Exemple #1
0
 public static bool ApplyDamage(this IMyDestroyableObject obj, float damage, MyStringHash damageType, Vector3D position, long attackerId = 0)
 {
     return(obj.DoDamage(damage, damageType, NetworkHandlerSystem.IsServer, new MyHitInfo()
     {
         Position = position
     }, attackerId));
 }
Exemple #2
0
        /// <summary>
        /// Updates this thermal physics entity with a time delta
        /// </summary>
        /// <param name="entity">Entity to apply damage to</param>
        /// <param name="dt">Delta time, in seconds</param>
        public void Update(float dt, IMyDestroyableObject entity = null)
        {
            var slim = entity as IMySlimBlock;

            if (RadiateIntoSpaceConductivity > TOLERANCE)
            {
                var bkgTemp = PhysicalConstants.TemperatureSpace;
                var ent     = entity as IMyEntity;
                if (slim != null)
                {
                    Vector3D pos;
                    slim.ComputeWorldCenter(out pos);
                    bkgTemp = PhysicalConstants.TemperatureAtPoint(pos);
                }
                else if (ent != null)
                {
                    bkgTemp = PhysicalConstants.TemperatureAtPoint(ent.WorldMatrix.Translation);
                }

                RadiateHeat(bkgTemp, RadiateIntoSpaceConductivity, dt);
            }

            if (OverheatDamageMultiplier > 0)
            {
                var temp   = OverheatTemperature ?? Material.MeltingPoint;
                var energy = (Temperature - temp) * Material.SpecificHeat * Mass;
                if (energy > 0)
                {
                    ApplyOverheating(energy, entity, true);
                }
            }
        }
 public MyJumpExplode(IMyDestroyableObject damageblock, float power, Vector3D center, long entityid)
 {
     m_damageblock = damageblock;
     m_power       = power;
     m_center      = center;
     m_entityid    = entityid;
     m_explosion   = new BoundingSphereD(center, Math.Pow(power, 1d / 3d));
     m_damageblock.DoDamage(float.MaxValue / 2f, MyDamageType.Destruction, true);
 }
Exemple #4
0
        public void OnWorldPosChanged(ref MatrixD newTransform)
        {
            MatrixD worldPos = newTransform;

            m_caster.OnWorldPositionChanged(ref worldPos);

            var      entitiesInRange = this.m_caster.EntitiesInRange;
            float    closestDistance = float.MaxValue;
            MyEntity closestEntity   = null;
            int      itemId          = 0;

            if (!m_isPointOfRefSet)
            {
                m_pointOfReference = worldPos.Translation;
            }

            if (entitiesInRange != null && entitiesInRange.Count > 0)
            {
                // int i = 0;
                foreach (var entity in entitiesInRange.Values)
                {
                    float distanceSq = (float)Vector3D.DistanceSquared(entity.DetectionPoint, m_pointOfReference);

                    if (entity.Entity.Physics != null && entity.Entity.Physics.Enabled)
                    {
                        if (distanceSq < closestDistance)
                        {
                            closestEntity          = entity.Entity;
                            itemId                 = entity.ItemId;
                            this.m_distanceToHitSq = distanceSq;
                            this.m_hitPosition     = entity.DetectionPoint;

                            closestDistance = distanceSq;
                        }
                    }
                    //   ++i;
                }
            }

            this.m_hitCubeGrid          = closestEntity as MyCubeGrid;
            this.m_hitBlock             = null;
            this.m_hitDestroaybleObj    = closestEntity as IMyDestroyableObject;
            this.m_hitFloatingObject    = closestEntity as MyFloatingObject;
            this.m_hitCharacter         = closestEntity as MyCharacter;
            this.m_hitEnvironmentSector = closestEntity as MyEnvironmentSector;
            this.m_environmentItem      = itemId;

            if (m_hitCubeGrid != null)
            {
                var      invWorld     = m_hitCubeGrid.PositionComp.WorldMatrixNormalizedInv;
                var      gridLocalPos = Vector3D.Transform(this.m_hitPosition, invWorld);
                Vector3I blockPos;
                m_hitCubeGrid.FixTargetCube(out blockPos, gridLocalPos / m_hitCubeGrid.GridSize);
                m_hitBlock = m_hitCubeGrid.GetCubeBlock(blockPos);
            }
        }
Exemple #5
0
        public static void DoDamageSynced(MyEntity entity, float damage, MyStringHash type, long attackerId)
        {
            Debug.Assert(Sync.IsServer);
            IMyDestroyableObject destroyable = entity as IMyDestroyableObject;

            if (destroyable == null)
            {
                return;
            }

            destroyable.DoDamage(damage, type, false, attackerId: attackerId);
            MyMultiplayer.RaiseStaticEvent(s => MySyncDamage.OnDoDamage, entity.EntityId, damage, type, attackerId);
        }
Exemple #6
0
        /// <summary>
        /// Applies overheating mechanics
        /// </summary>
        /// <param name="energy"></param>
        /// <param name="entity"></param>
        public void ApplyOverheating(float energy, IMyDestroyableObject entity, bool removeEnergy,
                                     MyStringHash?damageName = null)
        {
            var slim          = entity as IMySlimBlock;
            var massToDestroy = energy / Material.EnthalpyOfFusion;

            var maxIntegrity = Math.Max(entity?.Integrity ?? 1, 1);

            if (slim != null)
            {
                maxIntegrity = slim.MaxIntegrity;
            }
            else
            {
                MyEntityStat healthStat = null;
                (entity as IMyEntity)?.Components.Get <MyEntityStatComponent>()
                ?.TryGetStat(MyCharacterStatComponent.HealthId, out healthStat);
                var floating = entity as MyFloatingObject;
                if (healthStat != null)
                {
                    maxIntegrity = healthStat.MaxValue;
                }
                else if (floating != null)
                {
                    maxIntegrity = MyDefinitionManager.Static.GetPhysicalItemDefinition(floating.Item.Content)
                                   .Health;
                }
            }

            var integrityPerKg = maxIntegrity / Mass;

            var damageToDo = Math.Min(integrityPerKg * massToDestroy, (entity?.Integrity + 0.1f) ?? 1.1f);

            if (removeEnergy)
            {
                var massToDestroyReal = damageToDo / integrityPerKg;
                AddEnergy(-massToDestroyReal * Material.EnthalpyOfFusion);
            }

            if (!MyAPIGateway.Session.IsServerDecider())
            {
                return;
            }

            if ((slim?.CubeGrid != null && !slim.IsDestroyed && !slim.CubeGrid.Closed &&
                 slim.CubeGrid.GetCubeBlock(slim.Position) == slim) ||
                !((entity as IMyEntity)?.Closed ?? true))
            {
                entity?.DoDamage(damageToDo, damageName ?? _overheatingHash, true);
            }
        }
Exemple #7
0
        /// <summary>
        /// Updates this thermal physics entity.
        /// </summary>
        /// <param name="entity">Entity to apply damage to</param>
        public void Update(IMyDestroyableObject entity = null)
        {
            if (!_lastUpdate.HasValue)
            {
                _lastUpdate = MyAPIGateway.Session.ElapsedPlayTime;
                return;
            }

            var dt = (float)(MyAPIGateway.Session.ElapsedPlayTime - _lastUpdate.Value).TotalSeconds;

            if (dt < MyEngineConstants.UPDATE_STEP_SIZE_IN_SECONDS / 2)
            {
                return;
            }
            _lastUpdate = MyAPIGateway.Session.ElapsedPlayTime;
            Update(dt, entity);
        }
Exemple #8
0
        static void OnDoDamage(long destroyableId, float damage, MyStringHash type, long attackerId)
        {
            MyEntity ent;

            if (!MyEntities.TryGetEntityById(destroyableId, out ent))
            {
                return;
            }

            IMyDestroyableObject destroyable = ent as IMyDestroyableObject;

            if (destroyable == null)
            {
                Debug.Fail("Damage can be done to destroyable only");
                return;
            }

            destroyable.DoDamage(damage, type, false, null, attackerId);
        }
        public void OnWorldPosChanged(ref MatrixD newTransform)
        {

            MatrixD worldPos = newTransform;
            m_caster.OnWorldPositionChanged(ref worldPos);

            var entitiesInRange = this.m_caster.EntitiesInRange;
            float closestDistance = float.MaxValue;
            MyEntity closestEntity = null;

            if (!m_isPointOfRefSet)
                m_pointOfReference = worldPos.Translation;

            if (entitiesInRange != null && entitiesInRange.Count > 0)
            {
               // int i = 0;
                foreach (var entity in entitiesInRange.Values)
                {
                    float distanceSq = (float)Vector3D.DistanceSquared(entity.DetectionPoint, m_pointOfReference);

                    if (entity.Entity.Physics != null && entity.Entity.Physics.Enabled)
                    {
                        if (distanceSq < closestDistance)
                        {
                            closestEntity = entity.Entity;
                            this.m_distanceToHitSq = distanceSq;
                            this.m_hitPosition = entity.DetectionPoint;

                            closestDistance = distanceSq;
                        }
                    }
                 //   ++i;
                }
            }

            this.m_hitCubeGrid = closestEntity as MyCubeGrid;
            this.m_hitBlock = null;
            this.m_hitDestroaybleObj = closestEntity as IMyDestroyableObject;
            this.m_hitFloatingObject = closestEntity as MyFloatingObject;
            this.m_hitCharacter = closestEntity as MyCharacter;

            if (m_hitCubeGrid != null)
            {
                var invWorld = m_hitCubeGrid.PositionComp.WorldMatrixNormalizedInv;
                var gridLocalPos = Vector3D.Transform(this.m_hitPosition, invWorld);
                Vector3I blockPos;
                m_hitCubeGrid.FixTargetCube(out blockPos, gridLocalPos / m_hitCubeGrid.GridSize);
                m_hitBlock = m_hitCubeGrid.GetCubeBlock(blockPos);

            }

            
        }
Exemple #10
0
        private void DoDamage(float damage, MyHitInfo hitInfo, object customdata, IMyEntity damagedEntity)
        {
            //damage tracking
            MyEntity ent = (MyEntity)MySession.Static.ControlledEntity;

            if (this.OwnerEntityAbsolute != null && this.OwnerEntityAbsolute.Equals(MySession.Static.ControlledEntity) && (damagedEntity is IMyDestroyableObject || damagedEntity is MyCubeGrid))
            {
                MySession.Static.TotalDamageDealt += (uint)damage;
            }

            if (!Sync.IsServer)
            {
                return;
            }

            if (m_projectileAmmoDefinition.PhysicalMaterial == m_hashBolt)
            {
                IMyDestroyableObject destroyable = damagedEntity as IMyDestroyableObject;
                if (destroyable != null && damagedEntity is MyCharacter)
                {
                    destroyable.DoDamage(damage, MyDamageType.Bolt, true, hitInfo, m_weapon != null ? GetSubpartOwner(m_weapon).EntityId : 0);
                }
            }
            else
            {
                var grid = damagedEntity as MyCubeGrid;
                IMyDestroyableObject destroyable;
                if (grid != null)
                {
                    if (grid.Physics != null && grid.Physics.Enabled && (grid.BlocksDestructionEnabled || MyFakes.ENABLE_VR_FORCE_BLOCK_DESTRUCTIBLE))
                    {
                        bool causeDeformation = false;
                        var  block            = grid.GetTargetedBlock(hitInfo.Position);
                        if (block != null && (grid.BlocksDestructionEnabled || block.ForceBlockDestructible))
                        {
                            block.DoDamage(damage, MyDamageType.Bullet, true, hitInfo, m_weapon != null ? GetSubpartOwner(m_weapon).EntityId : 0);
                            if (block.FatBlock == null)
                            {
                                causeDeformation = true;
                            }
                        }

                        if (grid.BlocksDestructionEnabled && causeDeformation)
                        {
                            ApllyDeformationCubeGrid(hitInfo.Position, grid);
                        }
                    }
                }
                //By Gregory: When MyEntitySubpart (e.g. extended parts of pistons and doors) damage the whole parent component
                //Temporary fix! Maybe other solution? MyEntitySubpart cannot implement IMyDestroyableObject cause is on dependent namespace
                else if (damagedEntity is MyEntitySubpart)
                {
                    if (damagedEntity.Parent != null && damagedEntity.Parent.Parent is MyCubeGrid)
                    {
                        hitInfo.Position = damagedEntity.Parent.WorldAABB.Center;
                        DoDamage(damage, hitInfo, customdata, damagedEntity.Parent.Parent);
                    }
                }
                else if ((destroyable = damagedEntity as IMyDestroyableObject) != null)
                {
                    destroyable.DoDamage(damage, MyDamageType.Bullet, true, hitInfo, m_weapon != null ? GetSubpartOwner(m_weapon).EntityId : 0);
                }
            }

            //Handle damage ?? some WIP code by Ondrej
            //MyEntity damagedObject = entity;
            //damagedObject.DoDamage(m_ammoProperties.HealthDamage, m_ammoProperties.ShipDamage, m_ammoProperties.EMPDamage, m_ammoProperties.DamageType, m_ammoProperties.AmmoType, m_ignorePhysObject);
            //if (MyMultiplayerGameplay.IsRunning)
            //    MyMultiplayerGameplay.Static.ProjectileHit(damagedObject, intersectionValue.IntersectionPointInWorldSpace, this.m_directionNormalized, MyAmmoConstants.FindAmmo(m_ammoProperties), this.OwnerEntity);
        }
        public override void UpdateBeforeSimulation()
        {
            int chargesInInventory = (int)m_inventory.GetItemAmount(chargeDefinitionIds [damageUpgrades]);

            IMyCubeBlock cube = Entity as IMyCubeBlock;

            long currentShootTime = ((MyObjectBuilder_InteriorTurret)cube.GetObjectBuilderCubeBlock()).GunBase.LastShootTime;


            if (currentHeat > 0f)
            {
                if ((ticks - lastShootTimeTicks) > beamWeaponInfo.heatDissipationDelay)
                {
                    currentHeat -= beamWeaponInfo.heatDissipationPerTick;

                    if (currentHeat <= 0f)
                    {
                        currentHeat = 0f;

                        overheated = false;
                    }
                }
            }

            //MyAPIGateway.Utilities.ShowNotification("TIME: " + currentShootTime + " :: " + lastShootTime, 17, MyFontEnum.Red);


            if (currentShootTime != lastShootTime)
            {
                // test

                hitBool = false;

                MyEntitySubpart subpart1 = cubeBlock.GetSubpart("InteriorTurretBase1");
                MyEntitySubpart subpart2 = subpart1.GetSubpart("InteriorTurretBase2");;
                //MyAPIGateway.Utilities.ShowNotification("Dif: " + (currentShootTime - lastShootTime), 17, MyFontEnum.Blue);

                from = subpart2.WorldMatrix.Translation + subpart2.WorldMatrix.Forward * 1.25d;
                to   = subpart2.WorldMatrix.Translation + subpart2.WorldMatrix.Forward * 3000d;

                LineD testRay = new LineD(from, to);

                List <MyLineSegmentOverlapResult <MyEntity> > result = new List <MyLineSegmentOverlapResult <MyEntity> >();

                MyGamePruningStructure.GetAllEntitiesInRay(ref testRay, result);


                foreach (var resultItem in result)
                {
                    IMyCubeGrid grid = resultItem.Element as IMyCubeGrid;

                    IMyDestroyableObject destroyableEntity = resultItem.Element as IMyDestroyableObject;

                    if (grid != null)
                    {
                        IMySlimBlock slimblock;

                        double hitd;

                        Vector3D?resultVec = grid.GetLineIntersectionExactAll(ref testRay, out hitd, out slimblock);

                        if (resultVec != null)
                        {
                            hitBool = true;

                            toTarget = from + subpart2.WorldMatrix.Forward * hitd;

                            if (!MyAPIGateway.Session.CreativeMode)
                            {
                                slimblock.DoDamage(beamWeaponInfo.damage * (currentHeat / beamWeaponInfo.maxHeat + 0.2f), MyStringHash.GetOrCompute("Laser"), false, default(MyHitInfo), cubeBlock.EntityId);
                            }
                            else
                            {
                                slimblock.DoDamage(beamWeaponInfo.damage * 1.2f, MyStringHash.GetOrCompute("Laser"), false, default(MyHitInfo), cubeBlock.EntityId);
                            }
                            //MyAPIGateway.Utilities.ShowNotification("" + s.BlockDefinition.Id.SubtypeId + " ::: " + resultItem.Distance, 17);
                        }
                    }
                    if (destroyableEntity != null)
                    {
                        IMyEntity ent  = (IMyEntity)destroyableEntity;
                        double    hitd = (from - ent.WorldMatrix.Translation).Length();

                        toTarget = from + subpart2.WorldMatrix.Forward * hitd;

                        hitBool = true;

                        if (!MyAPIGateway.Session.CreativeMode)
                        {
                            destroyableEntity.DoDamage(beamWeaponInfo.damage * (currentHeat / beamWeaponInfo.maxHeat + 0.2f), MyStringHash.GetOrCompute("Laser"), false, default(MyHitInfo), cubeBlock.EntityId);
                        }
                        else
                        {
                            destroyableEntity.DoDamage(beamWeaponInfo.damage * 1.2f, MyStringHash.GetOrCompute("Laser"), false, default(MyHitInfo), cubeBlock.EntityId);
                        }
                    }
                }


                // test

                lastShootTime      = currentShootTime;
                lastShootTimeTicks = ticks;

                currentHeat += beamWeaponInfo.heatPerTick;

                if (currentHeat > beamWeaponInfo.maxHeat)
                {
                    currentHeat = beamWeaponInfo.maxHeat;

                    overheated = true;
                }
            }

            if (ticks - lastShootTimeTicks < 3)
            {
                var beamcolor     = Color.DodgerBlue;
                var beamcolor_aux = Color.LightSkyBlue;
                var maincolor     = new Vector4(beamcolor.X / 30, beamcolor.Y / 30, beamcolor.Z / 30, 1f);
                var auxcolor      = new Vector4(beamcolor_aux.X / 30, beamcolor_aux.Y / 30, beamcolor_aux.Z / 30, 1f);
                var material      = MyStringId.GetOrCompute("WeaponLaser");
                if (hitBool == false)
                {
                    if (!MyAPIGateway.Utilities.IsDedicated)
                    {
                        if (!MyAPIGateway.Session.CreativeMode)
                        {
                            VRage.Game.MySimpleObjectDraw.DrawLine(from, to, material, ref auxcolor, 0.30f);
                            VRage.Game.MySimpleObjectDraw.DrawLine(from, to, material, ref maincolor, 1.0f);
                        }
                        else
                        {
                            VRage.Game.MySimpleObjectDraw.DrawLine(from, to, material, ref auxcolor, 0.30f * 1.2f);
                            VRage.Game.MySimpleObjectDraw.DrawLine(from, to, material, ref maincolor, 1.0f * 1.2f);
                        }
                    }
                }
                else
                {
                    if (!MyAPIGateway.Utilities.IsDedicated)
                    {
                        if (!MyAPIGateway.Session.CreativeMode)
                        {
                            VRage.Game.MySimpleObjectDraw.DrawLine(from, toTarget, material, ref auxcolor, 0.30f);
                            VRage.Game.MySimpleObjectDraw.DrawLine(from, toTarget, material, ref maincolor, 1.0f);
                        }
                        else
                        {
                            VRage.Game.MySimpleObjectDraw.DrawLine(from, toTarget, material, ref auxcolor, 0.30f * 1.2f);
                            VRage.Game.MySimpleObjectDraw.DrawLine(from, toTarget, material, ref maincolor, 1.0f * 1.2f);
                        }
                    }
                }
            }

            if (chargesInInventory < beamWeaponInfo.keepAtCharge)
            {
                if (resourceSink.RequiredInputByType(electricityDefinition) != (beamWeaponInfo.powerUsage / efficiencyUpgrades))
                {
                    resourceSink.SetRequiredInputByType(electricityDefinition, (beamWeaponInfo.powerUsage / efficiencyUpgrades));

                    setPowerConsumption = (beamWeaponInfo.powerUsage / efficiencyUpgrades);
                    powerConsumption    = (beamWeaponInfo.powerUsage / efficiencyUpgrades);
                }
                else
                {
                    if (!functionalBlock.Enabled)
                    {
                        powerConsumption = 0.0001f;
                    }
                }

                if (resourceSink.CurrentInputByType(electricityDefinition) == (beamWeaponInfo.powerUsage / efficiencyUpgrades))
                {
                    if (!overheated)
                    {
                        m_inventory.AddItems((MyFixedPoint)(beamWeaponInfo.keepAtCharge - chargesInInventory), chargeObjectBuilders [damageUpgrades]);
                    }
                }
            }
            else if (chargesInInventory > beamWeaponInfo.keepAtCharge)
            {
                m_inventory.RemoveItemsOfType((MyFixedPoint)(chargesInInventory - beamWeaponInfo.keepAtCharge), chargeObjectBuilders [damageUpgrades]);
            }
            else
            {
                if (setPowerConsumption != 0.0001f)
                {
                    resourceSink.SetRequiredInputByType(electricityDefinition, 0.0001f);

                    setPowerConsumption = 0.0001f;
                    powerConsumption    = 0.0001f;
                }
            }

            terminalBlock.RefreshCustomInfo();

            ticks++;
        }
Exemple #12
0
        private void handler(object target, MyDamageInformation info)
        {
            if (target is IMySlimBlock)
            {
                var entity = target as IMySlimBlock;
                {
                    if (entity.FatBlock is IMyOxygenTank)
                    {
                        if (info.Type == MyDamageType.Fire ||
                            info.Type == MyDamageType.Explosion ||
                            info.Type == MyDamageType.Bullet ||
                            info.Type == MyDamageType.Mine ||
                            info.Type == MyDamageType.Rocket ||
                            info.Type == MyDamageType.Bolt
                            )
                        {
                            var explode = ((entity.CurrentDamage + info.Amount)) > entity.MaxIntegrity * 0.1;
                            //MyAPIGateway.Utilities.ShowNotification(string.Format("explode: {0}", explode));
                            var block = entity.FatBlock as IMyOxygenTank;
                            if (block.MarkedForClose || block.Closed)
                            {
                                return;
                            }
                            var gas = block.GetOxygenLevel();
                            MyCubeBlockDefinition bdef;

                            MyDefinitionManager.Static.TryGetCubeBlockDefinition((MyDefinitionId)block.BlockDefinition, out bdef);
                            MyGasTankDefinition odef = bdef as MyGasTankDefinition;
                            gas *= (odef.Capacity / (50 * odef.Size.Size * (odef.CubeSize == MyCubeSize.Small ? 0.5f : 2.5f)));
                            if (block.IsFunctional && explode)
                            {
                                //MyAPIGateway.Utilities.ShowNotification("BOOM " + gas.ToString());
                                if (gas < 0.2f)
                                {
                                    return;
                                }
                                var             damageblock = (IMyDestroyableObject)entity;
                                BoundingSphereD explosion   = new BoundingSphereD(block.WorldAABB.Center, Math.Pow(gas, 1d / 3d));
                                //Log.DebugWrite(DebugLevel.Info, string.Format("Radius: {0}", explosion.Radius));
                                List <MyEntity> entities = MyEntities.GetEntitiesInSphere(ref explosion);
                                //PLAY SOUND
                                emitter = new MyEntity3DSoundEmitter(null);
                                emitter.SetPosition(explosion.Center);
                                emitter.SetVelocity(Vector3.Zero);
                                MySoundPair m_bombExpl = new MySoundPair("ArcWepLrgWarheadExpl");
                                emitter.CustomMaxDistance = (float)Math.Pow(explosion.Radius, 2);
                                emitter.CustomVolume      = (float)explosion.Radius / 5;
                                emitter.PlaySingleSound(m_bombExpl, true);

                                try
                                {
                                    foreach (var loopentity in entities)
                                    {
                                        //Log.DebugWrite(DebugLevel.Info, "loop");
                                        //Log.DebugWrite(DebugLevel.Info, loopentity);
                                        IMyDestroyableObject destroyableObj = null;
                                        if (loopentity.EntityId == entity.FatBlock.EntityId)
                                        {
                                            continue;
                                        }
                                        float damage = gas;
                                        if (loopentity is IMyCharacter)
                                        {
                                            damage /= 10;
                                        }
                                        else
                                        {
                                            damage *= 50;
                                        }
                                        if (loopentity is MyCubeBlock)
                                        {
                                            continue;
                                        }
                                        if (loopentity is MyCubeGrid)
                                        {
                                            var grid = (IMyCubeGrid)loopentity;
                                            List <IMySlimBlock> blocks = grid.GetBlocksInsideSphere(ref explosion);

                                            try
                                            {
                                                foreach (var bck in blocks)
                                                {
                                                    if (bck.FatBlock != null)
                                                    {
                                                        if (bck.FatBlock.EntityId == entity.FatBlock.EntityId)
                                                        {
                                                            continue;
                                                        }
                                                    }

                                                    destroyableObj = bck as IMyDestroyableObject;
                                                    var cdist = (float)Vector3D.Distance(explosion.Center, grid.GridIntegerToWorld(bck.Position)) - grid.GridSize;
                                                    if (cdist < 1)
                                                    {
                                                        cdist = 1;
                                                    }
                                                    Vector3D dir = Vector3D.Normalize(grid.GridIntegerToWorld(bck.Position) - explosion.Center);
                                                    if (isServer)
                                                    {
                                                        grid.Physics.ApplyImpulse(Vector3D.Multiply(dir, (damage / cdist) * 10), grid.GridIntegerToWorld(bck.Position));
                                                    }
                                                    if (isServer)
                                                    {
                                                        destroyableObj.DoDamage(damage / cdist, MyDamageType.Explosion, true);
                                                    }
                                                }
                                                continue;
                                            }
                                            catch
                                            {
                                                continue;
                                            }
                                        }
                                        if ((loopentity is IMyDestroyableObject))
                                        {
                                            destroyableObj = loopentity as IMyDestroyableObject;
                                        }
                                        if (destroyableObj == null)
                                        {
                                            continue;
                                        }
                                        //Log.DebugWrite(DebugLevel.Info, " destroyable");
                                        var dist = (float)Vector3D.Distance(loopentity.WorldMatrix.Translation, explosion.Center) - 1;
                                        if (dist < 1)
                                        {
                                            dist = 1;
                                        }
                                        ////Log.DebugWrite(DebugLevel.Info, damage);
                                        //Log.DebugWrite(DebugLevel.Info, dist);
                                        //Log.DebugWrite(DebugLevel.Info, damage / dist);
                                        if (isServer)
                                        {
                                            destroyableObj.DoDamage(damage / dist, MyDamageType.Explosion, true);
                                        }
                                    }
                                    if (isServer)
                                    {
                                        damageblock.DoDamage(1000000, MyDamageType.Deformation, true);
                                    }
                                }
                                catch
                                {
                                }
                            }
                        }
                    }
                }
            }
        }