public virtual void SavePosition()
 {
     if (this.Position != null)
     {
         this.SavedPosition = this.Position.Clone(false);
     }
 }
Exemple #2
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 public override void Place(IMemoryElementPosition position, bool completeEvent = true)
 {
     foreach (ICrowdMember crowdMember in this.CrowdMemberCollection)
     {
         if (crowdMember is Crowd)
         {
             crowdMember.Place(null);
         }
         else
         {
             crowdMember.Place(this.SavedPositions[crowdMember.Name]);
         }
     }
 }
Exemple #3
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        public bool IsWithin(float maxDistance, IMemoryElementPosition From, out float calculatedDistance)
        {
            bool    isWithinDistance      = false;
            Vector3 currentCameraPosition = new Vector3(X, Y, Z);
            Vector3 targetElementPosition = new Vector3(From.X, From.Y, From.Z);

            calculatedDistance = Vector3.Distance(currentCameraPosition, targetElementPosition);
            if ((calculatedDistance >= 0 && calculatedDistance <= maxDistance) || (calculatedDistance < 0 && calculatedDistance >= -maxDistance))
            {
                isWithinDistance = true;
            }
            if (calculatedDistance > 100)
            {
            }

            return(isWithinDistance);
        }
 public virtual void Place(IMemoryElementPosition position = null, bool completeEvent = true)
 {
     this.Target();
     if (new MemoryElement().Position == null || new MemoryElement().Position.Pointer != this.Position.Pointer ||
         this.HasBeenSpawned)
     {
         this.Spawn();
     }
     if (this.RosterCrowd != null)
     {
         RosterCrowd.Place(this, completeEvent);
     }
     else if (position != null)
     {
         Position = position.Clone(false, (Position as MemoryInstance).GetTargetPointer());
     }
     this.SuperImposeGhost();
 }
Exemple #5
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 public virtual void Place(IMemoryElementPosition position, bool completeEvent = true)
 {
 }