public override void Create(IEntity entity, IBuffDataComponent buff)
        {
            IMechanicBuff mechanicBuff = (IMechanicBuff)buff;

            if (!(mechanicBuff is IPercentage))
            {
                return;
            }

            BuffManager.GetBuffs(entity, x => x.MechanicsType == MechanicsType.AttackSpeed, _buffs);

            if (_buffs.Count > 0)
            {
                mechanicBuff.Value *= _buffs[0].Value;

                return;
            }

            mechanicBuff.Value = 0;
        }
 private static bool _healthMatch(IMechanicBuff x)
 {
     return(x.MechanicsType == MechanicsType.Health);
 }