private bool isReturn = false; // Возвращается ли моб назад в область ? void Start() { transformCache = transform; //MobsOrganisationSystem.createdMob(transform); motor = GetComponent <IMotorLogic>(); angle = Random.Range(-180f, 180f); }
public void Start() { motor = gameObject.GetComponent <IMotorLogic>(); visible = gameObject.GetComponent <IVisibleLogic>(); lastDistance = visible.GetDistanceVisible(); lastAngle = visible.GetAngleVisible(); }