private void ProcessMod(IMod mod) { if (processedMods.Contains(mod)) { return; } if (currentlyProcessing.Contains(mod)) { throw new InvalidOperationException("Can't process mod [" + mod.Name + "], already processing it. Circular dependency?"); } currentlyProcessing.Add(mod); mod.Initialize_PreGeneration(); if (mod.InitBefore.Count() > 0) { throw new NotImplementedException("Mod.InitAfter and Mod.InitBefore are not yet supported. Sorry."); } foreach (var dependency in mod.Dependencies) { ProcessMod(all_mods_to_process.Union(all_possible_dependencies).Single(depModInstance => depModInstance.GetType() == dependency.Type)); } foreach (var change in mod.Modifications) { if (game_injector.AssemblyContainsType(change.TargetType)) { game_injector.Inject_Modification(change); } else if (lib_injector.AssemblyContainsType(change.TargetType)) { lib_injector.Inject_Modification(change); } else { throw new InvalidOperationException("Cannot change behavoir of type [" + change.TargetType + "]!"); } } processedMods.Add(mod); currentlyProcessing.Remove(mod); }