Exemple #1
0
        private BabylonFurMaterial ExportFurModifier(IModifier modifier, String sourceMeshName, BabylonScene babylonScene)
        {
            RaiseMessage("Export Fur Modifier", 2);
            var paramBlock = modifier.GetParamBlock(0);

            // 3dsMax "Cut Length" is in percentages - "100%" will be "20" babylon spacing
            // (babylon Fur length means the distance from the obj, while the length of the hair is the spacing)
            var cutLength = paramBlock.GetFloat(CUT_LENGTH_PARAM_ID, 0, 0);
            var spacing   = (int)Math.Round(cutLength / 5);

            // 3dsMax "Root Thick" is in percentages - "100%" will be "1" babylon density
            // (lower density in babylon is thicker hair - lower root thick in 3dsMax is thinner)
            var rootThickness = paramBlock.GetFloat(ROOT_THICKNESS_PARAM_ID, 0, 0);
            var density       = (int)Math.Ceiling((100.1f - rootThickness) / 5);

            var rootColor = paramBlock.GetColor(ROOT_COLOR_PARAM_ID, 0, 0);
            var furColor  = new float[] { rootColor.R, rootColor.G, rootColor.B };

            if (paramBlock.GetTexmap(MAPS_PARAM_ID, 0, 11) != null)
            {
                RaiseWarning("Tip texture is not supported. Use root texture instead", 2);
            }

            BabylonTexture diffuseTexture  = null;
            ITexmap        rootColorTexmap = paramBlock.GetTexmap(MAPS_PARAM_ID, 0, 14);

            if (rootColorTexmap != null)
            {
                diffuseTexture       = ExportTexture(rootColorTexmap, 0f, babylonScene);
                diffuseTexture.level = 1;
            }

            return(new BabylonFurMaterial
            {
                id = modifier.GetGuid().ToString(),
                name = modifier.GetGuid().ToString(),
                sourceMeshName = sourceMeshName,
                furDensity = density,
                furSpacing = spacing,
                diffuseTexture = diffuseTexture,
                furColor = furColor,
            });
        }