startFrom = StartFrom.Line; } } if (str.StartsWith("P", StringComparison.InvariantCultureIgnoreCase)) { if (int.TryParse(str.Substring(1), out pageNo)) { startFrom = StartFrom.Page; } } if (str.Equals("*", StringComparison.InvariantCultureIgnoreCase)) { showAll = true; } if (!showAll) { if (str.Equals("test1", StringComparison.InvariantCultureIgnoreCase)) { showTest1 = true; } else if (str.Equals("test2", StringComparison.InvariantCultureIgnoreCase)) { showTest2 = true; } else if (str.StartsWith("ore", StringComparison.InvariantCultureIgnoreCase)) { showOre = true; } else if (str.StartsWith("ingot", StringComparison.InvariantCultureIgnoreCase)) { showIngot = true; } else if (str.StartsWith("component", StringComparison.InvariantCultureIgnoreCase)) { showComponent = true; } else if (str.StartsWith("ammo", StringComparison.InvariantCultureIgnoreCase)) { showAmmo = true; } else if (str.StartsWith("tool", StringComparison.InvariantCultureIgnoreCase)) { showTools = true; } else if (str.StartsWith("gas", StringComparison.InvariantCultureIgnoreCase)) { showGasses = true; } } } bool showHelp = !showAll && !showOre && !showIngot && !showComponent && !showAmmo && !showTools && !showGasses; showPrices = !showStock || writer.IsWide; if (showTest1) { Test1(writer); writer.UpdatePublic(); return; } if (showTest2) { Test2(writer); writer.UpdatePublic(); return; } if (showHelp) { writer.AddPublicLine("Please add a tag to the private or public title."); writer.AddPublicLine("ie., * ingot ore component ammo tools."); writer.UpdatePublic(); return; } var buyColumn = TextPanelWriter.LcdLineWidth - 180; var sellColumn = TextPanelWriter.LcdLineWidth - 0; var stockColumn = TextPanelWriter.LcdLineWidth - 0; if (showPrices && showStock) { buyColumn = TextPanelWriter.LcdLineWidth - 280; sellColumn = TextPanelWriter.LcdLineWidth - 180; stockColumn = TextPanelWriter.LcdLineWidth - 0; } // This might be a costly operation to run. var markets = MarketManager.FindMarketsFromLocation(textPanel.WorldMatrix.Translation); if (markets.Count == 0) { writer.AddPublicCenterLine(TextPanelWriter.LcdLineWidth / 2f, "« {0} »", EconomyScript.Instance.ServerConfig.TradeNetworkName); writer.AddPublicCenterLine(TextPanelWriter.LcdLineWidth / 2f, "« No market in range »"); } else { // TODO: not sure if we should display all markets, the cheapest market item, or the closet market. // LOGIC summary: it needs to show the cheapest in stock(in range) sell(to player) price, and the highest (in range) has funds buy(from player) price // but this logic depends on the buy/sell commands defaulting to the same buy/sell rules as above. // where buy /sell commands run out of funds or supply in a given market and need to pull from the next market //it will either have to stop at each price change and notify the player, and/or prompt to keep transacting at each new price, or blindly keep buying until the //order is filled, the market runs out of stock, or the money runs out. Blindly is probably not optimal unless we are using stockmarket logic (buy orders/offers) //so the prompt option is the safer var market = markets.FirstOrDefault(); // Build a list of the items, so we can get the name so we can the sort the items by name. var list = new Dictionary <MarketItemStruct, string>(); writer.AddPublicCenterLine(TextPanelWriter.LcdLineWidth / 2f, market.DisplayName); if (startFrom == StartFrom.Page) { // convert the page to lines required. if (pageNo < 1) { pageNo = 1; } startLine = ((writer.DisplayLines - 2) * (pageNo - 1)); startFrom = StartFrom.Line; } string fromLine = " (From item #" + startLine + ".)"; writer.AddPublicText("« Market List"); if (startLine >= 1) { writer.AddPublicText(fromLine); } else { startLine = 1; // needed for truncating end line. } if (showPrices && showStock) { writer.AddPublicRightText(buyColumn, "Buy"); writer.AddPublicRightText(sellColumn, "Sell"); writer.AddPublicRightLine(stockColumn, "Stock »"); } else if (showStock) { writer.AddPublicRightLine(stockColumn, "Stock »"); } else if (showPrices) { writer.AddPublicRightText(buyColumn, "Buy"); writer.AddPublicRightLine(sellColumn, "Sell »"); } foreach (var marketItem in market.MarketItems) { if (marketItem.IsBlacklisted) { continue; } MyObjectBuilderType result; if (MyObjectBuilderType.TryParse(marketItem.TypeId, out result)) { var id = new MyDefinitionId(result, marketItem.SubtypeName); var content = Support.ProducedType(id); //if (((Type)id.TypeId).IsSubclassOf(typeof(MyObjectBuilder_GasContainerObject))) // TODO: Not valid call yet. // Cannot check the Type of the item, without having to use MyObjectBuilderSerializer.CreateNewObject(). if (showAll || (showOre && content is MyObjectBuilder_Ore) || (showIngot && content is MyObjectBuilder_Ingot) || (showComponent && content is MyObjectBuilder_Component) || (showAmmo && content is MyObjectBuilder_AmmoMagazine) || (showTools && content is MyObjectBuilder_PhysicalGunObject) || // guns, welders, hand drills, grinders. (showGasses && content is MyObjectBuilder_GasContainerObject) || // aka gas bottle. (showGasses && content is MyObjectBuilder_GasProperties)) // Type check here allows mods that inherit from the same type to also appear in the lists. { MyDefinitionBase definition; if (MyDefinitionManager.Static.TryGetDefinition(id, out definition)) { list.Add(marketItem, definition == null ? marketItem.TypeId + "/" + marketItem.SubtypeName : definition.GetDisplayName()); } } } } int line = 0; foreach (var kvp in list.OrderBy(k => k.Value)) { line++; if (startFrom == StartFrom.Line && line < startLine) //if we have a start line specified skip all lines up to that { continue; } if (startFrom == StartFrom.Line && line - startLine >= writer.WholeDisplayLines - 2) // counts 2 lines of headers. { break; // truncate the display and don't display the text on the bottom edge of the display. } writer.AddPublicLeftTrim(buyColumn - 120, kvp.Value); decimal showBuy = kvp.Key.BuyPrice; decimal showSell = kvp.Key.SellPrice; if ((EconomyScript.Instance.ServerConfig.PriceScaling) && (market.MarketId == EconomyConsts.NpcMerchantId)) { showBuy = EconDataManager.PriceAdjust(kvp.Key.BuyPrice, kvp.Key.Quantity, PricingBias.Buy); showSell = EconDataManager.PriceAdjust(kvp.Key.SellPrice, kvp.Key.Quantity, PricingBias.Sell); } if (showPrices && showStock) { writer.AddPublicRightText(buyColumn, showBuy.ToString("\t0.000", EconomyScript.ServerCulture)); writer.AddPublicRightText(sellColumn, showSell.ToString("\t0.000", EconomyScript.ServerCulture)); // TODO: components and tools should be displayed as whole numbers. Will be hard to align with other values. writer.AddPublicRightText(stockColumn, kvp.Key.Quantity.ToString("\t0.0000", EconomyScript.ServerCulture)); // TODO: recheck number of decimal places. } else if (showStock) //does this ever actually run? seems to already be in the above? { // TODO: components and tools should be displayed as whole numbers. Will be hard to align with other values. writer.AddPublicRightText(stockColumn, kvp.Key.Quantity.ToString("\t0.0000", EconomyScript.ServerCulture)); // TODO: recheck number of decimal places. } else if (showPrices) { writer.AddPublicRightText(buyColumn, showBuy.ToString("\t0.000", EconomyScript.ServerCulture)); writer.AddPublicRightText(sellColumn, showSell.ToString("\t0.000", EconomyScript.ServerCulture)); } writer.AddPublicLine(); } } writer.UpdatePublic(); }
private static void ProcessLcdBlock(IMyTextPanel textPanel) { //counter++; var checkArray = (textPanel.GetPublicTitle() + " " + textPanel.GetPrivateTitle()).Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries); bool showLeaderboard = false; //bool showConfig = false; // removed Linq, to reduce the looping through the array. This should only have to do one loop through all items in the array. foreach (var str in checkArray) { if (str.Equals("Leaderboard", StringComparison.InvariantCultureIgnoreCase)) { showLeaderboard = true; } //else if (str.StartsWith("Config", StringComparison.InvariantCultureIgnoreCase)) // showConfig = true; } bool showHelp = !showLeaderboard; var writer = TextPanelWriter.Create(textPanel); // Use the update interval on the LCD Panel to determine how often the display is updated. // It can only go as fast as the timer calling this code is. var interval = Math.Max(1f, textPanel.GetValueFloat("ChangeIntervalSlider")); if (writer.LastUpdate > DateTime.Now.AddSeconds(-interval)) { return; } if (showHelp) { writer.AddPublicLine("Please add a tag to the private or public title."); writer.AddPublicLine("ie., * Leaderboard"); writer.UpdatePublic(); return; } if (showLeaderboard) { writer.AddPublicCenterLine(TextPanelWriter.LcdLineWidth / 2f, "Conquest Faction Leaderboard"); if (writer.IsWide) { var NameColumn = TextPanelWriter.LcdLineWidth - 550; var VictoryPointsColumn = TextPanelWriter.LcdLineWidth - 240; var PlanetBasesColumn = TextPanelWriter.LcdLineWidth - 160; var MoonBasesColumn = TextPanelWriter.LcdLineWidth - 80; var AsteroidBasesColumn = TextPanelWriter.LcdLineWidth; writer.AddPublicText("Tag"); writer.AddPublicText(" Name"); writer.AddPublicRightText(VictoryPointsColumn, "Points"); if (ConquestScript.Instance.Config.PlanetPoints > 0) { writer.AddPublicRightText(PlanetBasesColumn, "Planet"); } if (ConquestScript.Instance.Config.MoonPoints > 0) { writer.AddPublicRightText(MoonBasesColumn, "Moon"); } if (ConquestScript.Instance.Config.AsteroidPoints > 0) { writer.AddPublicRightText(AsteroidBasesColumn, "Asteroid"); } writer.AddPublicLine(); foreach (ConquestFaction Faction in ConquestScript.Instance.Data.ConquestFactions) { if (Faction.VictoryPoints > 0) { writer.AddPublicLeftTrim(NameColumn - 50, Faction.FactionTag); if (Faction.FactionName.Length > 40) { writer.AddPublicText(" " + Faction.FactionName.Substring(0, 40) + "..."); } else { writer.AddPublicText(" " + Faction.FactionName); } writer.AddPublicRightText(VictoryPointsColumn, Faction.VictoryPoints.ToString()); if (ConquestScript.Instance.Config.PlanetPoints > 0) { writer.AddPublicRightText(PlanetBasesColumn, Faction.PlanetBases.ToString()); } if (ConquestScript.Instance.Config.MoonPoints > 0) { writer.AddPublicRightText(MoonBasesColumn, Faction.MoonBases.ToString()); } if (ConquestScript.Instance.Config.AsteroidPoints > 0) { writer.AddPublicRightText(AsteroidBasesColumn, Faction.AsteroidBases.ToString()); } writer.AddPublicLine(); } } } else { var NameColumn = TextPanelWriter.LcdLineWidth - 300; var VictoryPointsColumn = TextPanelWriter.LcdLineWidth; writer.AddPublicText("Tag"); writer.AddPublicText(" Name"); writer.AddPublicRightLine(VictoryPointsColumn, "Points"); foreach (ConquestFaction Faction in ConquestScript.Instance.Data.ConquestFactions) { if (Faction.VictoryPoints > 0) { writer.AddPublicLeftTrim(NameColumn - 25, Faction.FactionTag); if (Faction.FactionName.Length > 40) { writer.AddPublicText(" " + Faction.FactionName.Substring(0, 30) + "..."); } else { writer.AddPublicText(" " + Faction.FactionName); } writer.AddPublicRightText(VictoryPointsColumn, Faction.VictoryPoints.ToString()); writer.AddPublicLine(); } } } } writer.UpdatePublic(); }
private static void ProcessLcdBlock(IMyTextPanel textPanel) { //counter++; var checkArray = (textPanel.GetPublicTitle() + " " + textPanel.GetPrivateTitle()).Split(new Char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries); var showAll = false; bool showOre = false; bool showIngot = false; bool showComponent = false; bool showAmmo = false; bool showTools = false; bool showStock = false; bool showPrices = true; bool showTest1 = false; bool showTest2 = false; // removed Linq, to reduce the looping through the array. This should only have to do one loop through all items in the array. foreach (var str in checkArray) { if (str.Equals("stock", StringComparison.InvariantCultureIgnoreCase)) { showStock = true; } if (str.Equals("*", StringComparison.InvariantCultureIgnoreCase)) { showAll = true; } if (!showAll) { if (str.Equals("test1", StringComparison.InvariantCultureIgnoreCase)) { showTest1 = true; } if (str.Equals("test2", StringComparison.InvariantCultureIgnoreCase)) { showTest2 = true; } if (str.Equals("ore", StringComparison.InvariantCultureIgnoreCase)) { showOre = true; } if (str.Equals("ingot", StringComparison.InvariantCultureIgnoreCase)) { showIngot = true; } if (str.Equals("component", StringComparison.InvariantCultureIgnoreCase)) { showComponent = true; } if (str.Equals("ammo", StringComparison.InvariantCultureIgnoreCase)) { showAmmo = true; } if (str.Equals("tools", StringComparison.InvariantCultureIgnoreCase)) { showTools = true; } } } bool showHelp = !showAll && !showOre && !showIngot && !showComponent && !showAmmo && !showTools; var writer = TextPanelWriter.Create(textPanel); // Use the update interval on the LCD Panel to determine how often the display is updated. // It can only go as fast as the timer calling this code is. var interval = Math.Max(1f, textPanel.GetValueFloat("ChangeIntervalSlider")); if (writer.LastUpdate > DateTime.Now.AddSeconds(-interval)) { return; } showPrices = !showStock || writer.IsWide; if (showTest1) { Test1(writer); writer.UpdatePublic(); return; } if (showTest2) { Test2(writer); writer.UpdatePublic(); return; } if (showHelp) { writer.AddPublicLine("Please add a tag to the private or public title."); writer.AddPublicLine("ie., * ingot ore component ammo tools."); writer.UpdatePublic(); return; } var buyColumn = TextPanelWriter.LcdLineWidth - 180; var sellColumn = TextPanelWriter.LcdLineWidth - 0; var stockColumn = TextPanelWriter.LcdLineWidth - 0; if (showPrices && showStock) { buyColumn = TextPanelWriter.LcdLineWidth - 280; sellColumn = TextPanelWriter.LcdLineWidth - 180; stockColumn = TextPanelWriter.LcdLineWidth - 0; } // This might be a costly operation to run. var markets = MarketManager.FindMarketsFromLocation(textPanel.WorldMatrix.Translation); if (markets.Count == 0) { writer.AddPublicCenterLine(TextPanelWriter.LcdLineWidth / 2f, "« {0} »", EconomyScript.Instance.Config.TradeNetworkName); writer.AddPublicCenterLine(TextPanelWriter.LcdLineWidth / 2f, "« No market in range »"); } else { // TODO: not sure if we should display all markets, the cheapest market item, or the closet market. var market = markets.FirstOrDefault(); // Build a list of the items, so we can get the name so we can the sort the items by name. var list = new Dictionary <MarketItemStruct, string>(); writer.AddPublicCenterLine(TextPanelWriter.LcdLineWidth / 2f, market.DisplayName); writer.AddPublicText("« Market List"); if (showPrices && showStock) { writer.AddPublicRightText(buyColumn, "Buy"); writer.AddPublicRightText(sellColumn, "Sell"); writer.AddPublicRightLine(stockColumn, "Stock »"); } else if (showStock) { writer.AddPublicRightLine(stockColumn, "Stock »"); } else if (showPrices) { writer.AddPublicRightText(buyColumn, "Buy"); writer.AddPublicRightLine(sellColumn, "Sell »"); } foreach (var marketItem in market.MarketItems) { if (marketItem.IsBlacklisted) { continue; } MyObjectBuilderType result; if (MyObjectBuilderType.TryParse(marketItem.TypeId, out result)) { var id = new MyDefinitionId(result, marketItem.SubtypeName); var content = Support.ProducedType(id); // Cannot check the Type of the item, without having to use MyObjectBuilderSerializer.CreateNewObject(). if (showAll || (showOre && content is MyObjectBuilder_Ore) || (showIngot && content is MyObjectBuilder_Ingot) || (showComponent && content is MyObjectBuilder_Component) || (showAmmo && content is MyObjectBuilder_AmmoMagazine) || (showTools && content is MyObjectBuilder_PhysicalGunObject) || (showTools && content is MyObjectBuilder_GasContainerObject)) // Type check here allows mods that inherit from the same type to also appear in the lists. { MyPhysicalItemDefinition definition = null; if (MyDefinitionManager.Static.TryGetPhysicalItemDefinition(id, out definition)) { list.Add(marketItem, definition == null ? marketItem.TypeId + "/" + marketItem.SubtypeName : definition.GetDisplayName()); } } } } foreach (var kvp in list.OrderBy(k => k.Value)) { writer.AddPublicLeftTrim(buyColumn - 120, kvp.Value); if (showPrices && showStock) { writer.AddPublicRightText(buyColumn, kvp.Key.BuyPrice.ToString("0.00", EconomyScript.ServerCulture)); writer.AddPublicRightText(sellColumn, kvp.Key.SellPrice.ToString("0.00", EconomyScript.ServerCulture)); // TODO: components and tools should be displayed as whole numbers. Will be hard to align with other values. writer.AddPublicRightText(stockColumn, kvp.Key.Quantity.ToString("0.000000", EconomyScript.ServerCulture)); // TODO: recheck number of decimal places. } else if (showStock) { // TODO: components and tools should be displayed as whole numbers. Will be hard to align with other values. writer.AddPublicRightText(stockColumn, kvp.Key.Quantity.ToString("0.000000", EconomyScript.ServerCulture)); // TODO: recheck number of decimal places. } else if (showPrices) { writer.AddPublicRightText(buyColumn, kvp.Key.BuyPrice.ToString("0.00", EconomyScript.ServerCulture)); writer.AddPublicRightText(sellColumn, kvp.Key.SellPrice.ToString("0.00", EconomyScript.ServerCulture)); } writer.AddPublicLine(); } } writer.UpdatePublic(); }