public static void DispatchBlockingEventPrefix(CallSite site, IMyNetObject targetReplicable)
        {
            if (!calls.ContainsKey(site.MethodInfo.Name))
            {
                calls.Add(site.MethodInfo.Name, 0);
            }
            calls[site.MethodInfo.Name]++;
            targets[site.MethodInfo.Name] = targetReplicable?.GetType().Name ?? "x";
            if (last2 > DateTimeOffset.Now.ToUnixTimeSeconds() - 5)
            {
                return;
            }
            last2 = DateTimeOffset.Now.ToUnixTimeSeconds();
            foreach (var k in calls.Keys)
            {
                Plugin.Log.Info($"called method {k} {calls[k]} times");
            }
            Plugin.Log.Info($"---------------");

            foreach (var k in targets.Keys)
            {
                Plugin.Log.Info($"{k} {targets[k]}");
            }

            Plugin.Log.Info($"----------------------------------------");
            calls.Clear();
            targets.Clear();
        }
        private void AddNetworkObject(NetworkId networkID, IMyNetObject obj)
        {
            IMyNetObject foundObj;

            if (!m_networkIDToObject.TryGetValue(networkID, out foundObj))
            {
                m_networkIDToObject.Add(networkID, obj);
                m_objectToNetworkID.Add(obj, networkID);

                var proxyTarget = obj as IMyProxyTarget;
                if (proxyTarget != null)
                {
                    Debug.Assert(proxyTarget.Target != null, "IMyProxyTarget.Target is null!");
                    if (proxyTarget.Target != null)
                    {
                        m_proxyToTarget.Add(proxyTarget.Target, proxyTarget);
                    }
                }
            }
            else
            {
                if (obj != null && foundObj != null)
                {
                    MyLog.Default.WriteLine("Replicated object already exists adding : " + obj.ToString() + " existing : " + foundObj.ToString() + " id : " + networkID.ToString());
                }
                Debug.Fail("Replicated object already exists!");
            }
        }
        /// <summary>
        /// Processes state sync sent by server.
        /// </summary>
        public void ProcessStateSync(MyPacket packet)
        {
            // Simulated packet loss
            // if (MyRandom.Instance.NextFloat() > 0.05f) return;

            m_receiveStream.ResetRead(packet);
            m_lastStateSyncPacketId = m_receiveStream.ReadByte();

            while (m_receiveStream.BytePosition < m_receiveStream.ByteLength)
            {
                NetworkId    networkID = m_receiveStream.ReadNetworkId();
                IMyNetObject obj       = GetObjectByNetworkId(networkID);

                var pos = m_receiveStream.BytePosition;
                NetProfiler.Begin(obj.GetType().Name);
                Debug.Assert(obj != null && obj is IMyStateGroup, "IMyStateGroup not found by NetworkId");
                ((IMyStateGroup)obj).Serialize(m_receiveStream, null, m_lastStateSyncPacketId, 0);

                NetProfiler.End(m_receiveStream.ByteLength - pos);
            }

            if (!m_acks.Contains(m_lastStateSyncPacketId))
            {
                m_acks.Add(m_lastStateSyncPacketId);
            }
        }
Exemple #4
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        private void AddNetworkObject(NetworkId networkID, IMyNetObject obj)
        {
            IMyNetObject foundObj;

            networkObjectLock.AcquireExclusiveUsing();
            if (!m_networkIDToObject.TryGetValue(networkID, out foundObj))
            {
                m_networkIDToObject.Add(networkID, obj);
                m_objectToNetworkID.Add(obj, networkID);

                var proxyTarget = obj as IMyProxyTarget;
                if (proxyTarget != null)
                {
                    Debug.Assert(proxyTarget.Target != null, "IMyProxyTarget.Target is null!");
                    Debug.Assert(!m_proxyToTarget.ContainsKey(proxyTarget.Target), "Proxy is already added to list!");
                    if (proxyTarget.Target != null && !m_proxyToTarget.ContainsKey(proxyTarget.Target))
                    {
                        m_proxyToTarget.Add(proxyTarget.Target, proxyTarget);
                    }
                }
            }
            else
            {
                if (obj != null && foundObj != null)
                {
                    MyLog.Default.WriteLine("Replicated object already exists adding : " + obj.ToString() + " existing : " + foundObj.ToString() + " id : " + networkID.ToString());
                }
                Debug.Fail("Replicated object already exists!");
            }
            networkObjectLock.ReleaseExclusive();
        }
        //internal void ResetPriorities(EndpointId endpointId)
        //{
        //    Debug.Assert(m_clientStates.ContainsKey(endpointId));
        //    foreach (var entry in m_clientStates[endpointId].StateGroups.Values)
        //    {
        //        entry.ResetPriority();
        //    }
        //}

        // Event dispatch:
        // 1) Reliable events are sent immediatelly when client has replicable or state group
        // 2) Unreliable events are added into queue with priority (they added only for relevant replicated objects or state groups)
        bool ShouldSendEvent(IMyNetObject eventInstance, bool isReliable, ClientData client, out float priority)
        {
            if (eventInstance == null)
            {
                // Static event
                priority = 1;
                return(true);
            }

            MyStateDataEntry       entry;
            MyReplicableClientData replicableInfo;

            if ((eventInstance is IMyStateGroup && client.StateGroups.TryGetValue((IMyStateGroup)eventInstance, out entry)))
            {
                // For state group, priority cannot be inherited, because it's changing with time
                // Maybe add another method IMyStateGroup.GetEventPriority()
                replicableInfo = client.Replicables[entry.Owner];
                priority       = 1;
                return(isReliable || replicableInfo.HasActiveStateSync);
            }
            else if (eventInstance is IMyReplicable && (client.Replicables.TryGetValue((IMyReplicable)eventInstance, out replicableInfo) || m_fixedObjects.Contains(eventInstance)))
            {
                // Event inherits replicated object priority
                priority = ((IMyReplicable)eventInstance).GetPriority(client.State);
                return(isReliable || (priority > 0 && replicableInfo.HasActiveStateSync));
            }
            else
            {
                priority = 0;
                return(false);
            }
        }
Exemple #6
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        public void RemoveFixedObject(uint id, IMyNetObject obj)
        {
            var netId = new NetworkId(id);

            m_fixedObjects.Remove(obj);
            RemoveNetworkedObject(netId, obj);
        }
Exemple #7
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        protected NetworkId AddNetworkObjectServer(IMyNetObject obj)
        {
            Debug.Assert(m_isNetworkAuthority);
            var id = new NetworkId(m_networkIdGenerator.NextId());

            AddNetworkObject(id, obj);
            return(id);
        }
        /// <summary>
        /// Add network object with fixed ID.
        /// </summary>
        public void AddFixedNetworkObject(uint id, IMyNetObject obj)
        {
            Debug.Assert(id != 0, "Zero is invalid id, it cannot be used.");
            Debug.Assert(id <= m_networkIdGenerator.ReservedCount, "Fixed id not reserved, call ReserveFixedIds");

            var netId = new NetworkId(id);
            AddNetworkObject(netId, obj);
            m_fixedObjects.Add(obj);
        }
Exemple #9
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        /// <summary>
        /// Add network object with fixed ID.
        /// </summary>
        public void AddFixedNetworkObject(uint id, IMyNetObject obj)
        {
            Debug.Assert(id != 0, "Zero is invalid id, it cannot be used.");
            Debug.Assert(id <= m_networkIdGenerator.ReservedCount, "Fixed id not reserved, call ReserveFixedIds");

            var netId = new NetworkId(id);

            AddNetworkObject(netId, obj);
            m_fixedObjects.Add(obj);
        }
Exemple #10
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        public bool TryGetNetworkIdByObject(IMyNetObject obj, out NetworkId networkId)
        {
            System.Diagnostics.Debug.Assert(obj != null, "NULL in replicables");
            if (obj == null)
            {
                networkId = NetworkId.Invalid;
                return(false);
            }

            return(m_objectToNetworkID.TryGetValue(obj, out networkId));
        }
Exemple #11
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        public NetworkId GetNetworkIdByObject(IMyNetObject obj)
        {
            System.Diagnostics.Debug.Assert(obj != null, "NULL in replicables");
            if (obj == null)
            {
                return(NetworkId.Invalid);
            }

            Debug.Assert(m_objectToNetworkID.ContainsKey(obj), "Networked object is not in list");
            return(m_objectToNetworkID.GetValueOrDefault(obj, NetworkId.Invalid));
        }
Exemple #12
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        protected NetworkId RemoveNetworkedObject(IMyNetObject obj)
        {
            NetworkId networkID;

            if (m_objectToNetworkID.TryGetValue(obj, out networkID))
            {
                RemoveNetworkedObject(networkID, obj);
            }
            else
            {
                Debug.Fail("RemoveNetworkedObject, object not found!");
            }
            return(networkID);
        }
Exemple #13
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 string GetGroupName(IMyNetObject obj)
 {
     if (obj is IMyReplicable)
     {
         return("Replicable objects");
     }
     else if (obj is IMyStateGroup)
     {
         return("State groups");
     }
     else
     {
         return("Unknown net objects");
     }
 }
        protected void RemoveNetworkedObject(NetworkId networkID, IMyNetObject obj)
        {
            bool removedId  = m_objectToNetworkID.Remove(obj);
            bool removedObj = m_networkIDToObject.Remove(networkID);

            Debug.Assert(removedId && removedObj, "Networked object was not removed because it was not in collection");

            var proxyTarget = obj as IMyProxyTarget;

            if (proxyTarget != null)
            {
                Debug.Assert(proxyTarget.Target != null, "IMyProxyTarget.Target is null during object remove!");
                if (proxyTarget.Target != null)
                {
                    bool removedProxy = m_proxyToTarget.Remove(proxyTarget.Target);
                    Debug.Assert(removedProxy, "Network object proxy was not removed because it was not in collection");
                }
            }

            m_networkIdGenerator.Return(networkID.Value);
        }
        private void AddNetworkObject(NetworkId networkID, IMyNetObject obj)
        {
            IMyNetObject foundObj;

            if (!m_networkIDToObject.TryGetValue(networkID, out foundObj))
            {
                m_networkIDToObject.Add(networkID, obj);
                m_objectToNetworkID.Add(obj, networkID);

                var proxyTarget = obj as IMyProxyTarget;
                if (proxyTarget != null)
                {
                    Debug.Assert(proxyTarget.Target != null, "IMyProxyTarget.Target is null!");
                    if (proxyTarget.Target != null)
                    {
                        m_proxyToTarget.Add(proxyTarget.Target, proxyTarget);
                    }
                }
            }
            else
            {
                Debug.Fail("Replicated object already exists!");
            }
        }
 internal override bool DispatchBlockingEvent(BitStream stream, CallSite site, EndpointId recipient, IMyNetObject eventInstance, IMyNetObject blockedNetObj, float unreliablePriority)
 {
     Debug.Fail("Client should not call blocking events");
     // For client this code is old. Only server can dispatch blocking events.
     return DispatchEvent(stream, site, recipient, eventInstance, unreliablePriority);
 }
        internal override bool DispatchEvent(BitStream stream, CallSite site, EndpointId target, IMyNetObject instance, float unreliablePriority)
        {
            Debug.Assert(site.HasServerFlag, String.Format("Event '{0}' does not have server flag, it can't be invoked on server!", site));

            if (site.HasServerFlag)
            {
                m_callback.SendEvent(stream, site.IsReliable);
                //Client.SendMessageToServer(stream, site.Reliability, PacketPriorityEnum.LOW_PRIORITY, MyChannelEnum.Replication);
            }
            else if (site.HasClientFlag)
            {
                // Invoke locally only when it has ClientFlag and no ServerFlag
                return(true);
            }
            return(false);
        }
Exemple #18
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 public NetworkId GetNetworkIdByObject(IMyNetObject obj)
 {
     Debug.Assert(m_objectToNetworkID.ContainsKey(obj), "Networked object is not in list");
     return(m_objectToNetworkID.GetValueOrDefault(obj, NetworkId.Invalid));
 }
        protected void RemoveNetworkedObject(NetworkId networkID, IMyNetObject obj)
        {
            bool removedId = m_objectToNetworkID.Remove(obj);
            bool removedObj = m_networkIDToObject.Remove(networkID);
            Debug.Assert(removedId && removedObj, "Networked object was not removed because it was not in collection");

            var proxyTarget = obj as IMyProxyTarget;
            if (proxyTarget != null)
            {
                bool removedProxy = false;
                if (proxyTarget.Target != null)
                {
                    removedProxy = m_proxyToTarget.Remove(proxyTarget.Target);
                }
                Debug.Assert(removedProxy, "Network object proxy was not removed because it was not in collection");
            }

            m_networkIdGenerator.Return(networkID.Value);
        }
Exemple #20
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 protected void AddNetworkObjectClient(NetworkId networkId, IMyNetObject obj)
 {
     Debug.Assert(!m_isNetworkAuthority);
     AddNetworkObject(networkId, obj);
 }
        internal override void ProcessEvent(BitStream stream, CallSite site, object obj, IMyNetObject sendAs, EndpointId source)
        {
            // Return when validation fails
            if (!Invoke(site, stream, obj, source, GetClientData(source), true))
            {
                return;
            }

            // Send event in case it has [Broadcast], [BroadcastExcept] or [Client] attribute
            if (site.HasClientFlag || site.HasBroadcastFlag || site.HasBroadcastExceptFlag)
            {
                DispatchEvent(stream, site, source, sendAs, 1.0f);
            }
        }
        internal override bool DispatchEvent(BitStream stream, CallSite site, EndpointId target, IMyNetObject instance, float unreliablePriority)
        {
            Debug.Assert(site.HasServerFlag, String.Format("Event '{0}' does not have server flag, it can't be invoked on server!", site));

            if (site.HasServerFlag)
            {
                m_callback.SendEvent(stream, site.IsReliable);
                //Client.SendMessageToServer(stream, site.Reliability, PacketPriorityEnum.LOW_PRIORITY, MyChannelEnum.Replication);
            }
            else if (site.HasClientFlag)
            {
                // Invoke locally only when it has ClientFlag and no ServerFlag
                return true;
            }
            return false;
        }
Exemple #23
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        static void Prefix(object __instance, MyPacketDataBitStreamBase data, CallSite site, object obj, IMyNetObject sendAs, Vector3D?position, EndpointId source, ref ProfilerToken?__localProfilerHandle)
        {
            if (!MethodIndices.TryGetValue(site.Id, out var methodIndex))
            {
                var methodName = $"{Type.FullName}#OnEvent_{site.MethodInfo.Name}";
                methodIndex = StringIndexer.Instance.IndexOf(methodName);
                MethodIndices.Add(site.Id, methodIndex);
            }

            __localProfilerHandle = ProfilerPatch.StartToken(__instance, methodIndex, Category);
        }
        private void AddNetworkObject(NetworkId networkID, IMyNetObject obj)
        {
            IMyNetObject foundObj;
            if (!m_networkIDToObject.TryGetValue(networkID, out foundObj))
            {
                m_networkIDToObject.Add(networkID, obj);
                m_objectToNetworkID.Add(obj, networkID);

                var proxyTarget = obj as IMyProxyTarget;
                if (proxyTarget != null)
                {
                    Debug.Assert(proxyTarget.Target != null, "IMyProxyTarget.Target is null!");
                    if (proxyTarget.Target != null)
                    {
                        m_proxyToTarget.Add(proxyTarget.Target, proxyTarget);
                    }
                }
            }
            else
            {
                Debug.Fail("Replicated object already exists!");
            }
        }
 /// <summary>
 /// Called when event is raised locally to send it to other peer(s).
 /// Return true to invoke event locally.
 /// </summary>
 /// <remarks>
 /// Invoking event locally is important to be done AFTER event is sent to other peers,
 /// because invocation can raise another event and order must be preserved.
 /// Local event invocation is done in optimized way without unnecessary deserialization.
 /// </remarks>
 internal abstract bool DispatchEvent(BitStream stream, CallSite site, EndpointId recipient, IMyNetObject eventInstance, float unreliablePriority);
 string GetGroupName(IMyNetObject obj)
 {
     if (obj is IMyReplicable)
         return "Replicable objects";
     else if (obj is IMyStateGroup)
         return "State groups";
     else
         return "Unknown net objects";
 }
 public NetworkId GetNetworkIdByObject(IMyNetObject obj)
 {
     Debug.Assert(m_objectToNetworkID.ContainsKey(obj), "Networked object is not in list");
     return m_objectToNetworkID.GetValueOrDefault(obj, NetworkId.Invalid);
 }
 public bool TryGetNetworkIdByObject(IMyNetObject obj, out NetworkId networkId)
 {
     return m_objectToNetworkID.TryGetValue(obj, out networkId);
 }
 internal override void ProcessEvent(BitStream stream, CallSite site, object obj, IMyNetObject sendAs, EndpointId source)
 {
     // Client blindly invokes everything received from server (without validation)
     Invoke(site, stream, obj, source, null, false);
 }
        protected void RemoveNetworkedObject(NetworkId networkID, IMyNetObject obj)
        {
            networkObjectLock.AcquireExclusiveUsing();
            bool removedId = m_objectToNetworkID.Remove(obj);
            bool removedObj = m_networkIDToObject.Remove(networkID);
            Debug.Assert(removedId && removedObj, "Networked object was not removed because it was not in collection");

            var proxyTarget = obj as IMyProxyTarget;
            if (proxyTarget != null)
            {
                Debug.Assert(proxyTarget.Target != null, "IMyProxyTarget.Target is null during object remove!");
                if (proxyTarget.Target != null)
                {
                    bool removedProxy = m_proxyToTarget.Remove(proxyTarget.Target);
                    Debug.Assert(removedProxy, "Network object proxy was not removed because it was not in collection");
                }
            }

            m_networkIdGenerator.Return(networkID.Value);
            networkObjectLock.ReleaseExclusive();
        }
 protected void AddNetworkObjectClient(NetworkId networkId, IMyNetObject obj)
 {
     Debug.Assert(!m_isNetworkAuthority);
     AddNetworkObject(networkId, obj);
 }
        internal override bool DispatchEvent(BitStream stream, CallSite site, EndpointId target, IMyNetObject eventInstance, float unreliablePriority)
        {
            Debug.Assert(site.HasClientFlag || site.HasBroadcastFlag || site.HasBroadcastExceptFlag, String.Format("Event '{0}' does not have Client, Broadcast or BroadcastExcept flag, it can't be invoked on client!", site));

            var replicable = eventInstance as IMyReplicable;

            if (site.HasRefreshReplicableFlag && replicable != null)
            {
                RefreshReplicable(replicable);
            }

            if (site.HasBroadcastFlag || site.HasBroadcastExceptFlag)
            {
                foreach (var client in m_clientStates)
                {
                    if (site.HasBroadcastExceptFlag && client.Key == target)
                    {
                        continue;
                    }

                    // Send it also to client who invoked this method on server
                    float priority;
                    if (ShouldSendEvent(eventInstance, site.IsReliable, client.Value, out priority))
                    {
                        DispatchEvent(client.Value, priority * unreliablePriority, client.Key, stream, site.IsReliable);
                    }
                }
            }
            else if (site.HasClientFlag)
            {
                Debug.Assert(target.IsValid, "Target cannot be null when invoking Client event");
                Debug.Assert(m_clientStates.ContainsKey(target), "Target client not found");

                ClientData clientData;
                float      priority;
                if (m_clientStates.TryGetValue(target, out clientData) && ShouldSendEvent(eventInstance, site.IsReliable, clientData, out priority))
                {
                    DispatchEvent(clientData, priority, target, stream, site.IsReliable);
                }
            }

            return(site.HasServerFlag); // Invoke locally when Local flag is set
        }
        private void AddNetworkObject(NetworkId networkID, IMyNetObject obj)
        {
            IMyNetObject foundObj;
            if (!m_networkIDToObject.TryGetValue(networkID, out foundObj))
            {
                m_networkIDToObject.Add(networkID, obj);
                m_objectToNetworkID.Add(obj, networkID);

                var proxyTarget = obj as IMyProxyTarget;
                if (proxyTarget != null)
                {
                    Debug.Assert(proxyTarget.Target != null, "IMyProxyTarget.Target is null!");
                    if (proxyTarget.Target != null)
                    {
                        m_proxyToTarget.Add(proxyTarget.Target, proxyTarget);
                    }
                }
            }
            else
            {
                if (obj != null && foundObj != null)
                {
                    MyLog.Default.WriteLine("Replicated object already exists adding : " + obj.ToString() + " existing : " + foundObj.ToString() + " id : " + networkID.ToString());
                }
                Debug.Fail("Replicated object already exists!");
            }
        }
        internal override bool DispatchEvent(BitStream stream, CallSite site, EndpointId target, IMyNetObject eventInstance, float unreliablePriority)
        {
            Debug.Assert(site.HasClientFlag || site.HasBroadcastFlag || site.HasBroadcastExceptFlag, String.Format("Event '{0}' does not have Client, Broadcast or BroadcastExcept flag, it can't be invoked on client!", site));

            var replicable = eventInstance as IMyReplicable;
            if (site.HasRefreshReplicableFlag && replicable != null)
            {
                RefreshReplicable(replicable);
            }

            if (site.HasBroadcastFlag || site.HasBroadcastExceptFlag)
            {
                foreach (var client in m_clientStates)
                {
                    if (site.HasBroadcastExceptFlag && client.Key == target)
                        continue;

                    // Send it also to client who invoked this method on server
                    float priority;
                    if (ShouldSendEvent(eventInstance, site.IsReliable, client.Value, out priority))
                    {
                        DispatchEvent(client.Value, priority * unreliablePriority, client.Key, stream, site.IsReliable);
                    }
                }
            }
            else if (site.HasClientFlag)
            {
                Debug.Assert(target.IsValid, "Target cannot be null when invoking Client event");
                Debug.Assert(m_clientStates.ContainsKey(target), "Target client not found");

                ClientData clientData;
                float priority;
                if (m_clientStates.TryGetValue(target, out clientData) && ShouldSendEvent(eventInstance, site.IsReliable, clientData, out priority))
                {
                    DispatchEvent(clientData, priority, target, stream, site.IsReliable);
                }
            }

            return site.HasServerFlag; // Invoke locally when Local flag is set
        }
Exemple #35
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        protected sealed override void DispatchEvent <T1, T2, T3, T4, T5, T6, T7, T8>(CallSite callSite, EndpointId recipient, float unreliablePriority, ref T1 arg1, ref T2 arg2, ref T3 arg3, ref T4 arg4, ref T5 arg5, ref T6 arg6, ref T7 arg7, ref T8 arg8)
        {
            IMyNetObject sendAs;
            NetworkId    networkId;
            uint         sendId = callSite.Id;

            if (callSite.MethodInfo.IsStatic)
            {
                Debug.Assert(arg1 == null, "First argument (the instance on which is event invoked) should be null for static events");
                sendAs    = null;
                networkId = NetworkId.Invalid;
            }
            else if (arg1 == null)
            {
                throw new InvalidOperationException("First argument (the instance on which is event invoked) cannot be null for non-static events");
            }
            else if (arg1 is IMyEventProxy)
            {
                sendAs = GetProxyTarget((IMyEventProxy)arg1);

                if (sendAs == null)
                {
                    string msg = "Raising event on object which is not recognized by replication: " + arg1;
                    Debug.Fail(msg);
                    MyLog.Default.WriteLine(msg);
                    return;
                }

                sendId   += (uint)m_typeTable.Get(sendAs.GetType()).EventTable.Count; // Add max id of Proxy
                networkId = GetNetworkIdByObject(sendAs);
                Debug.Assert(object.ReferenceEquals(GetProxyTarget(((IMyProxyTarget)sendAs).Target), sendAs), "There must be one-to-one relationship between IMyEventProxy and IMyEventTarget. Proxy.EventTarget.Target == Proxy");
            }
            else if (arg1 is IMyNetObject)
            {
                sendAs    = (IMyNetObject)arg1;
                networkId = GetNetworkIdByObject(sendAs);
            }
            else
            {
                throw new InvalidOperationException("Instance events may be called only on IMyNetObject or IMyEventProxy");
            }

            NetworkId    blockingNetworkId = NetworkId.Invalid;
            IMyNetObject blockedNetObj     = null;

            if (arg8 is IMyEventProxy && callSite.IsBlocking)
            {
                blockedNetObj     = GetProxyTarget((IMyEventProxy)arg8);
                blockingNetworkId = GetNetworkIdByObject(blockedNetObj);
            }
            else if (arg8 is IMyEventProxy && !callSite.IsBlocking)
            {
                throw new InvalidOperationException("Rising blocking event but event itself does not have Blocking attribute");
            }
            else if (!(arg8 is IMyEventProxy) && callSite.IsBlocking)
            {
                throw new InvalidOperationException("Event contain Blocking attribute but blocked event proxy is not set or raised event is not blocking one");
            }

            Debug.Assert(sendId <= 255, "Max 256 events are supported per hierarchy");

            m_sendStreamEvent.ResetWrite();
            m_sendStreamEvent.WriteNetworkId(networkId);
            m_sendStreamEvent.WriteNetworkId(blockingNetworkId);
            m_sendStreamEvent.WriteByte((byte)sendId); // TODO: Compress eventId to necessary number of bits

            var site = (CallSite <T1, T2, T3, T4, T5, T6, T7>)callSite;

            using (MySerializerNetObject.Using(this))
            {
                site.Serializer(arg1, m_sendStreamEvent, ref arg2, ref arg3, ref arg4, ref arg5, ref arg6, ref arg7);
            }

            bool dispatchRes = false;

            // If blocking event, than process a little differently. (Internally it will call DispatchEvent anyway)
            if (!blockingNetworkId.IsInvalid)
            {
                dispatchRes = DispatchBlockingEvent(m_sendStreamEvent, callSite, recipient, sendAs, blockedNetObj, unreliablePriority);
            }
            else
            {
                dispatchRes = DispatchEvent(m_sendStreamEvent, callSite, recipient, sendAs, unreliablePriority);
            }

            if (dispatchRes)
            {
                InvokeLocally(site, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
            }
        }
        internal override void ProcessEvent(BitStream stream, CallSite site, object obj, IMyNetObject sendAs, EndpointId source)
        {
            // Return when validation fails
            if (!Invoke(site, stream, obj, source, GetClientData(source), true))
                return;

            // Send event in case it has [Broadcast], [BroadcastExcept] or [Client] attribute
            if (site.HasClientFlag || site.HasBroadcastFlag || site.HasBroadcastExceptFlag)
            {
                DispatchEvent(stream, site, source, sendAs, 1.0f);
            }
        }
Exemple #37
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 public bool TryGetNetworkIdByObject(IMyNetObject obj, out NetworkId networkId)
 {
     return(m_objectToNetworkID.TryGetValue(obj, out networkId));
 }
Exemple #38
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 internal override bool DispatchBlockingEvent(BitStream stream, CallSite site, EndpointId recipient, IMyNetObject eventInstance, IMyNetObject blockedNetObj, float unreliablePriority)
 {
     Debug.Fail("Client should not call blocking events");
     // For client this code is old. Only server can dispatch blocking events.
     return(DispatchEvent(stream, site, recipient, eventInstance, unreliablePriority));
 }
        //internal void ResetPriorities(EndpointId endpointId)
        //{
        //    Debug.Assert(m_clientStates.ContainsKey(endpointId));
        //    foreach (var entry in m_clientStates[endpointId].StateGroups.Values)
        //    {
        //        entry.ResetPriority();
        //    }
        //}

        // Event dispatch:
        // 1) Reliable events are sent immediatelly when client has replicable or state group
        // 2) Unreliable events are added into queue with priority (they added only for relevant replicated objects or state groups)
        bool ShouldSendEvent(IMyNetObject eventInstance, bool isReliable, ClientData client, out float priority)
        {
            if (eventInstance == null)
            {
                // Static event
                priority = 1;
                return true;
            }

            MyStateDataEntry entry;
            MyReplicableClientData replicableInfo;
            if ((eventInstance is IMyStateGroup && client.StateGroups.TryGetValue((IMyStateGroup)eventInstance, out entry)))
            {
                // For state group, priority cannot be inherited, because it's changing with time
                // Maybe add another method IMyStateGroup.GetEventPriority()
                replicableInfo = client.Replicables[entry.Owner];
                priority = 1;
                return isReliable || replicableInfo.HasActiveStateSync;
            }
            else if (eventInstance is IMyReplicable && (client.Replicables.TryGetValue((IMyReplicable)eventInstance, out replicableInfo) || m_fixedObjects.Contains(eventInstance)))
            {
                // Event inherits replicated object priority
                priority = ((IMyReplicable)eventInstance).GetPriority(client.State);
                return isReliable || (priority > 0 && replicableInfo.HasActiveStateSync);
            }
            else
            {
                priority = 0;
                return false;
            }
        }
 protected NetworkId RemoveNetworkedObject(IMyNetObject obj)
 {
     NetworkId networkID;
     if (m_objectToNetworkID.TryGetValue(obj, out networkID))
     {
         RemoveNetworkedObject(networkID, obj);
     }
     else
     {
         Debug.Fail("RemoveNetworkedObject, object not found!");
     }
     return networkID;
 }
 public void RemoveFixedObject(uint id, IMyNetObject obj)
 {
     var netId = new NetworkId(id);
     m_fixedObjects.Remove(obj);
     RemoveNetworkedObject(netId, obj);
 }
 protected NetworkId AddNetworkObjectServer(IMyNetObject obj)
 {
     Debug.Assert(m_isNetworkAuthority);
     var id = new NetworkId(m_networkIdGenerator.NextId());
     AddNetworkObject(id, obj);
     return id;
 }
 /// <summary>
 /// Called when event is received over network.
 /// Event can be validated, invoked and/or transferred to other peers.
 /// </summary>
 internal abstract void ProcessEvent(BitStream stream, CallSite site, object obj, IMyNetObject sendAs, EndpointId source);
        internal override bool DispatchBlockingEvent(BitStream stream, CallSite site, EndpointId target, IMyNetObject targetReplicable, IMyNetObject blockingReplicable, float unreliablePriority)
        {
            var blockedRepl = blockingReplicable as IMyReplicable;
            var replicable = targetReplicable as IMyReplicable;

            if (site.HasBroadcastFlag || site.HasBroadcastExceptFlag)
            {
                foreach (var client in m_clientStates)
                {
                    if (site.HasBroadcastExceptFlag && client.Key == target)
                        continue;

                    float priority;
                    if (ShouldSendEvent(targetReplicable, site.IsReliable, client.Value, out priority))
                    {
                        // Register networkId as blocked and streaming has to finish for it.
                        this.TryAddBlockerForClient(client.Value, replicable, blockedRepl);

                    }
                }
            }
            else if (site.HasClientFlag && m_localClientEndpoint != target)
            {
                ClientData clientData;
                // Register networkId as blocked and streaming has to finish for it.
                if (m_clientStates.TryGetValue(target, out clientData))
                {
                    this.TryAddBlockerForClient(clientData, replicable, blockedRepl);
                }
            }

            return DispatchEvent(stream, site, target, targetReplicable, unreliablePriority);
        }
 internal override void ProcessEvent(BitStream stream, CallSite site, object obj, IMyNetObject sendAs, EndpointId source)
 {
     // Client blindly invokes everything received from server (without validation)
     Invoke(site, stream, obj, source, null, false);
 }
        private void AddNetworkObject(NetworkId networkID, IMyNetObject obj)
        {
            IMyNetObject foundObj;
            networkObjectLock.AcquireExclusiveUsing();
            if (!m_networkIDToObject.TryGetValue(networkID, out foundObj))
            {
                m_networkIDToObject.Add(networkID, obj);
                m_objectToNetworkID.Add(obj, networkID);

                var proxyTarget = obj as IMyProxyTarget;
                if (proxyTarget != null)
                {
                    Debug.Assert(proxyTarget.Target != null, "IMyProxyTarget.Target is null!");
                    Debug.Assert(!m_proxyToTarget.ContainsKey(proxyTarget.Target), "Proxy is already added to list!");
                    if (proxyTarget.Target != null && !m_proxyToTarget.ContainsKey(proxyTarget.Target))
                    {
                        m_proxyToTarget.Add(proxyTarget.Target, proxyTarget);
                    }
                }
            }
            else
            {
                if (obj != null && foundObj != null)
                {
                    MyLog.Default.WriteLine("Replicated object already exists adding : " + obj.ToString() + " existing : " + foundObj.ToString() + " id : " + networkID.ToString());
                }
                Debug.Fail("Replicated object already exists!");
            }
            networkObjectLock.ReleaseExclusive();
        }