protected override void Execute(List <InputEntity> entities) { foreach (var e in entities) { var pauseMenu = _menuManager.GetMenuByType(MenuType.Pause); pauseMenu.Show(); _gameContext.isPause = true; _menuManager.GetMenuByType <PauseMenu>(MenuType.Pause).SetSave(true); } }
protected override void Execute(List <InputEntity> entities) { foreach (var e in entities) { var gameMenu = _menuManager.GetMenuByType(MenuType.Game); var mainMenu = _menuManager.GetMenuByType(MenuType.Main); mainMenu.Hide(); gameMenu.Show(); _gameContext.CreateEntity().isCreatePlanet = true; } }
protected override void Execute(List <InputEntity> entities) { foreach (var e in entities) { var pauseMenu = _menuManager.GetMenuByType(MenuType.Pause); pauseMenu.Hide(); _gameContext.isPause = false; } }
public void Initialize() { var menu = _menuManager.GetMenuByType(MenuType.Main); menu.Show(); }