public PCEngine(CoreComm comm, GameInfo game, Disc disc, object Settings, object syncSettings) { CoreComm = comm; Tracer = new TraceBuffer(); MemoryCallbacks = new MemoryCallbackSystem(); DriveLightEnabled = true; systemid = "PCECD"; Type = NecSystemType.TurboCD; this.disc = disc; this._settings = (PCESettings)Settings ?? new PCESettings(); _syncSettings = (PCESyncSettings)syncSettings ?? new PCESyncSettings(); GameInfo biosInfo; byte[] rom = CoreComm.CoreFileProvider.GetFirmwareWithGameInfo("PCECD", "Bios", true, out biosInfo, "PCE-CD System Card not found. Please check the BIOS settings in Config->Firmwares."); if (biosInfo.Status == RomStatus.BadDump) { CoreComm.ShowMessage( "The PCE-CD System Card you have selected is known to be a bad dump. This may cause problems playing PCE-CD games.\n\n" + "It is recommended that you find a good dump of the system card. Sorry to be the bearer of bad news!"); } else if (biosInfo.NotInDatabase) { CoreComm.ShowMessage( "The PCE-CD System Card you have selected is not recognized in our database. That might mean it's a bad dump, or isn't the correct rom."); } else if (biosInfo["BIOS"] == false) { //zeromus says: someone please write a note about how this could possibly happen. //it seems like this is a relic of using gameDB for storing whether something is a bios? firmwareDB should be handling it now. CoreComm.ShowMessage( "The PCE-CD System Card you have selected is not a BIOS image. You may have selected the wrong rom. FYI-Please report this to developers, I don't think this error message should happen."); } if (biosInfo["SuperSysCard"]) { game.AddOption("SuperSysCard"); } if (game["NeedSuperSysCard"] && game["SuperSysCard"] == false) { CoreComm.ShowMessage( "This game requires a version 3.0 System card and won't run with the system card you've selected. Try selecting a 3.0 System Card in the firmware configuration."); throw new Exception(); } game.FirmwareHash = rom.HashSHA1(); Init(game, rom); // the default RomStatusDetails don't do anything with Disc CoreComm.RomStatusDetails = string.Format("{0}\r\nDisk partial hash:{1}", game.Name, new DiscSystem.DiscHasher(disc).OldHash()); SetControllerButtons(); }
public HuC6280(IMemoryCallbackSystem callbacks) { Reset(); MemoryCallbacks = callbacks; }