Exemple #1
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        public OrbitModifier2D DeepCopy(IModifiable2D newOwner)
        {
            OrbitModifier2D clone = new OrbitModifier2D(orbitPivot, orbitDist, orbitAngle, orbitSpeed, RemoveIfComplete, frames);

            clone.owner = newOwner;
            return(clone);
        }
Exemple #2
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 public ColorModifier2D(Color color, bool removeIfComplete, IModifiable2D owner, int time)
 {
     prevColor        = owner.Color;
     targetColor      = color;
     frames           = time;
     Active           = true;
     RemoveIfComplete = removeIfComplete;
 }
 /// <summary>
 /// Causes the owner to follow the target for a set period of time.
 /// </summary>
 /// <param name="targetPosition">Point to follow.</param>
 /// <param name="time">How long to follow it for.  Set to -1 for forever.</param>
 public FollowModifier2D(IModifiable2D target, int time)
 {
     this.target = target;
     frames      = time;
     Active      = true;
     followX     = true;
     followY     = true;
 }
Exemple #4
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 /// <summary>
 /// Creates a new RotateTo Modifier.
 /// </summary>
 /// <param name="targetRotation">Rotation, in radians, that the owner will rotate to.</param>
 /// <param name="owner">The object the modifier will be applied to.</param>
 ///  <param name="removeIfComplete">Set to true to delete this modifier when Active is false.</param>
 /// <param name="time">Time, in frames, it will take to rotate.  Set to 1 for immediate rotation.</param>
 public RotateToModifier2D(float targetRotation, IModifiable2D owner, bool removeIfComplete, int time)
 {
     if (time < 1)
     {
         throw new ArgumentException("This modifier takes at least 1 frame to execute.", "time");
     }
     frames     = time;
     this.owner = owner;
     Active     = true;
     if (targetRotation != -1)
     {
         lerpSpeed = (owner.Rotation - targetRotation) / time;
     }
 }
 /// <summary>
 /// Causes the owner to follow the target for a set period of time.
 /// </summary>
 /// <param name="target">Other object to follow.</param>
 /// <param name="followAxes">Axes to follow the target on. Set to -1 for false, and anything else for true.</param>
 /// <param name="time">Time, in frames, to follow the other object for.  Set to -1 to follow forever.</param>
 public FollowModifier2D(IModifiable2D target, Vector2 followAxes, int time)
 {
     this.target = target;
     frames      = time;
     Active      = true;
     if (followAxes.X != -1)
     {
         followX = true;
     }
     if (followAxes.Y != -1)
     {
         followY = true;
     }
 }
 /// <summary>
 /// Creates a new MoveTo Modifier.
 /// </summary>
 /// <param name="targetPosition">Position the object will move to.</param>
 /// <param name="owner">The object the modifier will be applied to.</param>
 /// <param name="removeIfComplete">Set to true to delete this modifier when Active is false.</param>
 /// <param name="time">Time, in frames, it will take to move.  Set to 1 for immediate movement.</param>
 public MoveToModifier2D(Vector2 targetPosition, IModifiable2D owner, bool removeIfComplete, int time)
 {
     if (time < 1)
     {
         throw new ArgumentException("This modifier takes at least 1 frame to execute.", "time");
     }
     frames           = time;
     Active           = true;
     RemoveIfComplete = removeIfComplete;
     if (targetPosition.X != -1)
     {
         lerpSpeed.X = (owner.WorldPosition.X - targetPosition.X) / time;
     }
     if (targetPosition.Y != -1)
     {
         lerpSpeed.Y = (owner.WorldPosition.Y - targetPosition.Y) / time;
     }
 }
 /// <summary>
 /// Creates a new SmoothStep Modifier.
 /// </summary>
 /// <param name="targetPosition">Position the object will move to.</param>
 /// <param name="owner">The object the modifier will be applied to.</param>
 /// <param name="removeIfComplete">Set to true to delete this modifier when Active is false.</param>
 /// <param name="time">Time, in frames, it will take to move.  Set to 1 for immediate movement.</param>
 public SmoothStepModifier2D(Vector2 targetPosition, IModifiable2D owner, bool removeIfComplete, int time)
 {
     if (time < 1)
     {
         throw new ArgumentException("This modifier takes at least 1 frame to execute.", "time");
     }
     frames           = time;
     Active           = true;
     startPoint       = owner.WorldPosition;
     RemoveIfComplete = removeIfComplete;
     endPoint         = startPoint;
     if (targetPosition.X != -1)
     {
         endPoint.X = targetPosition.X;
     }
     if (targetPosition.Y != -1)
     {
         endPoint.Y = targetPosition.Y;
     }
 }