public void PostInitialise() { m_friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); if (m_friendsModule == null) m_log.Warn("[PERMISSIONS]: Friends module not found, friend permissions will not work"); m_groupsModule = m_scene.RequestModuleInterface<IGroupsModule>(); if (m_groupsModule == null) m_log.Warn("[PERMISSIONS]: Groups module not found, group permissions will not work"); m_moapModule = m_scene.RequestModuleInterface<IMoapModule>(); // This log line will be commented out when no longer required for debugging // if (m_moapModule == null) // m_log.Warn("[PERMISSIONS]: Media on a prim module not found, media on a prim permissions will not work"); }
public void RegionLoaded(IScene scene) { //if (m_friendsModule == null) // MainConsole.Instance.Warn("[PERMISSIONS]: Friends module not found, friend permissions will not work"); m_groupsModule = m_scene.RequestModuleInterface<IGroupsModule>(); //if (m_groupsModule == null) // MainConsole.Instance.Warn("[PERMISSIONS]: Groups module not found, group permissions will not work"); m_moapModule = m_scene.RequestModuleInterface<IMoapModule>(); // This log line will be commented out when no longer required for debugging // if (m_moapModule == null) // MainConsole.Instance.Warn("[PERMISSIONS]: Media on a prim module not found, media on a prim permissions will not work"); m_parcelManagement = m_scene.RequestModuleInterface<IParcelManagementModule>(); }
public void RegionLoaded(IScene scene) { m_groupsModule = m_scene.RequestModuleInterface<IGroupsModule>(); m_moapModule = m_scene.RequestModuleInterface<IMoapModule>(); m_parcelManagement = m_scene.RequestModuleInterface<IParcelManagementModule>(); }