Exemple #1
0
        public ButtonDialog()
            : base()
        {
            _buttonCaptions       = new List <string>();
            _buttons              = new Dictionary <string, Button>();
            _worldPosition        = Vector2.Zero;
            _frame                = new Rectangle(0, 0, (int)Definitions.Back_Buffer_Width, 0);
            _defaultButtonCaption = "";
            _cancelButtonCaption  = "";

            _entryMotionEngine = new BounceEntryMotionEngine();
            _entryMotionEngine.ObjectToTrack      = this;
            _entryMotionEngine.RecoilMultiplier   = Recoil_Multiplier;
            _entryMotionEngine.CompletionCallback = HandleDialogEntryCompletion;

            _exitMotionEngine = new BounceExitMotionEngine();
            _exitMotionEngine.ObjectToTrack      = this;
            _exitMotionEngine.RecoilMultiplier   = Recoil_Multiplier;
            _exitMotionEngine.CompletionCallback = HandleDialogExitCompletion;

            MotionEngine      = null;
            Active            = false;
            Visible           = false;
            TopYWhenActive    = 0.0f;
            SelectionCallback = null;
            ExitCallback      = null;

            InputSources = new List <InputProcessorBase>();

            _boxCaption = "";

            ChangeSelectionSoundEffectName   = Default_Selection_Change_Sound_Effect;
            ActivateSelectionSoundEffectName = Default_Selection_Activate_Sound_Effect;
        }
Exemple #2
0
        protected virtual void Dismiss()
        {
            Active = false;

            _exitMotionEngine.Activate();
            MotionEngine = _exitMotionEngine;
        }
Exemple #3
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        protected virtual void HandleDialogExitCompletion()
        {
            Visible      = false;
            MotionEngine = null;

            if (ExitCallback != null)
            {
                ExitCallback(_activeButtonCaption);
            }
        }
Exemple #4
0
        public virtual void Activate(bool skipEntrySequence)
        {
            Reset();

            _exitMotionEngine.TargetWorldPosition = new Vector2(0.0f, WorldPosition.Y);

            if (skipEntrySequence)
            {
                WorldPosition = new Vector2(WorldPosition.X, _topYWhenActive);
                MotionEngine  = null;
                Active        = true;
            }
            else
            {
                _entryMotionEngine.TargetWorldPosition = new Vector2(0.0f, _topYWhenActive);
                _entryMotionEngine.Activate();
                MotionEngine = _entryMotionEngine;
            }

            Visible = true;
        }
        public void Activate(bool skipEntrySequence)
        {
            Reset();

            _exitMotionEngine.TargetWorldPosition = new Vector2(0.0f, Definitions.Back_Buffer_Height);

            if (skipEntrySequence)
            {
                WorldPosition = new Vector2(WorldPosition.X, TopYWhenActive);
                MotionEngine  = null;
                Active        = true;
            }
            else
            {
                _entryMotionEngine.TargetWorldPosition = new Vector2(0.0f, TopYWhenActive);
                _entryMotionEngine.Activate();
                MotionEngine = _entryMotionEngine;
            }

            Visible = true;
        }
 /// <summary>
 /// Constructor.
 /// </summary>
 /// <param name="agent"></param>
 public MotionActionInterface(Agent agent)
 {
     _agent           = agent;
     _motionComponent = agent.Motion;
     _motion          = _motionComponent.Engine;
 }