public GamePlayService( IGameDeckCardCollectionRepository gameDeckCardCollectionRepository, IGameDeckRepository gameDeckRepository, IGameRepository gameRepository, IMoveRepository moveRepository, ITurnRepository turnRepository, IDataMapper <GameDeckCardCollectionData, GameDeckCardCollectionModel> gameDeckCardCollectionMapper, IDataMapper <GameDeckData, GameDeckModel> gameDeckMapper, ICardService cardService, IGameDataService gameDataService, IGameValidator gameValidator, IMoveValidator moveValidator ) { _gameDeckCardCollectionRepository = gameDeckCardCollectionRepository; _gameDeckRepository = gameDeckRepository; _gameRepository = gameRepository; _moveRepository = moveRepository; _turnRepository = turnRepository; _gameDeckCardCollectionMapper = gameDeckCardCollectionMapper; _gameDeckMapper = gameDeckMapper; _cardService = cardService; _gameDataService = gameDataService; _gameValidator = gameValidator; _moveValidator = moveValidator; }
public MoveHandler(IMoveGenerator moveGenerator, IUserMoveReader userMoveReader, IMoveValidator moveValidator, IBoardHandler boardHandler) { _moveGenerator = moveGenerator; _userMoveReader = userMoveReader; _moveValidator = moveValidator; _boardHandler = boardHandler; }
public Move(IMoveValidator moveValidator) { if (moveValidator == null) { throw new ArgumentNullException("MoveValidator missing"); } this.moveValidator = moveValidator; }
public MoveManager(IBoard board) { _board = board; _canUndo = false; _previous = board.Copy(); _moveValidator = new OrdinaryBoardMoveValidator(_board); _verifier = new OrdinaryBoardCheckVerifier(_board, _moveValidator); }
public GameHub(IGameRepository gameRepository, IMoveValidator moveValidator, IMoveHandler moveHandler, CoordinateNotationParser coordinateNotationParser, FenParser fenParser, ILogger <GameHub> logger) { _gameRepository = gameRepository; _moveValidator = moveValidator; _moveHandler = moveHandler; _coordinateNotationParser = coordinateNotationParser; _fenParser = fenParser; _logger = logger; }
public GameEngine(IGameBoard gameBoard, IMoveValidator moveValidator, IGameBoardAnalyzer gameBoardAnalyzer) { this.gameBoard = gameBoard ?? throw new ArgumentNullException(nameof(gameBoard)); this.moveValidator = moveValidator ?? throw new ArgumentNullException(nameof(moveValidator)); this.gameBoardAnalyzer = gameBoardAnalyzer ?? throw new ArgumentNullException(nameof(gameBoardAnalyzer)); guid = Guid.NewGuid(); NewGame(); }
/// <summary> /// Constructor /// </summary> /// <param name="pieceColor">Chess piece colour</param> public Pawn(PieceColor pieceColor) : base(pieceColor) { // Going forward we could potentially get rid of this Pawn class and store the chess piece // type in the main ChessPiece class. Since the movement and movement validation is now handled // within the movement service we don't really need to override the move method. // Could have a ValidatorFactory or something similar to get the correct // validator depending on ChessPiece type. _validator = new PawnMoveValidator(this); _movementSerivce = new MovementService(_validator); }
public GameManager( IGameRepository gameRepository, IMoveRepository moveRepository, IMoveValidator moveValidator) { _gameRepository = gameRepository ?? throw new ArgumentNullException(nameof(gameRepository)); _moveRepository = moveRepository ?? throw new ArgumentNullException(nameof(moveRepository)); _moveValidator = moveValidator ?? throw new ArgumentNullException(nameof(moveValidator)); }
public void Setup() { _gameState = new GameStateClass( new Map( new HardCodedLayerGenerator(), 3, new Player(new Position(), new Stats(1, 1, 1), "john", 10))); _fakeMoveValidator = new MoveValidator(); _sut = new InteractionHandler(); }
public ValidMoveResult( IBoard board, ICheckVerifier verifier, IMoveValidator moveValidator, LastMoveViewModel lastMove, IEnumerable <Figure> allSmashedFigures) { _board = board; _verifier = verifier; _moveValidator = moveValidator; _lastMove = lastMove; _allSmashedFigures = allSmashedFigures; }
public RobotController(IMove robot, IMoveValidator validator) { if (robot == null) { throw new ArgumentNullException("RobotMove missing"); } if (validator == null) { throw new ArgumentNullException("MoveValidator missing"); } this.robot = robot; this.validator = validator; }
public ConcreteTurnExecutioner( IMoveValidator validator, ICharacterFormatter formatter, ITurnScheduler scheduler, IMoveExecutioner executioner, IInteractionHandler interactionHandler) { _validator = validator; _formatter = formatter; _turnScheduler = scheduler; _moveExecutioner = executioner; _interactionHandler = interactionHandler; }
public ChessGame( IChessBoard chessBoard, IMoveValidator moveValidator, IPromotionDetector promotionDetector, IGameFinishedDetector gameFinishedDetector, ILegalMovement legalMovement) { CurrentPlayer = ChessColor.White; this.chessBoard = chessBoard; this.moveValidator = moveValidator; this.promotionDetector = promotionDetector; this.gameFinishedDetector = gameFinishedDetector; this.legalMovement = legalMovement; }
public void Setup() { _uut = new MoveValidator(); _tiles = new ITile[2, 2]; _tiles[0, 0] = new Tile(true); _tiles[1, 0] = new Tile(false); _tiles[0, 1] = new Tile(true); _tiles[1, 1] = new Tile(true); /* Grid should be as follows * / true false * / true false */ }
public GamePlayService( IGameRepository gameRepository, IMoveRepository moveRepository, ITurnRepository turnRepository, IGameDataService gameDataService, IGameValidator gameValidator, IMoveValidator moveValidator, IGameDeckHelper gameDeckHelper, IHandleWinnerHandler handleWinnerHandler ) { _gameRepository = gameRepository; _moveRepository = moveRepository; _turnRepository = turnRepository; _gameDataService = gameDataService; _gameValidator = gameValidator; _moveValidator = moveValidator; _gameDeckHelper = gameDeckHelper; _handleWinnerHandler = handleWinnerHandler; }
private IGameEngine NewGameEngine(IGameBoard gameBoard, IMoveValidator moveValidator, IGameBoardAnalyzer gameBoardAnalyzer) { return(new GameEngine(gameBoard, moveValidator, gameBoardAnalyzer)); }
public MoveCommandHandler(IMoveValidator moveValidator) { _moveValidator = moveValidator; }
public MoveGenerator(IMoveValidator moveValidator, IMoveSelector moveSelector) { _moveValidator = moveValidator; _moveSelector = moveSelector; }
public OrdinaryBoardCheckVerifier(IBoard board, IMoveValidator moveValidator) { _board = board; _moveValidator = moveValidator; }
public MoveValidatorTests() { _moveValidator = new MoveValidator(_plateauMock.Object); }
public GameProcessor(IMoveValidator moveProcessor) { _moveProcessor = moveProcessor; }
/// <summary> /// Constructor /// </summary> /// <param name="validator"><see cref="IMoveValidator"/></param> /// <param name="chessPiece"><see cref="IChessPiece"/></param> public MovementService(IMoveValidator validator) { _validator = validator; _chessPiece = validator.ChessPiece; }
public Game(IGameBoard gameBoard, IMoveValidator moveValidator) { _gameBoard = gameBoard; _moveValidator = moveValidator; }
public void Setup() { _moveValidator = new MoveValidator(); _fenParser = new FenParser(); }