internal static MyVoiceResult DecompressVoice(byte[] compressedBuffer, uint size, byte[] uncompressedBuffer, out uint writtenBytes) { if (EnsureGameService()) { return(m_gameServiceCache.DecompressVoice(compressedBuffer, size, uncompressedBuffer, out writtenBytes)); } writtenBytes = 0; return(MyVoiceResult.NotInitialized); }