public void SetLocalPlayerID(string localPlayerID, IMultiplayerService multiplayerService) { this.multiplayerService = multiplayerService; this.localPlayerID = localPlayerID; Debug.Log("[PlayerService] LocalPlayerID:" + localPlayerID); turnID = localPlayerID; }
private void ConnectToServer(IMultiplayerService multiplayerService) { if (inputField.text == "") { errorText.gameObject.SetActive(true); errorText.text = "NAME CANNOT BE EMPTY"; } else { multiplayerService.Connect(inputField.text); } uIService.ShowWaitingUI(); }
public void SetMultiplayerServiceRef(IMultiplayerService multiplayerService) { this.multiplayerService = multiplayerService; }
public CommunicationManager(IMultiplayerService multiplayerService) { roomManager = GameObject.FindObjectOfType <GameRoomManager>(); PhotonNetwork.AddCallbackTarget(this); this.multiplayerService = multiplayerService; }
public void SetMultiplayerServiceRef(IMultiplayerService multiplayerService) { connectButton.onClick.AddListener(() => ConnectToServer(multiplayerService)); }
public void SetMultiplayerServiceRef(IMultiplayerService multiplayerService) { this.multiplayerService = multiplayerService; SetCanvasReferences(); }